const PolygonList& ViennaMap::getPolygonsOfFragment(int x, int y) { MapFragment* frag = getMapFragment(x, y); if (frag != NULL) return frag->polygons; return loadFragment(x, y); }
void Shader::init() { initPointers(); loadVertex(); if (d_n_geometry != 0) loadGeometry(); loadFragment(); compile(); link(); }