示例#1
0
int SSH2Channel::setenv(const char *name, const char *value, int timeout_ms, ExceptionSink *xsink) {
   AutoLocker al(parent->m);
   if (check_open(xsink))
      return -1;

   BlockingHelper bh(parent);

   int rc;
   while (true) {
      rc = libssh2_channel_setenv(channel, (char *)name, value);
      if (rc == LIBSSH2_ERROR_EAGAIN) {
	 if ((rc = parent->waitSocketUnlocked(xsink, SSH2CHANNEL_TIMEOUT, "SSH2CHANNEL-SETENV-ERROR", "SSH2Channel::setenv", timeout_ms)))
	    break;
	 continue;
      }
      if (rc)
	 parent->doSessionErrUnlocked(xsink);
      break;
   }

   return rc;
}
示例#2
0
文件: ssh_lib.c 项目: allspace/fexec
int ssh_setenv(LIBSSH2_CHANNEL *channel, param_t *params)
{
	int i = 0, rc = 0;
	char varname[128];
	
	for(i=1; i<params->argc; i++)
	{
		char *param = params->argv[i];
		int len = strlen(param);
		
		if(len<3)
		{
			print_help();		
			exit(1);
		}
		
		if(param[0]=='-' || param[1]=='-') continue;
		
		int j = 0;
		for(j=2; j<len; j++)
		{			
			if(param[j]=='=')
			{
				if(j>sizeof(varname)-1) continue;
				strncpy(varname, param, j);
				varname[j] = '\0';
				do{
					rc = libssh2_channel_setenv(channel, varname, &param[j+1]);
					if(rc<0 && rc!=LIBSSH2_ERROR_EAGAIN) { return rc;}										
				}while(rc==LIBSSH2_ERROR_EAGAIN);
				break;
			}
		}
	}
	
	return 0;
}
示例#3
0
文件: ssh2.c 项目: GameFusion/libssh2
int main(int argc, char *argv[])
{
    unsigned long hostaddr;
    int rc, sock, i, auth_pw = 0;
    struct sockaddr_in sin;
    const char *fingerprint;
    char *userauthlist;
    LIBSSH2_SESSION *session;
    LIBSSH2_CHANNEL *channel;

#ifdef WIN32
    WSADATA wsadata;
    int err;

    err = WSAStartup(MAKEWORD(2,0), &wsadata);
    if (err != 0) {
        fprintf(stderr, "WSAStartup failed with error: %d\n", err);
        return 1;
    }
#endif

    if (argc > 1) {
        hostaddr = inet_addr(argv[1]);
    } else {
        hostaddr = htonl(0x7F000001);
    }

    if(argc > 2) {
        username = argv[2];
    }
    if(argc > 3) {
        password = argv[3];
    }

    rc = libssh2_init (0);
    if (rc != 0) {
        fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
        return 1;
    }

    /* Ultra basic "connect to port 22 on localhost".  Your code is
     * responsible for creating the socket establishing the connection
     */
    sock = socket(AF_INET, SOCK_STREAM, 0);

    sin.sin_family = AF_INET;
    sin.sin_port = htons(22);
    sin.sin_addr.s_addr = hostaddr;
    if (connect(sock, (struct sockaddr*)(&sin),
                sizeof(struct sockaddr_in)) != 0) {
        fprintf(stderr, "failed to connect!\n");
        return -1;
    }

    /* Create a session instance and start it up. This will trade welcome
     * banners, exchange keys, and setup crypto, compression, and MAC layers
     */
    session = libssh2_session_init();
    if (libssh2_session_handshake(session, sock)) {
        fprintf(stderr, "Failure establishing SSH session\n");
        return -1;
    }

    /* At this point we havn't authenticated. The first thing to do is check
     * the hostkey's fingerprint against our known hosts Your app may have it
     * hard coded, may go to a file, may present it to the user, that's your
     * call
     */
    fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
    fprintf(stderr, "Fingerprint: ");
    for(i = 0; i < 20; i++) {
        fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
    }
    fprintf(stderr, "\n");

    /* check what authentication methods are available */
    userauthlist = libssh2_userauth_list(session, username, strlen(username));
    fprintf(stderr, "Authentication methods: %s\n", userauthlist);
    if (strstr(userauthlist, "password") != NULL) {
        auth_pw |= 1;
    }
    if (strstr(userauthlist, "keyboard-interactive") != NULL) {
        auth_pw |= 2;
    }
    if (strstr(userauthlist, "publickey") != NULL) {
        auth_pw |= 4;
    }

    /* if we got an 4. argument we set this option if supported */
    if(argc > 4) {
        if ((auth_pw & 1) && !strcasecmp(argv[4], "-p")) {
            auth_pw = 1;
        }
        if ((auth_pw & 2) && !strcasecmp(argv[4], "-i")) {
            auth_pw = 2;
        }
        if ((auth_pw & 4) && !strcasecmp(argv[4], "-k")) {
            auth_pw = 4;
        }
    }

    if (auth_pw & 1) {
        /* We could authenticate via password */
        if (libssh2_userauth_password(session, username, password)) {
            fprintf(stderr, "\tAuthentication by password failed!\n");
            goto shutdown;
        } else {
            fprintf(stderr, "\tAuthentication by password succeeded.\n");
        }
    } else if (auth_pw & 2) {
        /* Or via keyboard-interactive */
        if (libssh2_userauth_keyboard_interactive(session, username,
                                                  &kbd_callback) ) {
            fprintf(stderr,
                "\tAuthentication by keyboard-interactive failed!\n");
            goto shutdown;
        } else {
            fprintf(stderr,
                "\tAuthentication by keyboard-interactive succeeded.\n");
        }
    } else if (auth_pw & 4) {
        /* Or by public key */
        if (libssh2_userauth_publickey_fromfile(session, username, keyfile1,
                                                keyfile2, password)) {
            fprintf(stderr, "\tAuthentication by public key failed!\n");
            goto shutdown;
        } else {
            fprintf(stderr, "\tAuthentication by public key succeeded.\n");
        }
    } else {
        fprintf(stderr, "No supported authentication methods found!\n");
        goto shutdown;
    }

    /* Request a shell */
    if (!(channel = libssh2_channel_open_session(session))) {
        fprintf(stderr, "Unable to open a session\n");
        goto shutdown;
    }

    /* Some environment variables may be set,
     * It's up to the server which ones it'll allow though
     */
    libssh2_channel_setenv(channel, "FOO", "bar");

    /* Request a terminal with 'vanilla' terminal emulation
     * See /etc/termcap for more options
     */
    if (libssh2_channel_request_pty(channel, "vanilla")) {
        fprintf(stderr, "Failed requesting pty\n");
        goto skip_shell;
    }

    /* Open a SHELL on that pty */
    if (libssh2_channel_shell(channel)) {
        fprintf(stderr, "Unable to request shell on allocated pty\n");
        goto shutdown;
    }

    /* At this point the shell can be interacted with using
     * libssh2_channel_read()
     * libssh2_channel_read_stderr()
     * libssh2_channel_write()
     * libssh2_channel_write_stderr()
     *
     * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
     * If the server send EOF, libssh2_channel_eof() will return non-0
     * To send EOF to the server use: libssh2_channel_send_eof()
     * A channel can be closed with: libssh2_channel_close()
     * A channel can be freed with: libssh2_channel_free()
     */

  skip_shell:
    if (channel) {
        libssh2_channel_free(channel);
        channel = NULL;
    }

    /* Other channel types are supported via:
     * libssh2_scp_send()
     * libssh2_scp_recv()
     * libssh2_channel_direct_tcpip()
     */

  shutdown:

    libssh2_session_disconnect(session,
                               "Normal Shutdown, Thank you for playing");
    libssh2_session_free(session);

#ifdef WIN32
    closesocket(sock);
#else
    close(sock);
#endif
    fprintf(stderr, "all done!\n");

    libssh2_exit();

    return 0;
}
示例#4
0
int main(int argc, char *argv[])
{
    unsigned long hostaddr;
    int sock, i, auth_pw = 0;
    struct sockaddr_in sin;
    const char *fingerprint;
    char *userauthlist;
    LIBSSH2_SESSION *session;
    LIBSSH2_CHANNEL *channel;
#ifdef WIN32
    WSADATA wsadata;

    WSAStartup(MAKEWORD(2,0), &wsadata);
#endif
    const char *pubkeyfile="etc/user.pub";
    const char *privkeyfile="etc/user";
    const char *username="******";
    const char *password="******";
    int ec = 1;

    (void)argc;
    (void)argv;

    if (getenv ("USER"))
      username = getenv ("USER");

    if (getenv ("PRIVKEY"))
      privkeyfile = getenv ("PRIVKEY");

    if (getenv ("PRIVKEY"))
      pubkeyfile = getenv ("PUBKEY");

    hostaddr = htonl(0x7F000001);

    sock = socket(AF_INET, SOCK_STREAM, 0);
#ifndef WIN32
    fcntl(sock, F_SETFL, 0);
#endif
    sin.sin_family = AF_INET;
    sin.sin_port = htons(4711);
    sin.sin_addr.s_addr = hostaddr;
    if (connect(sock, (struct sockaddr*)(&sin),
                sizeof(struct sockaddr_in)) != 0) {
        fprintf(stderr, "failed to connect!\n");
        return -1;
    }

    /* Create a session instance and start it up
     * This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers
     */
    session = libssh2_session_init();
    if (libssh2_session_startup(session, sock)) {
        fprintf(stderr, "Failure establishing SSH session\n");
        return -1;
    }

    /* At this point we havn't authenticated,
     * The first thing to do is check the hostkey's fingerprint against our known hosts
     * Your app may have it hard coded, may go to a file, may present it to the user, that's your call
     */
    fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
    printf("Fingerprint: ");
    for(i = 0; i < 16; i++) {
        printf("%02X ", (unsigned char)fingerprint[i]);
    }
    printf("\n");

    /* check what authentication methods are available */
    userauthlist = libssh2_userauth_list(session, username, strlen(username));
    printf("Authentication methods: %s\n", userauthlist);
    if (strstr(userauthlist, "password") != NULL) {
        auth_pw |= 1;
    }
    if (strstr(userauthlist, "keyboard-interactive") != NULL) {
        auth_pw |= 2;
    }
    if (strstr(userauthlist, "publickey") != NULL) {
        auth_pw |= 4;
    }

    if (auth_pw & 4) {
        /* Authenticate by public key */
        if (libssh2_userauth_publickey_fromfile(session, username, pubkeyfile, privkeyfile, password)) {
            printf("\tAuthentication by public key failed!\n");
            goto shutdown;
        } else {
            printf("\tAuthentication by public key succeeded.\n");
        }
    } else {
        printf("No supported authentication methods found!\n");
        goto shutdown;
    }

    /* Request a shell */
    if (!(channel = libssh2_channel_open_session(session))) {
        fprintf(stderr, "Unable to open a session\n");
        goto shutdown;
    }

    /* Some environment variables may be set,
     * It's up to the server which ones it'll allow though
     */
    libssh2_channel_setenv(channel, "FOO", "bar");

    /* Request a terminal with 'vanilla' terminal emulation
     * See /etc/termcap for more options
     */
    if (libssh2_channel_request_pty(channel, "vanilla")) {
        fprintf(stderr, "Failed requesting pty\n");
        goto skip_shell;
    }

    /* Open a SHELL on that pty */
    if (libssh2_channel_shell(channel)) {
        fprintf(stderr, "Unable to request shell on allocated pty\n");
        goto shutdown;
    }

    ec = 0;

  skip_shell:
    if (channel) {
        libssh2_channel_free(channel);
        channel = NULL;
    }

  shutdown:

    libssh2_session_disconnect(session, "Normal Shutdown");
    libssh2_session_free(session);

#ifdef WIN32
    Sleep(1000);
    closesocket(sock);
#else
    sleep(1);
    close(sock);
#endif

    return ec;
}
示例#5
0
int main(int argc, char *argv[])
{
    unsigned long hostaddr;
    int sock = -1, i, rc;
    struct sockaddr_in sin;
    const char *fingerprint;
    char *userauthlist;
    LIBSSH2_SESSION *session = NULL;
    LIBSSH2_CHANNEL *channel;
    LIBSSH2_AGENT *agent = NULL;
    struct libssh2_agent_publickey *identity, *prev_identity = NULL;
#ifdef WIN32
    WSADATA wsadata;

    WSAStartup(MAKEWORD(2,0), &wsadata);
#endif

    if (argc > 1) {
        hostaddr = inet_addr(argv[1]);
    } else {
        hostaddr = htonl(0x7F000001);
    }

    if(argc > 2) {
        username = argv[2];
    }

    rc = libssh2_init (0);
    if (rc != 0) {
        fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
        return 1;
    }

    /* Ultra basic "connect to port 22 on localhost".  Your code is
     * responsible for creating the socket establishing the connection
     */
    sock = socket(AF_INET, SOCK_STREAM, 0);
    if (sock == -1) {
        fprintf(stderr, "failed to create socket!\n");
        rc = 1;
        goto shutdown;
    }

    sin.sin_family = AF_INET;
    sin.sin_port = htons(22);
    sin.sin_addr.s_addr = hostaddr;
    if (connect(sock, (struct sockaddr*)(&sin),
                sizeof(struct sockaddr_in)) != 0) {
        fprintf(stderr, "failed to connect!\n");
        goto shutdown;
    }

    /* Create a session instance and start it up. This will trade welcome
     * banners, exchange keys, and setup crypto, compression, and MAC layers
     */
    session = libssh2_session_init();
    if (libssh2_session_handshake(session, sock)) {
        fprintf(stderr, "Failure establishing SSH session\n");
        return 1;
    }

    /* At this point we havn't authenticated. The first thing to do is check
     * the hostkey's fingerprint against our known hosts Your app may have it
     * hard coded, may go to a file, may present it to the user, that's your
     * call
     */
    fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
    fprintf(stderr, "Fingerprint: ");
    for(i = 0; i < 20; i++) {
        fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
    }
    fprintf(stderr, "\n");

    /* check what authentication methods are available */
    userauthlist = libssh2_userauth_list(session, username, strlen(username));
    fprintf(stderr, "Authentication methods: %s\n", userauthlist);
    if (strstr(userauthlist, "publickey") == NULL) {
        fprintf(stderr, "\"publickey\" authentication is not supported\n");
        goto shutdown;
    }

    /* Connect to the ssh-agent */
    agent = libssh2_agent_init(session);
    if (!agent) {
        fprintf(stderr, "Failure initializing ssh-agent support\n");
        rc = 1;
        goto shutdown;
    }
    if (libssh2_agent_connect(agent)) {
        fprintf(stderr, "Failure connecting to ssh-agent\n");
        rc = 1;
        goto shutdown;
    }
    if (libssh2_agent_list_identities(agent)) {
        fprintf(stderr, "Failure requesting identities to ssh-agent\n");
        rc = 1;
        goto shutdown;
    }
    while (1) {
        rc = libssh2_agent_get_identity(agent, &identity, prev_identity);
        if (rc == 1)
            break;
        if (rc < 0) {
            fprintf(stderr,
                    "Failure obtaining identity from ssh-agent support\n");
            rc = 1;
            goto shutdown;
        }
        if (libssh2_agent_userauth(agent, username, identity)) {
            fprintf(stderr, "\tAuthentication with username %s and "
                   "public key %s failed!\n",
                   username, identity->comment);
        } else {
            fprintf(stderr, "\tAuthentication with username %s and "
                   "public key %s succeeded!\n",
                   username, identity->comment);
            break;
        }
        prev_identity = identity;
    }
    if (rc) {
        fprintf(stderr, "Couldn't continue authentication\n");
        goto shutdown;
    }

    /* We're authenticated now. */

    /* Request a shell */
    if (!(channel = libssh2_channel_open_session(session))) {
        fprintf(stderr, "Unable to open a session\n");
        goto shutdown;
    }

    /* Some environment variables may be set,
     * It's up to the server which ones it'll allow though
     */
    libssh2_channel_setenv(channel, "FOO", "bar");

    /* Request a terminal with 'vanilla' terminal emulation
     * See /etc/termcap for more options
     */
    if (libssh2_channel_request_pty(channel, "vanilla")) {
        fprintf(stderr, "Failed requesting pty\n");
        goto skip_shell;
    }

    /* Open a SHELL on that pty */
    if (libssh2_channel_shell(channel)) {
        fprintf(stderr, "Unable to request shell on allocated pty\n");
        goto shutdown;
    }

    /* At this point the shell can be interacted with using
     * libssh2_channel_read()
     * libssh2_channel_read_stderr()
     * libssh2_channel_write()
     * libssh2_channel_write_stderr()
     *
     * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
     * If the server send EOF, libssh2_channel_eof() will return non-0
     * To send EOF to the server use: libssh2_channel_send_eof()
     * A channel can be closed with: libssh2_channel_close()
     * A channel can be freed with: libssh2_channel_free()
     */

  skip_shell:
    if (channel) {
        libssh2_channel_free(channel);
        channel = NULL;
    }

    /* Other channel types are supported via:
     * libssh2_scp_send()
     * libssh2_scp_recv()
     * libssh2_channel_direct_tcpip()
     */

  shutdown:

    libssh2_agent_disconnect(agent);
    libssh2_agent_free(agent);

    if(session) {
        libssh2_session_disconnect(session,
                                   "Normal Shutdown, Thank you for playing");
        libssh2_session_free(session);
    }

    if (sock != -1) {
#ifdef WIN32
        closesocket(sock);
#else
        close(sock);
#endif
    }

    fprintf(stderr, "all done!\n");

    libssh2_exit();

    return rc;
}