示例#1
0
void gameend(){
	clearScreen();
	std::string gameover;
	COORD c;
	c.Y = 6;
	c.X = 15;
	
	std::ifstream myfile;
	myfile.open("screen/gameover.txt");
	for (int i = 0; myfile.good(); i++){
		std::getline(myfile, gameover);
		console.writeToBuffer(c, gameover, 0x0E); // Prints the characters line by line after reading the text file
		c.Y += 1;
	}
	// Text for retry
	c.X = 28;
	c.Y = 13;
	console.writeToBuffer(c, "Press R to retry", 0x0E);
	if (keyPressed[K_R]) {
        levelReset();
	} // Change gamestate from gameover to game and allows player to retry the stage they are at
    if (classes == BALANCED) {
        player.health = 4;
        player.ammo = 5;
    } // Adventurer/Balanced class, health 4, 4 ammo at start, 2 range 
    else if (classes == WARRIOR) {
        player.health = 4;
        player.ammo = 1;
    } // Warrior class, health 6, infinite ammo, 1 range
    else if (classes == ARCHER) {
        player.health = 2;
        player.ammo = 8;
    } // Archer class, health 2 , 8 ammo at start, 3 range
	soundreset();
	//Boss Projectile
    Bprojectile1.X = 0;
    Bprojectile1.Y = 0;
    Bprojectile2.X = 0;
    Bprojectile2.Y = 0;
    Bprojectile3.X = 0;
    Bprojectile3.Y = 0;
    Bprojectile4.X = 0;
    Bprojectile4.Y = 0;
    Bprojectile5.X = 0;
    Bprojectile5.Y = 0;
    Bprojectile6.X = 0;
    Bprojectile6.Y = 0;
    Bprojectile7.X = 0;
    Bprojectile7.Y = 0;
    Bprojectile8.X = 0;
    Bprojectile8.Y = 0;
} // Boss projectile for all the 8 different directions 
示例#2
0
int levelSwitch(int id)
{
    fprintf(stderr, "Loading level %d:\n", id);

    /* Checking for new id isn`t null */
    if(!id)
    {
        fprintf(stderr, "%s: attempted to load 0th level.\n", __FUNCTION__);
        return 1;
    }

    /* Makin` sure that input ID`s not equal to current ID */
    if(id == currentLevel.id)
    {
        fprintf(stderr, "%s: attempted to load the same level\n", __FUNCTION__);
        return 1;
    }

    /* Cleanup first */
    levelReset();

    currentLevel.id = id;

    /* Let`s load config files first */
    if(loadConf(id) | loadItems(id) | loadTraps(id))
    {
        fprintf(stderr, "%s: failed to load level's configuration file(s).\n"
                        "Please make sure that all fields in the files are correct and there are no side entries.\n",
                        __FUNCTION__);
        return 1;
    }

    if(loadBitmaps(id) | loadCollision(id))
    {
        fprintf(stderr, "%s: some critical level's bitmaps has failed to load.\n", __FUNCTION__);
        return 1;
    }

    fprintf(stderr, " > Resetting objects\n");
    playerReset();
    bossReset();

    fprintf(stderr, "Done.\n");
    return 0;
}