示例#1
0
文件: map.cpp 项目: Metalab/CGSG
const PolygonList& ViennaMap::getPolygonsOfFragment(int x, int y) {
  MapFragment* frag = getMapFragment(x, y);

  if (frag != NULL) return frag->polygons;

  return loadFragment(x, y);
}
	void Shader::init()
	{
		initPointers();
		loadVertex();

		if (d_n_geometry != 0)
			loadGeometry();

		loadFragment();
		compile();
		link();
	}