static Lib3dsBool kfdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; if (!file->nodes) { return(LIB3DS_TRUE); } c.chunk=LIB3DS_KFDATA; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_KFHDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFHDR; c.size=6 + 2 + (Lib3dsDword)strlen(file->name)+1 +4; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, file->keyf_revision); lib3ds_io_write_string(io, file->name); lib3ds_io_write_intd(io, file->frames); } { /*---- LIB3DS_KFSEG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFSEG; c.size=14; lib3ds_chunk_write(&c,io); lib3ds_io_write_intd(io, file->segment_from); lib3ds_io_write_intd(io, file->segment_to); } { /*---- LIB3DS_KFCURTIME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFCURTIME; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_intd(io, file->current_frame); } lib3ds_viewport_write(&file->viewport_keyf, io); { Lib3dsNode *p; for (p=file->nodes; p!=0; p=p->next) { if (!lib3ds_node_write(p, file, io)) { return(LIB3DS_FALSE); } if (!nodes_write(p, file, io)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup background */ Lib3dsBool lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io) { if (strlen(background->bitmap.name)) { /*---- LIB3DS_BIT_MAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BIT_MAP; c.size=6+1+(Lib3dsDword)strlen(background->bitmap.name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, background->bitmap.name); } if (colorf_defined(background->solid.col)) { /*---- LIB3DS_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SOLID_BGND; c.size=42; lib3ds_chunk_write(&c,io); colorf_write(background->solid.col, io); } if (colorf_defined(background->gradient.top) || colorf_defined(background->gradient.middle) || colorf_defined(background->gradient.bottom)) { /*---- LIB3DS_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_V_GRADIENT; c.size=118; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, background->gradient.percent); colorf_write(background->gradient.top,io); colorf_write(background->gradient.middle,io); colorf_write(background->gradient.bottom,io); } if (background->bitmap.use) { /*---- LIB3DS_USE_BIT_MAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_BIT_MAP; c.size=6; lib3ds_chunk_write(&c,io); } if (background->solid.use) { /*---- LIB3DS_USE_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_SOLID_BGND; c.size=6; lib3ds_chunk_write(&c,io); } if (background->gradient.use) { /*---- LIB3DS_USE_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_V_GRADIENT; c.size=6; lib3ds_chunk_write(&c,io); } return(LIB3DS_TRUE); }
void lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io) { if (strlen(background->bitmap_name)) { /*---- LIB3DS_BIT_MAP ----*/ Lib3dsChunk c; c.chunk = CHK_BIT_MAP; c.size = 6 + 1 + (uint32_t)strlen(background->bitmap_name); lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, background->bitmap_name); } if (colorf_defined(background->solid_color)) { /*---- LIB3DS_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk = CHK_SOLID_BGND; c.size = 42; lib3ds_chunk_write(&c, io); colorf_write(background->solid_color, io); } if (colorf_defined(background->gradient_top) || colorf_defined(background->gradient_middle) || colorf_defined(background->gradient_bottom)) { /*---- LIB3DS_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk = CHK_V_GRADIENT; c.size = 118; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, background->gradient_percent); colorf_write(background->gradient_top, io); colorf_write(background->gradient_middle, io); colorf_write(background->gradient_bottom, io); } if (background->use_bitmap) { /*---- LIB3DS_USE_BIT_MAP ----*/ Lib3dsChunk c; c.chunk = CHK_USE_BIT_MAP; c.size = 6; lib3ds_chunk_write(&c, io); } if (background->use_solid) { /*---- LIB3DS_USE_SOLID_BGND ----*/ Lib3dsChunk c; c.chunk = CHK_USE_SOLID_BGND; c.size = 6; lib3ds_chunk_write(&c, io); } if (background->use_gradient) { /*---- LIB3DS_USE_V_GRADIENT ----*/ Lib3dsChunk c; c.chunk = CHK_USE_V_GRADIENT; c.size = 6; lib3ds_chunk_write(&c, io); } }
static void kfdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; if (!file->nodes) { return; } c.chunk = CHK_KFDATA; lib3ds_chunk_write_start(&c, io); { /*---- LIB3DS_KFHDR ----*/ Lib3dsChunk c; c.chunk = CHK_KFHDR; c.size = 6 + 2 + (uint32_t)strlen(file->name) + 1 + 4; lib3ds_chunk_write(&c, io); lib3ds_io_write_intw(io, (int16_t)file->keyf_revision); lib3ds_io_write_string(io, file->name); lib3ds_io_write_intd(io, file->frames); } { /*---- LIB3DS_KFSEG ----*/ Lib3dsChunk c; c.chunk = CHK_KFSEG; c.size = 14; lib3ds_chunk_write(&c, io); lib3ds_io_write_intd(io, file->segment_from); lib3ds_io_write_intd(io, file->segment_to); } { /*---- LIB3DS_KFCURTIME ----*/ Lib3dsChunk c; c.chunk = CHK_KFCURTIME; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_intd(io, file->current_frame); } lib3ds_viewport_write(&file->viewport_keyf, io); { uint16_t default_id = 0; nodes_write(file->nodes, &default_id, 65535, io); } lib3ds_chunk_write_end(&c, io); }
static void face_array_write(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; if (mesh->nfaces == 0) { return; } c.chunk = CHK_FACE_ARRAY; lib3ds_chunk_write_start(&c, io); { int i; lib3ds_io_write_word(io, (uint16_t) mesh->nfaces); for (i = 0; i < mesh->nfaces; ++i) { lib3ds_io_write_word(io, mesh->faces[i].index[0]); lib3ds_io_write_word(io, mesh->faces[i].index[1]); lib3ds_io_write_word(io, mesh->faces[i].index[2]); lib3ds_io_write_word(io, mesh->faces[i].flags); } } { /*---- MSH_CHK_MAT_GROUP ----*/ Lib3dsChunk c; int i, j; uint16_t num; char *matf = (char*)calloc(sizeof(char), mesh->nfaces); ((Lib3dsIoImpl*)io->impl)->tmp_mem = matf; assert(matf); for (i = 0; i < mesh->nfaces; ++i) { if (!matf[i] && (mesh->faces[i].material >= 0) && (mesh->faces[i].material < file->nmaterials)) { matf[i] = 1; num = 1; for (j = i + 1; j < mesh->nfaces; ++j) { if (mesh->faces[i].material == mesh->faces[j].material) ++num; } c.chunk = CHK_MSH_MAT_GROUP; c.size = 6 + (uint32_t)strlen(file->materials[mesh->faces[i].material]->name) + 1 + 2 + 2 * num; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, file->materials[mesh->faces[i].material]->name); lib3ds_io_write_word(io, num); lib3ds_io_write_word(io, (uint16_t) i); for (j = i + 1; j < mesh->nfaces; ++j) { if (mesh->faces[i].material == mesh->faces[j].material) { lib3ds_io_write_word(io, (uint16_t) j); matf[j] = 1; } } } } ((Lib3dsIoImpl*)io->impl)->tmp_mem = NULL; free(matf); } { /*---- SMOOTH_GROUP ----*/ Lib3dsChunk c; int i; c.chunk = CHK_SMOOTH_GROUP; c.size = 6 + 4 * mesh->nfaces; lib3ds_chunk_write(&c, io); for (i = 0; i < mesh->nfaces; ++i) { lib3ds_io_write_dword(io, mesh->faces[i].smoothing_group); } } { /*---- MSH_BOXMAP ----*/ Lib3dsChunk c; if (strlen(mesh->box_front) || strlen(mesh->box_back) || strlen(mesh->box_left) || strlen(mesh->box_right) || strlen(mesh->box_top) || strlen(mesh->box_bottom)) { c.chunk = CHK_MSH_BOXMAP; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, mesh->box_front); lib3ds_io_write_string(io, mesh->box_back); lib3ds_io_write_string(io, mesh->box_left); lib3ds_io_write_string(io, mesh->box_right); lib3ds_io_write_string(io, mesh->box_top); lib3ds_io_write_string(io, mesh->box_bottom); lib3ds_chunk_write_end(&c, io); } } lib3ds_chunk_write_end(&c, io); }
static Lib3dsBool face_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; if (!mesh->faces || !mesh->faceL) { return(LIB3DS_TRUE); } ASSERT(mesh->faces<0x10000); c.chunk=LIB3DS_FACE_ARRAY; if (!lib3ds_chunk_write_start(&c, io)) { return(LIB3DS_FALSE); } { unsigned i; lib3ds_io_write_word(io, (Lib3dsWord)mesh->faces); for (i=0; i<mesh->faces; ++i) { lib3ds_io_write_word(io, mesh->faceL[i].points[0]); lib3ds_io_write_word(io, mesh->faceL[i].points[1]); lib3ds_io_write_word(io, mesh->faceL[i].points[2]); lib3ds_io_write_word(io, mesh->faceL[i].flags); } } { /*---- MSH_MAT_GROUP ----*/ Lib3dsChunk c; unsigned i,j; Lib3dsWord num; char *matf=calloc(sizeof(char), mesh->faces); if (!matf) { return(LIB3DS_FALSE); } for (i=0; i<mesh->faces; ++i) { if (!matf[i] && strlen(mesh->faceL[i].material)) { matf[i]=1; num=1; for (j=i+1; j<mesh->faces; ++j) { if (strcmp(mesh->faceL[i].material, mesh->faceL[j].material)==0) ++num; } c.chunk=LIB3DS_MSH_MAT_GROUP; c.size=6+ (Lib3dsDword)strlen(mesh->faceL[i].material)+1 +2+2*num; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, mesh->faceL[i].material); lib3ds_io_write_word(io, num); lib3ds_io_write_word(io, (Lib3dsWord)i); for (j=i+1; j<mesh->faces; ++j) { if (strcmp(mesh->faceL[i].material, mesh->faceL[j].material)==0) { lib3ds_io_write_word(io, (Lib3dsWord)j); matf[j]=1; } } } } free(matf); } { /*---- SMOOTH_GROUP ----*/ Lib3dsChunk c; unsigned i; c.chunk=LIB3DS_SMOOTH_GROUP; c.size=6+4*mesh->faces; lib3ds_chunk_write(&c, io); for (i=0; i<mesh->faces; ++i) { lib3ds_io_write_dword(io, mesh->faceL[i].smoothing); } } { /*---- MSH_BOXMAP ----*/ Lib3dsChunk c; if (strlen(mesh->box_map.front) || strlen(mesh->box_map.back) || strlen(mesh->box_map.left) || strlen(mesh->box_map.right) || strlen(mesh->box_map.top) || strlen(mesh->box_map.bottom)) { c.chunk=LIB3DS_MSH_BOXMAP; if (!lib3ds_chunk_write_start(&c, io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, mesh->box_map.front); lib3ds_io_write_string(io, mesh->box_map.back); lib3ds_io_write_string(io, mesh->box_map.left); lib3ds_io_write_string(io, mesh->box_map.right); lib3ds_io_write_string(io, mesh->box_map.top); lib3ds_io_write_string(io, mesh->box_map.bottom); if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
void lib3ds_material_write(Lib3dsMaterial *material, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_MAT_ENTRY; lib3ds_chunk_write_start(&c, io); { /*---- CHK_MAT_NAME ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_NAME; c.size = 6 + (uint32_t)strlen(material->name) + 1; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, material->name); } { /*---- CHK_MAT_AMBIENT ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_AMBIENT; c.size = 24; lib3ds_chunk_write(&c, io); color_write(material->ambient, io); } { /*---- CHK_MAT_DIFFUSE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_DIFFUSE; c.size = 24; lib3ds_chunk_write(&c, io); color_write(material->diffuse, io); } { /*---- CHK_MAT_SPECULAR ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_SPECULAR; c.size = 24; lib3ds_chunk_write(&c, io); color_write(material->specular, io); } { /*---- CHK_MAT_SHININESS ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_SHININESS; c.size = 14; lib3ds_chunk_write(&c, io); int_percentage_write(material->shininess, io); } { /*---- CHK_MAT_SHIN2PCT ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_SHIN2PCT; c.size = 14; lib3ds_chunk_write(&c, io); int_percentage_write(material->shin_strength, io); } { /*---- CHK_MAT_TRANSPARENCY ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_TRANSPARENCY; c.size = 14; lib3ds_chunk_write(&c, io); int_percentage_write(material->transparency, io); } { /*---- CHK_MAT_XPFALL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_XPFALL; c.size = 14; lib3ds_chunk_write(&c, io); int_percentage_write(material->falloff, io); } if (material->use_falloff) { /*---- CHK_MAT_USE_XPFALL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_USE_XPFALL; c.size = 6; lib3ds_chunk_write(&c, io); } { /*---- CHK_MAT_SHADING ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_SHADING; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_intw(io, material->shading); } { /*---- CHK_MAT_REFBLUR ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_REFBLUR; c.size = 14; lib3ds_chunk_write(&c, io); int_percentage_write(material->blur, io); } if (material->use_blur) { /*---- CHK_MAT_USE_REFBLUR ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_USE_REFBLUR; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->self_illum_flag) { /*---- CHK_MAT_SELF_ILLUM ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_SELF_ILLUM; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->two_sided) { /*---- CHK_MAT_TWO_SIDE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_TWO_SIDE; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->map_decal) { /*---- CHK_MAT_DECAL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_DECAL; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->is_additive) { /*---- CHK_MAT_ADDITIVE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_ADDITIVE; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->use_wire) { /*---- CHK_MAT_WIRE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_WIRE; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->use_wire_abs) { /*---- CHK_MAT_WIREABS ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_WIREABS; c.size = 6; lib3ds_chunk_write(&c, io); } { /*---- CHK_MAT_WIRE_SIZE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_WIRE_SIZE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, material->wire_size); } if (material->face_map) { /*---- CHK_MAT_FACEMAP ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_FACEMAP; c.size = 6; lib3ds_chunk_write(&c, io); } if (material->soften) { /*---- CHK_MAT_PHONGSOFT ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_PHONGSOFT; c.size = 6; lib3ds_chunk_write(&c, io); } texture_map_write(CHK_MAT_TEXMAP, &material->texture1_map, io); texture_map_write(CHK_MAT_TEXMASK, &material->texture1_mask, io); texture_map_write(CHK_MAT_TEX2MAP, &material->texture2_map, io); texture_map_write(CHK_MAT_TEX2MASK, &material->texture2_mask, io); texture_map_write(CHK_MAT_OPACMAP, &material->opacity_map, io); texture_map_write(CHK_MAT_OPACMASK, &material->opacity_mask, io); texture_map_write(CHK_MAT_BUMPMAP, &material->bump_map, io); texture_map_write(CHK_MAT_BUMPMASK, &material->bump_mask, io); texture_map_write(CHK_MAT_SPECMAP, &material->specular_map, io); texture_map_write(CHK_MAT_SPECMASK, &material->specular_mask, io); texture_map_write(CHK_MAT_SHINMAP, &material->shininess_map, io); texture_map_write(CHK_MAT_SHINMASK, &material->shininess_mask, io); texture_map_write(CHK_MAT_SELFIMAP, &material->self_illum_map, io); texture_map_write(CHK_MAT_SELFIMASK, &material->self_illum_mask, io); texture_map_write(CHK_MAT_REFLMAP, &material->reflection_map, io); texture_map_write(CHK_MAT_REFLMASK, &material->reflection_mask, io); { /*---- CHK_MAT_ACUBIC ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_ACUBIC; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_intb(io, 0); lib3ds_io_write_intb(io, material->autorefl_map_anti_alias); lib3ds_io_write_intw(io, material->autorefl_map_flags); lib3ds_io_write_intd(io, material->autorefl_map_size); lib3ds_io_write_intd(io, material->autorefl_map_frame_step); } lib3ds_chunk_write_end(&c, io); }
static void texture_map_write(uint16_t chunk, Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; if (strlen(map->name) == 0) { return; } c.chunk = chunk; lib3ds_chunk_write_start(&c, io); int_percentage_write(map->percent, io); { /*---- CHK_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAPNAME; c.size = 6 + (uint32_t)strlen(map->name) + 1; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, map->name); } { /*---- CHK_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_TILING; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t)map->flags); } { /*---- CHK_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_TEXBLUR; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->blur); } { /*---- CHK_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_USCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->scale[0]); } { /*---- CHK_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_VSCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->scale[1]); } { /*---- CHK_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_UOFFSET; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->offset[0]); } { /*---- CHK_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_VOFFSET; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->offset[1]); } { /*---- CHK_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_ANG; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, map->rotation); } { /*---- CHK_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_COL1; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_1[2] + 0.5)); } { /*---- CHK_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_COL2; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_2[2] + 0.5)); } { /*---- CHK_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_RCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_r[2] + 0.5)); } { /*---- CHK_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_GCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_g[2] + 0.5)); } { /*---- CHK_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk = CHK_MAT_MAP_BCOL; c.size = 9; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[0] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[1] + 0.5)); lib3ds_io_write_byte(io, (uint8_t)floor(255.0*map->tint_b[2] + 0.5)); } lib3ds_chunk_write_end(&c, io); }
/*! * \ingroup node */ Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_AMBIENT_NODE: c.chunk=LIB3DS_AMBIENT_NODE_TAG; break; case LIB3DS_OBJECT_NODE: c.chunk=LIB3DS_OBJECT_NODE_TAG; break; case LIB3DS_CAMERA_NODE: c.chunk=LIB3DS_CAMERA_NODE_TAG; break; case LIB3DS_TARGET_NODE: c.chunk=LIB3DS_TARGET_NODE_TAG; break; case LIB3DS_LIGHT_NODE: if (lib3ds_file_node_by_name(file, node->name, LIB3DS_SPOT_NODE)) { c.chunk=LIB3DS_SPOTLIGHT_NODE_TAG; } else { c.chunk=LIB3DS_LIGHT_NODE_TAG; } break; case LIB3DS_SPOT_NODE: c.chunk=LIB3DS_L_TARGET_NODE_TAG; break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_NODE_ID ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_ID; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, node->node_id); } { /*---- LIB3DS_NODE_HDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_HDR; c.size=6+ 1+(Lib3dsDword)strlen(node->name) +2+2+2; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags1); lib3ds_io_write_word(io, node->flags2); lib3ds_io_write_word(io, node->parent_id); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.ambient.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_OBJECT_NODE_TAG: { /*---- LIB3DS_PIVOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_PIVOT; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.pivot); } { /*---- LIB3DS_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(node->data.object.instance)) { name=node->data.object.instance; c.chunk=LIB3DS_INSTANCE_NAME; c.size=6+1+(Lib3dsDword)strlen(name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, name); } } { int i; for (i=0; i<3; ++i) { if ((fabs(node->data.object.bbox_min[i])>LIB3DS_EPSILON) || (fabs(node->data.object.bbox_max[i])>LIB3DS_EPSILON)) { break; } } if (i<3) { /*---- LIB3DS_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BOUNDBOX; c.size=30; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.bbox_min); lib3ds_io_write_vector(io, node->data.object.bbox_max); } } { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_quat_track_write(&node->data.object.rot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SCL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.scl_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (node->data.object.hide_track.keyL) { /*---- LIB3DS_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HIDE_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_bool_track_write(&node->data.object.hide_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (fabs(node->data.object.morph_smooth)>LIB3DS_EPSILON){ /*---- LIB3DS_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MORPH_SMOOTH; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, node->data.object.morph_smooth); } break; case LIB3DS_CAMERA_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.camera.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOV_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.fov_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.target.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_SPOTLIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HOT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.hotspot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FALL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.falloff_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_L_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.spot.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
void lib3ds_node_write(Lib3dsNode *node, uint16_t node_id, uint16_t parent_id, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_NODE_AMBIENT_COLOR: c.chunk = CHK_AMBIENT_NODE_TAG; break; case LIB3DS_NODE_MESH_INSTANCE: c.chunk = CHK_OBJECT_NODE_TAG; break; case LIB3DS_NODE_CAMERA: c.chunk = CHK_CAMERA_NODE_TAG; break; case LIB3DS_NODE_CAMERA_TARGET: c.chunk = CHK_TARGET_NODE_TAG; break; case LIB3DS_NODE_OMNILIGHT: c.chunk = CHK_LIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT: c.chunk = CHK_SPOTLIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT_TARGET: c.chunk = CHK_L_TARGET_NODE_TAG; break; default: assert(0); return; } lib3ds_chunk_write_start(&c, io); { /*---- CHK_NODE_ID ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_ID; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_intw(io, node_id); } { /*---- CHK_NODE_HDR ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_HDR; c.size = 6 + 1 + (uint32_t)strlen(node->name) + 2 + 2 + 2; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags & 0xffff); lib3ds_io_write_word(io, (node->flags >> 16) & 0xffff); lib3ds_io_write_word(io, parent_id); } switch (c.chunk) { case CHK_AMBIENT_NODE_TAG: { Lib3dsAmbientColorNode *n = (Lib3dsAmbientColorNode*)node; if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_OBJECT_NODE_TAG: { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; { /*---- CHK_PIVOT ----*/ Lib3dsChunk c; c.chunk = CHK_PIVOT; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->pivot); } { /*---- CHK_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(n->instance_name)) { name = n->instance_name; c.chunk = CHK_INSTANCE_NAME; c.size = 6 + 1 + (uint32_t)strlen(name); lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, name); } } { int i; for (i = 0; i < 3; ++i) { if ((fabs(n->bbox_min[i]) > LIB3DS_EPSILON) || (fabs(n->bbox_max[i]) > LIB3DS_EPSILON)) { break; } } if (i < 3) { /*---- CHK_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk = CHK_BOUNDBOX; c.size = 30; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->bbox_min); lib3ds_io_write_vector(io, n->bbox_max); } } if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->rot_track.nkeys) { /*---- CHK_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->rot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->scl_track.nkeys) { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_SCL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->scl_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hide_track.nkeys) { /*---- CHK_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HIDE_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hide_track, io); lib3ds_chunk_write_end(&c, io); } if (fabs(n->morph_smooth) > LIB3DS_EPSILON) { /*---- CHK_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk = CHK_MORPH_SMOOTH; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, n->morph_smooth); } break; } case CHK_CAMERA_NODE_TAG: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->fov_track.nkeys) { /*---- CHK_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FOV_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->fov_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_LIGHT_NODE_TAG: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_SPOTLIGHT_NODE_TAG: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hotspot_track.nkeys) { /*---- CHK_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HOT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hotspot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->falloff_track.nkeys) { /*---- CHK_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FALL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->falloff_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_L_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } default: break; } lib3ds_chunk_write_end(&c, io); }
static Lib3dsBool mdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_MDATA; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MESH_VERSION ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MESH_VERSION; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_intd(io, file->mesh_version); } { /*---- LIB3DS_MASTER_SCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MASTER_SCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, file->master_scale); } { /*---- LIB3DS_O_CONSTS ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->construction_plane[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_O_CONSTS; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, file->construction_plane); } } { /*---- LIB3DS_AMBIENT_LIGHT ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->ambient[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_AMBIENT_LIGHT; c.size=42; lib3ds_chunk_write(&c,io); colorf_write(file->ambient,io); } } lib3ds_background_write(&file->background, io); lib3ds_atmosphere_write(&file->atmosphere, io); lib3ds_shadow_write(&file->shadow, io); lib3ds_viewport_write(&file->viewport, io); { Lib3dsMaterial *p; for (p=file->materials; p!=0; p=p->next) { if (!lib3ds_material_write(p,io)) { return(LIB3DS_FALSE); } } } { Lib3dsCamera *p; Lib3dsChunk c; for (p=file->cameras; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, p->name); lib3ds_camera_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } { Lib3dsLight *p; Lib3dsChunk c; for (p=file->lights; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io,p->name); lib3ds_light_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } { Lib3dsMesh *p; Lib3dsChunk c; for (p=file->meshes; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, p->name); lib3ds_mesh_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static void mdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_MDATA; lib3ds_chunk_write_start(&c, io); { /*---- LIB3DS_MESH_VERSION ----*/ Lib3dsChunk c; c.chunk = CHK_MESH_VERSION; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_intd(io, file->mesh_version); } { /*---- LIB3DS_MASTER_SCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MASTER_SCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, file->master_scale); } { /*---- LIB3DS_O_CONSTS ----*/ int i; for (i = 0; i < 3; ++i) { if (fabs(file->construction_plane[i]) > LIB3DS_EPSILON) { break; } } if (i < 3) { Lib3dsChunk c; c.chunk = CHK_O_CONSTS; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, file->construction_plane); } } { /*---- LIB3DS_AMBIENT_LIGHT ----*/ int i; for (i = 0; i < 3; ++i) { if (fabs(file->ambient[i]) > LIB3DS_EPSILON) { break; } } if (i < 3) { Lib3dsChunk c; c.chunk = CHK_AMBIENT_LIGHT; c.size = 42; lib3ds_chunk_write(&c, io); colorf_write(file->ambient, io); } } lib3ds_background_write(&file->background, io); lib3ds_atmosphere_write(&file->atmosphere, io); lib3ds_shadow_write(&file->shadow, io); lib3ds_viewport_write(&file->viewport, io); { int i; for (i = 0; i < file->nmaterials; ++i) { lib3ds_material_write(file->materials[i], io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->ncameras; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->cameras[i]->name); lib3ds_camera_write(file->cameras[i], io); object_flags_write(file->cameras[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->nlights; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->lights[i]->name); lib3ds_light_write(file->lights[i], io); object_flags_write(file->lights[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->nmeshes; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->meshes[i]->name); lib3ds_mesh_write(file, file->meshes[i], io); object_flags_write(file->meshes[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } lib3ds_chunk_write_end(&c, io); }
/*! * \ingroup light */ Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_N_DIRECT_LIGHT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_vector(io, light->position); { /*---- LIB3DS_COLOR_F ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c, io); lib3ds_io_write_rgb(io, light->color); } if (light->off) { /*---- LIB3DS_DL_OFF ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_OFF; c.size=6; lib3ds_chunk_write(&c, io); } { /*---- LIB3DS_DL_OUTER_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_OUTER_RANGE; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->outer_range); } { /*---- LIB3DS_DL_INNER_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_INNER_RANGE; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->inner_range); } { /*---- LIB3DS_DL_MULTIPLIER ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_MULTIPLIER; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->multiplier); } if (light->attenuation) { /*---- LIB3DS_DL_ATTENUATE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_ATTENUATE; c.size=6; lib3ds_chunk_write(&c, io); } if (light->spot_light) { Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOTLIGHT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_vector(io, light->spot); lib3ds_io_write_float(io, light->hot_spot); lib3ds_io_write_float(io, light->fall_off); { /*---- LIB3DS_DL_SPOT_ROLL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_ROLL; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->roll); } if (light->shadowed) { /*---- LIB3DS_DL_SHADOWED ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SHADOWED; c.size=6; lib3ds_chunk_write(&c, io); } if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) || (fabs(light->shadow_filter)>LIB3DS_EPSILON) || (light->shadow_size!=0)) { /*---- LIB3DS_DL_LOCAL_SHADOW2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_LOCAL_SHADOW2; c.size=16; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->shadow_bias); lib3ds_io_write_float(io, light->shadow_filter); lib3ds_io_write_intw(io, light->shadow_size); } if (light->see_cone) { /*---- LIB3DS_DL_SEE_CONE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SEE_CONE; c.size=6; lib3ds_chunk_write(&c, io); } if (light->rectangular_spot) { /*---- LIB3DS_DL_SPOT_RECTANGULAR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_RECTANGULAR; c.size=6; lib3ds_chunk_write(&c, io); } if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_SPOT_ASPECT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_ASPECT; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->spot_aspect); } if (light->use_projector) { /*---- LIB3DS_DL_SPOT_PROJECTOR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_PROJECTOR; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, light->projector); } if (light->spot_overshoot) { /*---- LIB3DS_DL_SPOT_OVERSHOOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_OVERSHOOT; c.size=6; lib3ds_chunk_write(&c, io); } if (fabs(light->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_RAY_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_RAY_BIAS; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->ray_bias); } if (light->ray_shadows) { /*---- LIB3DS_DL_RAYSHAD ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_RAYSHAD; c.size=6; lib3ds_chunk_write(&c, io); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static Lib3dsBool texture_map_write(Lib3dsWord chunk, Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; if (strlen(map->name)==0) { return(LIB3DS_TRUE); } c.chunk=chunk; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } int_percentage_write(map->percent,io); { /*---- LIB3DS_MAT_MAPNAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAPNAME; c.size=6+(Lib3dsDword)strlen(map->name)+1; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, map->name); } { /*---- LIB3DS_MAT_MAP_TILING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TILING; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_word(io, (Lib3dsWord)map->flags); } { /*---- LIB3DS_MAT_MAP_TEXBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_TEXBLUR; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->blur); } { /*---- LIB3DS_MAT_MAP_USCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_USCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->scale[0]); } { /*---- LIB3DS_MAT_MAP_VSCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VSCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->scale[1]); } { /*---- LIB3DS_MAT_MAP_UOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_UOFFSET; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->offset[0]); } { /*---- LIB3DS_MAT_MAP_VOFFSET ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_VOFFSET; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->offset[1]); } { /*---- LIB3DS_MAT_MAP_ANG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_ANG; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, map->rotation); } { /*---- LIB3DS_MAT_MAP_COL1 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL1; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_1[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_COL2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_COL2; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_2[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_RCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_RCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_r[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_GCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_GCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_g[2]+0.5)); } { /*---- LIB3DS_MAT_MAP_BCOL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_MAP_BCOL; c.size=9; lib3ds_chunk_write(&c,io); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[0]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[1]+0.5)); lib3ds_io_write_byte(io, (Lib3dsByte)floor(255.0*map->tint_b[2]+0.5)); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }