示例#1
0
LV2Effect::LV2Effect(const LilvPlugin *data,
                     const std::set<wxString> & categories)
:  mValid(true),
   mCategories(categories),
   mMidiInput(0),
   mLatencyPortIndex(-1)
{
   
   // We don't support any features at all, so if the plugin requires
   // any we skip it.
   LilvNodes *req = lilv_plugin_get_required_features(data);
   size_t nFeatures = lilv_nodes_size(req);
   lilv_nodes_free(req);
   if (nFeatures > 0)
   {
      mValid = false;
      return;
   }

   mData = data;
   pluginName = GetString(lilv_plugin_get_name(mData), true);

   fInBuffer = NULL;
   fOutBuffer = NULL;
   
   mLength = 0;

   // Allocate buffers for the port indices and the default control values
   int numPorts = lilv_plugin_get_num_ports(mData);
   float *minimumValues = new float [numPorts];
   float *maximumValues = new float [numPorts];
   float *defaultValues = new float [numPorts];

   // Retrieve the port ranges for all ports (some values may be NaN)
   lilv_plugin_get_port_ranges_float(mData, minimumValues, 
                                     maximumValues, defaultValues);

   // Get info about all ports
   for (int i = 0; i < numPorts; i++)
   {
      const LilvPort *port = lilv_plugin_get_port_by_index(mData, i);
      LV2Port internalPort;
      internalPort.mIndex = lilv_port_get_index(mData, port);

      // Get the port name
      LilvNode *tmpName = lilv_port_get_name(mData, port);
      internalPort.mName = GetString(tmpName);
      lilv_node_free(tmpName);

      // Get the scale points
      LilvScalePoints* points = lilv_port_get_scale_points(mData, port);
      LILV_FOREACH(scale_points, j, points)
      {
         const LilvScalePoint *point = lilv_scale_points_get(points, j);

         internalPort.mScaleValues.Add(lilv_node_as_float(lilv_scale_point_get_value(point)));
         internalPort.mScaleLabels.Add(GetString(lilv_scale_point_get_label(point)));
      }
      lilv_scale_points_free(points);

      // Get the groups
      LilvNodes *groups = lilv_port_get_value(mData, port, gPortGroup);
      if (groups)
      {
         LilvNode *group = lilv_nodes_get_first(groups);
         wxString uri = GetString(group);

         wxString label;
         const LilvNode *name = lilv_world_get(gWorld, group, gName, NULL);
         if (name)
         {
            label = GetString(name);
         }
         else
         {
            // Shouldn't happen, but provide something
            label = uri;
         }
         lilv_nodes_free(groups);

         // Check for new group
         if (mPortGroups.find(uri) == mPortGroups.end())
         {
            mPortGroups[uri] = LV2PortGroup(label);
         }
#if 0
         // Get subgroup
         //
         // LLL:  This isn't right...must find or construct a plugin with
         //       subgroups.
         LilvNodes *subgroup = lilv_node_get_value(mData, port, gSubGroupOf);
         if (subgroups)
         {
            LilvNode *subgroup = lilv_nodes_get_first(subgroups);
            wxString uri = GetString(subgroup);
            const LilvNode *subgroup = lilv_world_get(gWorld, group, gSubGroupOf, NULL);
            wxString label = GetString(name);
            lilv_nodes_free(subgroup);
         }
         else
#endif
         {
            mRootGroup.AddSubGroup(mPortGroups[uri]);
         }
         mPortGroups[uri].AddParameter(i);

      }
      else
      {
         mRootGroup.AddParameter(i);
      }

      // Get the port type
      if (lilv_port_is_a(mData, port, gAudioPortClass))
      {
         if (lilv_port_is_a(mData, port, gInputPortClass))
         {
            mAudioInputs.Add(internalPort);
         }
         else if (lilv_port_is_a(mData, port, gOutputPortClass))
         {
            mAudioOutputs.Add(internalPort);
         }
      }
      else if (lilv_port_is_a(mData, port, gControlPortClass) &&
               lilv_port_is_a(mData, port, gInputPortClass))
      {
         internalPort.mControlBuffer = float(1.0);
         internalPort.mMin = minimumValues[i];
         internalPort.mMax = maximumValues[i];
         internalPort.mDefault = defaultValues[i];
         if (isfinite(defaultValues[i]))
         {
            internalPort.mControlBuffer = defaultValues[i];
         }
         else if (isfinite(minimumValues[i]))
         {
            internalPort.mControlBuffer = minimumValues[i];
         }
         else if (isfinite(maximumValues[i]))
         {
            internalPort.mControlBuffer = maximumValues[i];
         }

         if (lilv_port_has_property(mData, port, gPortToggled))
         {
            internalPort.mToggle = true;
         }
         else if (lilv_port_has_property(mData, port, gPortIsInteger))
         {
            internalPort.mInteger = true;
         }
         else if (lilv_port_has_property(mData, port, gPortIsSampleRate))
         {
            internalPort.mSampleRate = true;
         }
         else if (lilv_port_has_property(mData, port, gPortIsEnumeration))
         {
            internalPort.mEnumeration = true;
         }

         mControlInputs.Add(internalPort);
      }
      else if (lilv_port_is_a(mData, port, gControlPortClass) &&
               lilv_port_is_a(mData, port, gOutputPortClass))
      {
         // If there is more than one latency port, the plugin is invalid
         if (lilv_port_has_property(mData, port, gPortIsLatency))
         {
            if (mLatencyPortIndex >= 0)
            {
               mValid = false;
               continue;
            }
            mLatencyPortIndex = i;
         }
         else if (!lilv_port_has_property(mData, port, gPortIsOptional))
         {
            mControlOutputs.Add(internalPort);
         }
      }
      else if (lilv_port_is_a(mData, port, gMidiPortClass) &&
               lilv_port_is_a(mData, port, gInputPortClass))
      {
         // If there is more than one MIDI input port, the plugin is invalid
         if (mMidiInput)
         {
            mValid = false;
            continue;
         }
         mMidiInput = new LV2Port(internalPort);
      }
      else
      {
         // Unknown port type, we set the invalid flag
 //        mValid = false;
      }
   }
   
   delete [] minimumValues;
   delete [] maximumValues;
   delete [] defaultValues;
   
   // MIDI synths may not have any audio inputs.
   if (mMidiInput && mAudioInputs.GetCount() > 0)
   {
      mValid = false;
   }
   
   // Determine whether the plugin is a generator, effect or analyser 
   // depending on the number of ports of each type (not completely accurate,
   // but works most of the time)
   int flags = PLUGIN_EFFECT;
   if (mAudioInputs.GetCount() == 0)
   {
      flags |= INSERT_EFFECT;
   }
   else if (mAudioOutputs.GetCount() == 0)
   {
      flags |= ANALYZE_EFFECT;
   }
   else
   {
      flags |= PROCESS_EFFECT;
   }

   SetEffectFlags(flags);
}
示例#2
0
Lv2Plugin *Lv2PluginCache::getPlugin(const char *uri, const char *preset, Lv2State *state) {
    // create a unique key for uri/preset/state
    std::string keyString(uri);
    if(preset) {
        keyString.append(":");
        keyString.append(preset);
    }
    std::size_t hash = std::hash<std::string>()(keyString);
    if(state) {
        hash = hash ^ (state->getHash() << 1);
    }

    // count tells how many instances of this type of plugin
    int count = ++instanceCount[hash];

    // return cached plugin instance if available
    int key = hash + count;
    Lv2Plugin *cachedPlugin = findObject(key);
    if(cachedPlugin) {
        cachedPlugin->restore();
        return cachedPlugin;
    }

    // look in cache for plugin type by uri
    std::string uriString(uri);
    const LilvPlugin *lilvPlugin = pluginMap[uriString];
    if(!lilvPlugin) {
        // find lv2 plugin in lilv
        LilvNode *lilvUri = lilv_new_uri(world, uri);
        lilvPlugin = lilv_plugins_get_by_uri(plugins, lilvUri);
        lilv_node_free(lilvUri);

        if(!lilvPlugin) {
            throw std::logic_error(std::string("Plugin is not installed on this system: ") + uriString);
        }

        // check that required features are supported
        LilvNodes* features = lilv_plugin_get_required_features(lilvPlugin);
        for (LilvIter* f = lilv_nodes_begin(features); !lilv_nodes_is_end(features, f); f = lilv_nodes_next(features, f)) {
            const char* featureUri = lilv_node_as_uri(lilv_nodes_get(features, f));
            if(!supported[featureUri]) {
                throw std::logic_error(std::string("Plugin ") + uriString + " requires unsupported feature: " + featureUri);
            }
        }
        lilv_nodes_free(features);
        pluginMap[uriString] = lilvPlugin;
    }

    // create worker if required
    Lv2Worker *worker = 0;
    if (lilv_plugin_has_feature(lilvPlugin, lv2Constants.lv2WorkerSchedule)
        && lilv_plugin_has_extension_data(lilvPlugin, lv2Constants.lv2WorkerInterface)) {
        worker = new Lv2Worker();
        ((LV2_Worker_Schedule*)lv2Features[5]->data)->handle = worker;
    }

    // instantiate
    LilvInstance *instance = lilv_plugin_instantiate(lilvPlugin, sampleRate, lv2Features);

    // connect worker with plugin instance
    if(worker) {
        worker->setInstance(instance);
    }

    // create plugin object
    Lv2Plugin *plugin = new Lv2Plugin(lilvPlugin, instance, lv2Constants, worker);

    // restore baseline default state
    LilvState *defaultState =  lilv_state_new_from_world(world, &map, lilv_plugin_get_uri(lilvPlugin));
    lilv_state_restore(defaultState, instance, setPortValue, plugin, 0, lv2Features);

    // find and restore preset
    if(preset) {
        LilvNodes* presets = lilv_plugin_get_related(lilvPlugin, lv2Constants.lv2Presets);
        LilvNode *myPreset = 0;
        LILV_FOREACH(nodes, i, presets) {
            const LilvNode* presetNode = lilv_nodes_get(presets, i);
            lilv_world_load_resource(world, presetNode);
            LilvNodes* labels = lilv_world_find_nodes(world, presetNode, lv2Constants.lv2RdfsLabel, NULL);
            if (labels) {
                const LilvNode* label = lilv_nodes_get_first(labels);
                const char *labelString = lilv_node_as_string(label); // TODO: free?
                if(!strcmp(labelString, preset)) {
                    myPreset = lilv_node_duplicate(presetNode);
                }
                lilv_nodes_free(labels);
            }
        }
        lilv_nodes_free(presets);
        if(myPreset) {
            LilvState* presetState = lilv_state_new_from_world(world, &map, myPreset);
            lilv_state_restore(presetState, instance, setPortValue, plugin, 0, NULL);
            // lilv_state_free(state); // TODO
        }
        else {
            throw std::logic_error(std::string("Plugin ") + uriString + " has no such preset: " + preset);
        }
    }
    // restore state
    else if(state) {    // TODO: what if state is requested on a plugin that doesn't support?