void lfMount::SetName (const char *val, const char *lang) { Name = lf_mlstr_add (Name, lang, val); }
void lfCamera::SetModel (const char *val, const char *lang) { Model = lf_mlstr_add (Model, lang, val); }
void lfCamera::SetVariant (const char *val, const char *lang) { Variant = lf_mlstr_add (Variant, lang, val); }
void lfCamera::SetMaker (const char *val, const char *lang) { Maker = lf_mlstr_add (Maker, lang, val); }