void ImportNotes::cmbSearchCategory_indexChanged(int index_)
{
	if (index_==0)
	{
		loadAllEvents();
		txtSearch_textChanged(ui.txtSearch->text());
	}
	else
	{
		loadRescentEvents();
		txtSearch_textChanged(ui.txtSearch->text());
	}	
}
示例#2
0
bool DataLoader::load(std::string fileName) {

    FILE *fp;
    fp = fopen(fileName.c_str(), "rb");

    /* lendo o numero magico e verificando se de fato é um número mágico */
    int magic_number;
    fread(&magic_number, 1, sizeof(int), fp);

    if(magic_number != gameData->MAGIC_NUMBER) {
        return false;
    }

    fread(&gameData->version, 1, sizeof(int), fp);

    gameData->filePath = fileName;

    /* lê o nome do jogo */
    /*
    char *nome_jogo;
    int tamanho_nome_jogo;

    fread(&tamanho_nome_jogo, 1, sizeof(int), fp);
    nome_jogo = (char*) calloc(tamanho_nome_jogo + 1, sizeof(char));
    nome_jogo[tamanho_nome_jogo] = '\0';

    fread(nome_jogo, sizeof(char), tamanho_nome_jogo, fp);
    */

    char *nome_jogo;
    nome_jogo = loadString(fp);

    gameData->gameName = new std::string(nome_jogo);

    /* lê a resolução do jogo */
    fread(&gameData->resWidth, 1, sizeof(int), fp);
    fread(&gameData->resHeight, 1, sizeof(int), fp);

    fread(&gameData->deathAction, 1, sizeof(int), fp);
    fread(&gameData->gameOverAction, 1, sizeof(int), fp);
    fread(&gameData->looseLifes, 1, sizeof(bool), fp);
    fread(&gameData->totalLives, 1, sizeof(int), fp);

    loadTilesetList(fp);

    /* inicio das adicoes - 12 de março - PENDENTES NO RUNTIME -- OK*/
    loadAnimationDataList(fp);
    /* fim */

    loadObjectList(fp);
    loadNpcObjectsToBounce(fp);
    loadObjectSkills(fp);

    loadBackgroundList(fp);

    gameData->mapList = loadMapList(fp);

    loadAllVariableLists(fp);

    loadAllEvents(fp);


    /*  lendo os nomes das imagens das telas principais */
    gameData->titleScreenData.backgroundFile = std::string(loadString(fp));
    gameData->optionsScreenFile = std::string(loadString(fp));
    gameData->gameoverScreenFile = std::string(loadString(fp));

    /* lendo os nomes das musicas das telas principais */
    gameData->titleScreenMusic = std::string(loadString(fp));
    gameData->optionsScreenMusic = std::string(loadString(fp));
    gameData->gameOverScreenMusic = std::string(loadString(fp));

    /* lendo a id do mapa inicial */
    fread(&gameData->idFirstMap, 1, sizeof(int), fp);

    fclose(fp);

    return true;
}
示例#3
0
bool GameData::loadFile(std::string fileName) {
	FILE *fp;

	if(arg1 != NULL) {
		fp = fopen(std::string(arg1->c_str()).append(fileName.c_str()).c_str(), "rb");
	} else {
		fp = fopen(fileName.c_str(), "rb");
	}

	std::cout << fileName << std::endl;


	/* lendo o numero magico e verificando se de fato é um número mágico */
	int magic_number;
	fread(&magic_number, 1, sizeof(int), fp);

	if(magic_number != MAGIC_NUMBER) {
		return false;
	}

	fread(&version, 1, sizeof(int), fp);

	gameName = new std::string(loadString(fp));

	fread(&resWidth, 1, sizeof(int), fp);
	fread(&resHeight, 1, sizeof(int), fp);

	fread(&deathAction, 1, sizeof(int), fp);
	fread(&gameOverAction, 1, sizeof(int), fp);
	fread(&looseLifes, 1, sizeof(bool), fp);
	fread(&totalLives, 1, sizeof(int), fp);


	loadTileSetList(fp);
	loadAnimationDataList(fp);
	loadObjectList(fp);
	loadNpcObjectsToBounce(fp);
	loadObjectSkills(fp);
	loadBackgroundDataList(fp);
	loadMapList(fp);
	loadAllVariableLists(fp);
	loadAllEvents(fp);


	/*  lendo os nomes das imagens das telas principais */
	titleScreenFile = std::string(loadString(fp));
	optionsScreenFile = std::string(loadString(fp));
	gameoverScreenFile = std::string(loadString(fp));

	/* lendo os nomes das musicas das telas principais */
	titleScreenMusic = std::string(loadString(fp));
	optionsScreenMusic = std::string(loadString(fp));
	gameOverScreenMusic = std::string(loadString(fp));

	/* lendo a id do mapa inicial */
	fread(&idFirstMap, 1, sizeof(int), fp);

	fclose(fp);

	return true;
}