CLoadPlayersWidget::CLoadPlayersWidget( QWidget* parent) : QWidget(parent) { for(int i = 0; i < 4; i++) labels[i].setText(QString("Player %1 :").arg(i+1)); labels[Cyan].setStyleSheet("QLabel {color : darkcyan}"); labels[Magenta].setStyleSheet("QLabel {color : darkmagenta}"); labels[Yellow].setStyleSheet("QLabel {color : orange}"); labels[Red].setStyleSheet(" QLabel {color : red}"); QGridLayout *lOut = new QGridLayout(this); this->setLayout(lOut); for(int i = 0; i < 4; i++) { lOut->addWidget(&labels[i],(i+1)*2-1,1); cBoxes[i].setChecked(false); buttons[i].setDisabled(true); buttons[i].setText("Browse"); lOut->addWidget(&cBoxes[i],(i+1)*2-1,0); lOut->addWidget(&buttons[i],(i+1)*2-1,2); compileButt[i] = new QPushButton("Compile !"); compileButt[i]->setDisabled(true); lOut->addWidget(compileButt[i],(i+1)*2-1,3); activeLabels[i] = new QLabel("Disabled"); lOut->addWidget(activeLabels[i],(i+1)*2,1); } for(int i = 0; i < 4; i++) connect(&cBoxes[i],SIGNAL(clicked(bool)),&buttons[i],SLOT(setEnabled(bool))); connect(&buttons[0], SIGNAL(clicked()), this, SLOT(load1())); connect(&buttons[1], SIGNAL(clicked()), this, SLOT(load2())); connect(&buttons[2], SIGNAL(clicked()), this, SLOT(load3())); connect(&buttons[3], SIGNAL(clicked()), this, SLOT(load4())); }
void shootf(int n, float v[], float f[]) { void derivs(float x, float y[], float dydx[]); void load1(float x1, float v1[], float y[]); void load2(float x2, float v2[], float y[]); void odeint(float ystart[], int nvar, float x1, float x2, float eps, float h1, float hmin, int *nok, int *nbad, void (*derivs)(float, float [], float []), void (*rkqs)(float [], float [], int, float *, float, float, float [], float *, float *, void (*)(float, float [], float []))); void rkqs(float y[], float dydx[], int n, float *x, float htry, float eps, float yscal[], float *hdid, float *hnext, void (*derivs)(float, float [], float [])); void score(float xf, float y[], float f[]); int i,nbad,nok; float h1,hmin=0.0,*f1,*f2,*y; f1=vector(1,nvar); f2=vector(1,nvar); y=vector(1,nvar); kmax=0; h1=(x2-x1)/100.0; load1(x1,v,y); odeint(y,nvar,x1,xf,EPS,h1,hmin,&nok,&nbad,derivs,rkqs); score(xf,y,f1); load2(x2,&v[nn2],y); odeint(y,nvar,x2,xf,EPS,h1,hmin,&nok,&nbad,derivs,rkqs); score(xf,y,f2); for (i=1;i<=n;i++) f[i]=f1[i]-f2[i]; free_vector(y,1,nvar); free_vector(f2,1,nvar); free_vector(f1,1,nvar); }
bool OpenALPlayer::load(std::vector<char> *data) { unsigned char *fdata = (unsigned char *) &(*data)[0]; if (memcmp("RIFF", fdata, 4) == 0) { return load1(data); } else if (memcmp("Ogg", fdata, 3) == 0) { return load2(data); } else { return false; } }
void project1() { codeFile = fopen("input.txt", "r"); output = fopen("cleaninput.txt", "w"); initArrays(); load1(); printCleanInput(); cleanArrayList(); findToken(); //errorCheck(); printLexemeTable(); printTest(); }
void es::MainGame::LoadData() { std::ostringstream out1, out2; const auto rand1 = eg::random()(1, 7); auto rand2 = eg::random()(1, 7); if (rand1 == rand2) { rand2 = (rand1 + 1) % 7 + 1; } out1 << "res/save" << rand1 << ".txt"; out2 << "res/save" << rand2 << ".txt"; std::ifstream load1(out1.str().c_str()); if (load1) { loading(load1, false); } std::ifstream load2(out2.str().c_str()); if (load2) { loading(load2, true); } }
int main(int argc, char * argv[]) { int a = 1, b = 2, z1 = 3, z2 = 4, z3 = 5; void *handle0, *handle1; char *error; if (argc == 3) { a = atoi(argv[1]); b = atoi(argv[2]); } DynamicLoader load0("./closure_callee0"); DynamicLoader load1("./closure_callee1"); DynamicLoader load2("./closure_callee2"); DynamicLoader load3("./closure_callee3"); std::function<int (int)> init_0 = load0.load<int (int)>("callee_init"); std::function<int (int, int&, int*)> init_1 = load1.load<int (int, int&, int*)>("callee_init"); std::function<int (int, int&, int*)> init_3 = load3.load<int (int, int&, int*)>("create_callee"); std::function<int (void)> del_3 = load3.load<int (void)>("destroy_callee"); std::function<int (int, int)> callee_0 = load0.load<int (int, int)>("callee"); std::function<int (int, int)> callee_1 = load1.load<int (int, int)>("callee"); std::function<int (int, int)> callee_3 = load3.load<int (int, int)>("lam"); typedef std::function<int (int, int)> T_lam; std::function<int (T_lam, int, int)> callee_2 = load2.load<int (T_lam, int, int)>("callee"); init_0(z1); init_1(z1, z2, &z3); printf("<%s:%d> : z1 = %d, z2 = %d, z3 = %d\n", __FUNCTION__, __LINE__, z1, z2, z3); init_3(z1, z2, &z3); printf("<%s:%d> : z1 = %d, z2 = %d, z3 = %d\n", __FUNCTION__, __LINE__, z1, z2, z3); callee_0(a, b); callee_1(a, b); // callee_3(a, b); callee_2(callee_0, a, b); callee_2(callee_1, a, b); printf("<%s:%d> : z1 = %d, z2 = %d, z3 = %d\n", __FUNCTION__, __LINE__, z1, z2, z3); callee_2(callee_3, a, b); printf("<%s:%d> : z1 = %d, z2 = %d, z3 = %d\n", __FUNCTION__, __LINE__, z1, z2, z3); del_3(); load0.close(); load1.close(); load2.close(); load3.close(); return 0; }
void NR::shootf(Vec_I_DP &v, Vec_O_DP &f) { const DP EPS=1.0e-14; int i,nbad,nok; DP h1,hmin=0.0; int nvar=v.size(); Vec_DP f1(nvar),f2(nvar),y(nvar); Vec_DP v2(&v[n2],nvar-n2); kmax=0; h1=(x2-x1)/100.0; load1(x1,v,y); odeint(y,x1,xf,EPS,h1,hmin,nok,nbad,derivs,rkqs); score(xf,y,f1); load2(x2,v2,y); odeint(y,x2,xf,EPS,h1,hmin,nok,nbad,derivs,rkqs); score(xf,y,f2); for (i=0;i<nvar;i++) f[i]=f1[i]-f2[i]; }
int load_table(const gcstring& table) { const size_t bufsize = 8000; char buf[bufsize]; IstreamFile fin((table + ".su").str(), "rb"); if (!fin) except("can't open " << table << ".su"); fin.getline(buf, bufsize); if (!has_prefix(buf, "Suneido dump 1")) except("invalid file"); char* buf2 = buf + table.size() + 1; fin.getline(buf2, bufsize); verify(0 == memcmp(buf2, "======", 6)); memcpy(buf, "create ", 7); memcpy(buf + 7, table.ptr(), table.size()); Loading loading; int n = load1(fin, buf); verify(!alerts); return n; }
void load(const gcstring& table) { thedb_create = true; if (table != "") // load a single table { load_table(table); } else // load entire database { const size_t bufsize = 8000; char buf[bufsize]; IstreamFile fin("database.su", "rb"); if (! fin) except("can't open database.su"); fin.getline(buf, bufsize); if (! has_prefix(buf, "Suneido dump 1")) except("invalid file"); if (_access("suneido.db", 0) == 0) { remove("suneido.bak"); verify(0 == rename("suneido.db", "suneido.bak")); } Loading loading; while (fin.getline(buf, bufsize)) { if (has_prefix(buf, "======")) { memcpy(buf, "create", 6); load1(fin, buf); } else except("bad file format"); } verify(!alerts); } }
void MadsAnimation::update() { if (_field12) { int spriteListIndex = _spriteListIndexes[_spriteListIndex]; int newIndex = -1; for (uint idx = _oldFrameEntry; idx < _frameEntries.size(); ++idx) { if (_frameEntries[idx].frameNumber > _currentFrame) break; if (_frameEntries[idx].spriteSlot.spriteListIndex == spriteListIndex) newIndex = _frameEntries[idx].spriteSlot.frameNumber; } if (newIndex >= 0) load1(newIndex); } // Check for scroll change bool screenChanged = false; // Handle any scrolling of the screen surface if (hasScroll() && (_madsVm->_currentTimer >= _nextScrollTimer)) { _view->_bgSurface->scrollX(_scrollX); _view->_bgSurface->scrollY(_scrollY); _nextScrollTimer = _madsVm->_currentTimer + _scrollTicks; screenChanged = true; } // If it's not time for the next frame, then exit if (_madsVm->_currentTimer < _nextFrameTimer) { if (screenChanged) _view->_spriteSlots.fullRefresh(); return; } // Loop checks for any prior animation sprite slots to be expired for (int slotIndex = 0; slotIndex < _view->_spriteSlots.startIndex; ++slotIndex) { if (_view->_spriteSlots[slotIndex].seqIndex >= 0x80) { // Flag the frame as animation sprite slot _view->_spriteSlots[slotIndex].spriteType = EXPIRED_SPRITE; } } // Validate the current frame if (_currentFrame >= (int)_miscEntries.size()) { // Is the animation allowed to be repeated? if (_resetFlag) { _currentFrame = 0; _oldFrameEntry = 0; } else { _freeFlag = true; return; } } // Handle starting any sound for this frame AnimMiscEntry &misc = _miscEntries[_currentFrame]; if (misc.soundNum) _vm->_sound->playSound(misc.soundNum); // Handle any offset adjustment for sprites as of this frame if (_view->_posAdjust.x != misc.posAdjust.x) { _view->_posAdjust.x = misc.posAdjust.x; screenChanged = true; } if (_view->_posAdjust.y != misc.posAdjust.y) { _view->_posAdjust.y = misc.posAdjust.y; screenChanged = true; } if (screenChanged) { // Signal the entire screen needs refreshing _view->_spriteSlots.fullRefresh(); } int spriteSlotsMax = _view->_spriteSlots.startIndex; // Main frame animation loop - frames get animated by being placed, as necessary, into the // main sprite slot array while ((uint)_oldFrameEntry < _frameEntries.size()) { if (_frameEntries[_oldFrameEntry].frameNumber > _currentFrame) break; else if (_frameEntries[_oldFrameEntry].frameNumber == _currentFrame) { // Found the correct frame int spriteSlotIndex = 0; int index = 0; for (;;) { if ((spriteSlotIndex == 0) && (index < spriteSlotsMax)) { int seqIndex = _frameEntries[_oldFrameEntry].seqIndex - _view->_spriteSlots[index].seqIndex; if (seqIndex == 0x80) { if (_view->_spriteSlots[index] == _frameEntries[_oldFrameEntry].spriteSlot) { _view->_spriteSlots[index].spriteType = SPRITE_ZERO; spriteSlotIndex = -1; } } ++index; continue; } if (spriteSlotIndex == 0) { int slotIndex = _view->_spriteSlots.getIndex(); MadsSpriteSlot &slot = _view->_spriteSlots[slotIndex]; slot.copy(_frameEntries[_oldFrameEntry].spriteSlot); slot.seqIndex = _frameEntries[_oldFrameEntry].seqIndex + 0x80; SpriteAsset &spriteSet = _view->_spriteSlots.getSprite( _view->_spriteSlots[slotIndex].spriteListIndex); slot.spriteType = spriteSet.isBackground() ? BACKGROUND_SPRITE : FOREGROUND_SPRITE; } break; } } ++_oldFrameEntry; } // Handle the display of any messages for (uint idx = 0; idx < _messages.size(); ++idx) { if (_messages[idx].kernelMsgIndex >= 0) { // Handle currently active message if ((_currentFrame < _messages[idx].startFrame) || (_currentFrame > _messages[idx].endFrame)) { _view->_kernelMessages.remove(_messages[idx].kernelMsgIndex); _messages[idx].kernelMsgIndex = -1; --_messageCtr; } } else if ((_currentFrame >= _messages[idx].startFrame) && (_currentFrame <= _messages[idx].endFrame)) { // Start displaying the message AnimMessage &me = _messages[idx]; // The color index to use is dependant on how many messages are currently on-screen uint8 colIndex; switch (_messageCtr) { case 1: colIndex = 252; break; case 2: colIndex = 16; break; default: colIndex = 250; break; } _vm->_palette->setEntry(colIndex, me.rgb1.r, me.rgb1.g, me.rgb1.b); _vm->_palette->setEntry(colIndex + 1, me.rgb2.r, me.rgb2.g, me.rgb2.b); // Add a kernel message to display the given text me.kernelMsgIndex = _view->_kernelMessages.add(me.pos, colIndex * 0x101 + 0x100, 0, 0, INDEFINITE_TIMEOUT, me.msg); assert(me.kernelMsgIndex >= 0); // Play the associated sound, if it exists if (me.soundId > 0) _vm->_sound->playDSRSound(me.soundId - 1, 255, false); ++_messageCtr; } } // Move to the next frame _currentFrame++; if (_currentFrame >= (int)_miscEntries.size()) { // Animation is complete if (_abortTimers != 0) { _view->_abortTimers = _abortTimers; _view->_abortTimersMode = _abortMode; if (_abortMode != ABORTMODE_1) { // Copy the noun list if (_madsVm->_scene) _madsVm->scene()->_action._action = _actionNouns; } } } int frameNum = MIN(_currentFrame, (int)_miscEntries.size() - 1); _nextFrameTimer = _madsVm->_currentTimer + _miscEntries[frameNum].numTicks; }