void IPFilterFrame::slotCheckBoxClick() { bool b = checkBox_ENABLE->isChecked(); pushButton_EXPORT->setEnabled(b); pushButton_IMPORT->setEnabled(b); treeView_RULES->setEnabled(b); groupBox_DIRECTION->setEnabled(b); lineEdit_RULE->setEnabled(b); pushButton_ADD->setEnabled(b); pushButton_DOWN->setEnabled(b); pushButton_UP->setEnabled(b); if (b) { if (!IPFilter::getInstance()){ IPFilter::newInstance(); IPFilter::getInstance()->loadList(); } loadItems(); connect(IPFilter::getInstance(), SIGNAL(ruleAdded(QString,eDIRECTION)), this, SLOT(slotRuleAdded(QString,eDIRECTION))); } else { if (IPFilter::getInstance()) { IPFilter::getInstance()->saveList(); IPFilter::deleteInstance(); model->clearModel(); } } WBSET(WB_IPFILTER_ENABLED, b); }
Allocations::Allocations(QWidget *parent) : QDialog(parent), ui(new Ui::Allocations) { ui->setupUi(this); ui->dateEdit->setDateTime(QDateTime::currentDateTime()); setEditMode(false); setAllocationId(0); setItemId(0); ui->buttonBox->button(QDialogButtonBox::Save)->setEnabled(false); items_model = 0; locations_model = 0; operators_model = 0; logger = 0; loadItems(); loadLocations(); loadOperators(); ui->to_operator_comboBox->completer()->setCompletionMode(QCompleter::PopupCompletion); ui->to_location_comboBox->completer()->setCompletionMode(QCompleter::PopupCompletion); connect(ui->filter_lineEdit, SIGNAL(textChanged(QString)), this, SLOT(setItemsFilter(QString))); }
void HiRes5Engine::initGameState() { _state.vars.resize(40); insertDisk(2); StreamPtr stream(_disk->createReadStream(0x5, 0x1, 0x00, 3)); loadItems(*stream); // A combined total of 1213 rooms static const byte rooms[kRegions] = { 6, 16, 24, 57, 40, 30, 76, 40, 54, 38, 44, 21, 26, 42, 49, 32, 59, 69, 1, 1, 1, 1, 1, 18, 25, 13, 28, 28, 11, 23, 9, 31, 6, 29, 29, 34, 9, 10, 95, 86, 1 }; initRegions(rooms, kRegions); loadRegion(1); _state.room = 5; _doAnimation = false; }
void Globals::init () { try { YAML::Node config(YAML::LoadFile("assets/config.yml")); config = config["game"]; sf::Vector2u window_size(config["graphic"]["window"]["size"][0].as<unsigned>(), config["graphic"]["window"]["size"][1].as<unsigned>()); window.reset(new sf::RenderWindow(sf::VideoMode(window_size.x, window_size.y), "Vegetable Crush Saga", sf::Style::Default & ~sf::Style::Resize)); window->setFramerateLimit(60); YAML::Node paths(config["system"]["paths"]); loadTextures(config["graphic"]["textures"], paths["texture_pack"].as<std::string>()); loadFonts(config["graphic"]["fonts"], paths["font_pack"].as<std::string>()); YAML::Node items(config["gameplay"]["items"]); loadItems(items); } catch (YAML::ParserException e) { std::cerr << "Le fichier de config n'est pas aux normes !" << std::endl; std::cerr << e.what() << std::endl; exit(EXIT_FAILURE); } }
ItemSaverPtr ItemSyncLoader::loadItems(const QString &tabName, QAbstractItemModel *model, QIODevice *file, int maxItems) { QVariantMap config; if ( !readConfig(file, &config) ) return nullptr; const QStringList files = config.value(tabConfigSavedFiles).toStringList(); return loadItems(tabName, model, files, maxItems); }
void Initialize(Neighborhoods &nb, KdTreeBB &kdtree) { //Create KDTree int size; KdTreeBB::Item* items; loadItems("converted_shapefile/bbox.csv", items, size); kdtree.createKdTree(items, size); nb.loadFromFile("converted_shapefile/point.txt"); }
void HiRes4Engine_Atari::initGameState() { _state.vars.resize(IDI_HR4_NUM_VARS); StreamPtr stream(createReadStream(_boot, 0x03, 0x1, 0x0e, 9)); loadRooms(*stream, IDI_HR4_NUM_ROOMS); stream.reset(createReadStream(_boot, 0x02, 0xc, 0x00, 12)); loadItems(*stream); // FIXME _display->moveCursorTo(Common::Point(0, 23)); }
void KonqCombo::init( KCompletion *completion ) { setCompletionObject( completion, false ); //KonqMainWindow handles signals setAutoDeleteCompletionObject( false ); setCompletionMode( completion->completionMode() ); // We use Ctrl+T for new tab, so we need something else for substring completion // TODO: how to make that shortcut configurable? If we add a KAction we need to // call the KLineEdit code, which we can't do. Well, we could send a keyevent... setKeyBinding(KCompletionBase::SubstringCompletion, KShortcut(Qt::Key_F7)); loadItems(); }
void IPFilterFrame::slotImport() { if (!IPFilter::getInstance() || !model) return; QString fname = QFileDialog::getOpenFileName(this, tr("Import list"), QDir::homePath()); if (fname != ""){ fname = QDir::toNativeSeparators(fname); model->clearModel(); IPFilter::getInstance()->importFrom(fname); loadItems(); } }
int levelSwitch(int id) { fprintf(stderr, "Loading level %d:\n", id); /* Checking for new id isn`t null */ if(!id) { fprintf(stderr, "%s: attempted to load 0th level.\n", __FUNCTION__); return 1; } /* Makin` sure that input ID`s not equal to current ID */ if(id == currentLevel.id) { fprintf(stderr, "%s: attempted to load the same level\n", __FUNCTION__); return 1; } /* Cleanup first */ levelReset(); currentLevel.id = id; /* Let`s load config files first */ if(loadConf(id) | loadItems(id) | loadTraps(id)) { fprintf(stderr, "%s: failed to load level's configuration file(s).\n" "Please make sure that all fields in the files are correct and there are no side entries.\n", __FUNCTION__); return 1; } if(loadBitmaps(id) | loadCollision(id)) { fprintf(stderr, "%s: some critical level's bitmaps has failed to load.\n", __FUNCTION__); return 1; } fprintf(stderr, " > Resetting objects\n"); playerReset(); bossReset(); fprintf(stderr, "Done.\n"); return 0; }
LogListModel::LogListModel(const QSqlDatabase& db, QObject *parent) : QAbstractListModel(parent) , _serviceHandler(new ServiceHandler) { _db = db; QHash<int, QByteArray> roles; roles[WorkoutLogListIdRole] = "logid"; roles[WorkoutLogListNameRole] = "logname"; roles[WorkoutLogListDateRole] = "logdate"; roles[WorkoutLogListDescriptionRole] = "logdesc"; roles[WorkoutLogListHandlestampRole] = "loghandlestamp"; setRoleNames(roles); loadItems(); connect(_serviceHandler, SIGNAL(putListItemsRequestFineshed(int)), this, SLOT(listBackedUp(int))); connect(_serviceHandler, SIGNAL(handlerError(int)), this, SLOT(listBackupError(int))); }
int setWinList(rdWin *w, char **items) { assert(w); assert(items); if (w->wintype != rdList) { DPRINT("setWinList() called for non-list window"); return 1; } freeItems(w); if (w->bodylen) { if (rpc_delete(wilyq, w->id, 0, w->bodylen)) { DPRINT("Could not delete list body"); return 1; } w->bodylen = 0; } return loadItems(w, items); }
bool Ingridients::loadData(QString& fileName) { QFile loadFile(fileName); PRINT_DEBUG("Loading new ingridients"); if ( !loadFile.open(QIODevice::ReadOnly) ) { PRINT_WARN("Couldn't open save file."); return false; } QByteArray saveData = loadFile.readAll(); QJsonDocument loadDoc((!fileName.right(5).compare(".json")) ? QJsonDocument::fromJson(saveData) : QJsonDocument::fromBinaryData(saveData)); loadDish(loadDoc.object()["dishList"].toArray()); loadFood(loadDoc.object()["foodList"].toArray()); loadItems(loadDoc.object()["itemList"].toArray()); return true; }
MenuColumn::MenuColumn( QWidget* parent, const QString& name, const QColor& bg, const QColor& hl ) : QFrame( parent, name ? name : "GenericMenuColumn" ), m_name( name ) { setFrameStyle( QFrame::Plain | QFrame::MenuBarPanel ); m_mainLay = new QVBoxLayout( this ); m_compLay = new QVBoxLayout(); m_mainLay->addLayout( m_compLay ); if( !m_name.isNull() ) loadItems(); // override color if( bg.isValid() ) setBackgroundColor( bg ); if( hl.isValid() ) setHighlightColor( hl ); setPaletteBackgroundColor( backgroundColor() ); }
bool IOMapSerialize::loadMapRelational(Map* map) { Database* db = Database::getInstance(); DBQuery query; //lock mutex! House* house = NULL; for(HouseMap::iterator it = Houses::getInstance()->getHouseBegin(); it != Houses::getInstance()->getHouseEnd(); ++it) { if(!(house = it->second)) continue; query.str(""); query << "SELECT * FROM `tiles` WHERE `house_id` = " << house->getId() << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID); if(DBResult* result = db->storeQuery(query.str())) { do { query.str(""); query << "SELECT * FROM `tile_items` WHERE `tile_id` = " << result->getDataInt("id") << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `sid` DESC"; if(DBResult* itemsResult = db->storeQuery(query.str())) { if(house->hasPendingTransfer()) { if(Player* player = g_game.getPlayerByGuidEx(house->getOwner())) { loadItems(itemsResult, player->getInbox(), true); if(player->isVirtual()) { IOLoginData::getInstance()->savePlayer(player); delete player; } } } else { Position pos(result->getDataInt("x"), result->getDataInt("y"), result->getDataInt("z")); if(Tile* tile = map->getTile(pos)) loadItems(itemsResult, tile, false); else std::clog << "[Error - IOMapSerialize::loadMapRelational] Unserialization" << " of invalid tile at position "<< pos << std::endl; } itemsResult->free(); } } while(result->next()); result->free(); } else //backward compatibility { for(HouseTileList::iterator it = house->getHouseTileBegin(); it != house->getHouseTileEnd(); ++it) { query.str(""); query << "SELECT `id` FROM `tiles` WHERE `x` = " << (*it)->getPosition().x << " AND `y` = " << (*it)->getPosition().y << " AND `z` = " << (*it)->getPosition().z << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " LIMIT 1"; if(DBResult* result = db->storeQuery(query.str())) { query.str(""); query << "SELECT * FROM `tile_items` WHERE `tile_id` = " << result->getDataInt("id") << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " ORDER BY `sid` DESC"; if(DBResult* itemsResult = db->storeQuery(query.str())) { if(house->hasPendingTransfer()) { if(Player* player = g_game.getPlayerByGuidEx(house->getOwner())) { loadItems(itemsResult, player->getInbox(), true); if(player->isVirtual()) { IOLoginData::getInstance()->savePlayer(player); delete player; } } } else loadItems(itemsResult, (*it), false); itemsResult->free(); } result->free(); } } } } return true; }
CSItemsList::CSItemsList(char *protoName) { m_list = new List< StatusItem >(compareItems); loadItems(protoName); }
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result) { if (!result) { return false; } Database* db = Database::getInstance(); uint32_t accno = result->getDataInt("account_id"); Account acc = loadAccount(accno); player->setGUID(result->getDataInt("id")); player->name = result->getDataString("name"); player->accountNumber = accno; player->accountType = acc.accountType; if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) { player->premiumDays = std::numeric_limits<uint16_t>::max(); } else { player->premiumDays = acc.premiumDays; } Group* group = g_game.getGroup(result->getDataInt("group_id")); if (!group) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl; return false; } player->setGroup(group); player->bankBalance = result->getNumber<uint64_t>("balance"); player->setSex(static_cast<PlayerSex_t>(result->getDataInt("sex"))); player->level = std::max<uint32_t>(1, result->getDataInt("level")); uint64_t experience = result->getNumber<uint64_t>("experience"); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); if (experience < currExpCount || experience > nextExpCount) { experience = currExpCount; } player->experience = experience; if (currExpCount < nextExpCount) { player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); } else { player->levelPercent = 0; } player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap") * 100; player->blessings = result->getDataInt("blessings"); unsigned long conditionsSize; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition = Condition::createCondition(propStream); while (condition) { if (condition->unserialize(propStream)) { player->storedConditionList.push_front(condition); } else { delete condition; } condition = Condition::createCondition(propStream); } if (!player->setVocation(result->getDataInt("vocation"))) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getDataInt("vocation") << " which doesn't exist." << std::endl; return false; } player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1); uint64_t manaSpent = result->getNumber<uint64_t>("manaspent"); if (manaSpent > nextManaCount) { manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->defaultOutfit.lookAddons = result->getDataInt("lookaddons"); player->currentOutfit = player->defaultOutfit; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { const int32_t skullSeconds = result->getDataInt("skulltime") - time(nullptr); if (skullSeconds > 0) { //ensure that we round up the number of ticks player->skullTicks = (skullSeconds + 2) * 1000; int32_t skull = result->getDataInt("skull"); if (skull == SKULL_RED) { player->skull = SKULL_RED; } else if (skull == SKULL_BLACK) { player->skull = SKULL_BLACK; } } } player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); player->lastLoginSaved = result->getNumber<uint64_t>("lastlogin"); player->lastLogout = result->getNumber<uint64_t>("lastlogout"); player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000; player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill"); Town* town = Towns::getInstance().getTown(result->getDataInt("town_id")); if (!town) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getDataInt("town_id") << " which doesn't exist." << std::endl; return false; } player->town = town; const Position& loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->getTemplePosition(); } player->staminaMinutes = result->getDataInt("stamina"); static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"}; static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"}; static const size_t size = sizeof(skillNames) / sizeof(std::string); for (uint8_t i = 0; i < size; ++i) { uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]); uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]); uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1); if (skillTries > nextSkillTries) { skillTries = 0; } player->skills[i].level = skillLevel; player->skills[i].tries = skillTries; player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries); } std::ostringstream query; query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { uint32_t guildId = result->getDataInt("guild_id"); uint32_t playerRankId = result->getDataInt("rank_id"); player->guildNick = result->getDataString("nick"); Guild* guild = g_game.getGuild(guildId); if (!guild) { query.str(""); query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild = new Guild(guildId, result->getDataString("name")); g_game.addGuild(guild); query.str(""); query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3"; if ((result = db->storeQuery(query.str()))) { do { guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level")); } while (result->next()); } } } if (guild) { player->guild = guild; GuildRank* rank = guild->getRankById(playerRankId); if (rank) { player->guildLevel = rank->level; } else { player->guildLevel = 1; } IOGuild::getWarList(guildId, player->guildWarList); query.str(""); query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild->setMemberCount(result->getDataInt("members")); } } } query.str(""); query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->learnedInstantSpellList.emplace_front(result->getDataString("name")); } while (result->next()); } //load inventory items ItemMap itemMap; query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 1 && pid <= 10) { player->__internalAddThing(pid, item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { if (pid == 98) { DepotChest* depotChest = player->getPokeStorage(pid, true); if (depotChest) { depotChest->__internalAddThing(item); } } else { DepotChest* depotChest = player->getDepotChest(pid, true); if (depotChest) { depotChest->__internalAddThing(item); } } } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load inbox items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { player->getInbox()->__internalAddThing(item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load storage map query.str(""); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->addStorageValue(result->getDataInt("key"), result->getDataInt("value"), true); } while (result->next()); } //load vip query.str(""); query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount(); if ((result = db->storeQuery(query.str()))) { do { player->addVIPInternal(result->getDataInt("player_id")); } while (result->next()); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }
int main(int argc, char** argv) { if (argc < 2) return usage(argc, argv); parent = pthread_self(); sigset_t original, masking; sigemptyset(&original); sigemptyset(&masking); sigaddset(&masking, SIGUSR1); pthread_sigmask(SIG_SETMASK, &masking, &original); int wakeupThreads = 0; try { wakeupThreads = lexicalCast<int>(argv[argc-1]); if (wakeupThreads < 1) return usage(argc, argv); std::cout << "wakeup threads of " << wakeupThreads << std::endl; } catch (std::exception& e) { std::cerr << e.what() << std::endl; return usage(argc, argv); } void* handle = WWWInit(); std::vector<Item> items = loadItems(); resetItems(items); void* filterManagerContext = FilterManagerCreate(NULL); std::map<void*, void*> contextMap; // create threads. for (int count = 0; count != wakeupThreads; ++count) { std::vector<Item>::iterator itor = find_uncheck_item(items); if (itor == items.end()) break; itor->check_flg = true; void* thread = ThreadCreate(); void* httpContext = HTTPCreateContext(itor->url_check.c_str(), NULL, NULL, 20); contextMap[thread] = httpContext; std::cout << "thread: " << thread << " context: " << httpContext << std::endl; ThreadStart(thread, httpContext, handler); } try { std::vector<Item>::iterator itor; while ((itor = find_uncheck_item(items)) != items.end()) { itor->check_flg = true; int signalNum = 0; sigwait(&masking, &signalNum); if (signalNum == SIGUSR1) { // signal一回で複数の待ちハンドラを処理した方が良さそう ScopedLock<Mutex> lock(syncObject); assert (idleThreads.size() > 0); void* thread = idleThreads.back(); idleThreads.pop_back(); ThreadJoin(thread); void* httpContext = contextMap[thread]; assert(httpContext != NULL); contextMap[thread] = NULL; { char url[2048]; url[HTTPGetURL(httpContext, url, sizeof(url))] = 0; std::vector<Item>::iterator item_itor = find_item_from_url(items, url); if (item_itor == items.end()) throw std::runtime_error((std::string("unfind URL: ") + url).c_str()); char date[256]; date[HTTPGetLastModified(httpContext, date, sizeof(date))] = 0; item_itor->last_updated = date; item_itor->crc32 = HTTPGetFilteredCRC32(httpContext, filterManagerContext); item_itor->content_length = HTTPGetContentsLength(httpContext); HTTPClose(httpContext); } HTTPCreateContext(itor->url_check.c_str(), NULL, NULL, 20); contextMap[thread] = httpContext; std::cout << "thread: " << thread << " context: " << httpContext << std::endl; ThreadStart(thread, httpContext, handler); } } // 稼働中のスレッドがwakeupThreads個存在する for (int count = 0; count != wakeupThreads; ++count) { int signalNum = 0; // signal一回で複数の待ちハンドラを処理した方が良さそう sigwait(&masking, &signalNum); ScopedLock<Mutex> lock(syncObject); ThreadClose(idleThreads.back()); idleThreads.pop_back(); } } catch (std::exception& e) { std::cerr << "raise exception: " << e.what() << std::endl; } catch (...) { std::cerr << "unknown exception raised." << std::endl; } saveItems(items); FilterManagerTerminate(filterManagerContext); WWWTerminate(handle); pthread_sigmask(SIG_SETMASK, &original, NULL); return 0; }
void KyraEngine_LoK::startup() { static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 }; _screen->setTextColorMap(colorMap); _sound->selectAudioResourceSet(kMusicIngame); if (_flags.platform == Common::kPlatformPC98) _sound->loadSoundFile("SE.DAT"); else _sound->loadSoundFile(0); // _screen->setFont(Screen::FID_6_FNT); _screen->setAnimBlockPtr(3750); memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable)); loadMouseShapes(); _currentCharacter = &_characterList[0]; for (int i = 1; i < 5; ++i) _animator->setCharacterDefaultFrame(i); for (int i = 5; i <= 10; ++i) setCharactersPositions(i); _animator->setCharactersHeight(); resetBrandonPoisonFlags(); _screen->_curPage = 0; // XXX for (int i = 0; i < 12; ++i) { int size = _screen->getRectSize(3, 24); _shapes[361 + i] = new byte[size]; } _itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)]; memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24)); _itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)]; memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32)); for (int i = 0; i < _roomTableSize; ++i) { for (int item = 0; item < 12; ++item) { _roomTable[i].itemsTable[item] = kItemNone; _roomTable[i].itemsXPos[item] = 0xFFFF; _roomTable[i].itemsYPos[item] = 0xFF; _roomTable[i].needInit[item] = 0; } } loadCharacterShapes(); loadSpecialEffectShapes(); loadItems(); loadButtonShapes(); initMainButtonList(); loadMainScreen(); _screen->loadPalette("PALETTE.COL", _screen->getPalette(0)); if (_flags.platform == Common::kPlatformAmiga) _screen->loadPaletteTable("PALETTE.DAT", 6); // XXX _animator->initAnimStateList(); setCharactersInDefaultScene(); if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes)) error("Could not load \"_STARTUP.EMC\" script"); _emc->init(&_scriptMain, &_npcScriptData); if (!_emc->start(&_scriptMain, 0)) error("Could not start script function 0 of script \"_STARTUP.EMC\""); while (_emc->isValid(&_scriptMain)) _emc->run(&_scriptMain); _emc->unload(&_npcScriptData); if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes)) error("Could not load \"_NPC.EMC\" script"); snd_playTheme(1, -1); if (_gameToLoad == -1) { enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); if (_abortIntroFlag && _skipIntroFlag && saveFileLoadable(0)) { _menuDirectlyToLoad = true; _screen->setMouseCursor(1, 1, _shapes[0]); _screen->showMouse(); _gui->buttonMenuCallback(0); _menuDirectlyToLoad = false; } else if (!shouldQuit()) { saveGameStateIntern(0, "New game", 0); } } else { _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT); loadGameStateCheck(_gameToLoad); _gameToLoad = -1; } }
ItemSaverPtr ItemSyncLoader::initializeTab(const QString &tabName, QAbstractItemModel *model, int maxItems) { return loadItems(tabName, model, QStringList(), maxItems); }
void ItemManager::init() { loadItems(); loadArmors(); loadWeapons(); loadSkills(); }
WorldYamlSource::WorldYamlSource(std::string dir): currentItemIndex(0), dir(dir) { loadPropertySystems(); loadItemBases(); loadItems(); }
void KLSHistoryCombo::init() { loadItems(); }
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { Database* db = Database::instance(); DBQuery query; DBResult* result; query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `account_id`, \ `players`.`group_id` as `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, \ `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \ `lookfeet`, `lookhead`, `looklegs`, `looktype`, `posx`, `posy`, \ `posz`, `cap`, `lastlogin`, `lastip`, `save`, `conditions`, `redskulltime`, \ `redskull`, `guildnick`, `loss_experience`, `loss_mana`, `loss_skills`, \ `loss_items`, `rank_id`, `town_id`, `balance`, `premend` \ FROM `players` LEFT JOIN `accounts` ON `account_id` = `accounts`.`id` \ WHERE `players`.`name` = " + db->escapeString(name); if(!(result = db->storeQuery(query.str()))){ return false; } query.str(""); player->setGUID(result->getDataInt("id")); player->accountNumber = result->getDataInt("account_id"); const PlayerGroup* group = getPlayerGroup(result->getDataInt("group_id")); if(group){ player->accessLevel = group->m_access; player->maxDepotLimit = group->m_maxDepotItems; player->maxVipLimit = group->m_maxVip; player->setFlags(group->m_flags); } if(preload){ //only loading basic info db->freeResult(result); return true; } // Getting all player properties player->setSex((playersex_t)result->getDataInt("sex")); player->setDirection((Direction)result->getDataInt("direction")); player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level")); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if(experience < currExpCount || experience > nextExpCount){ experience = currExpCount; } player->experience = experience; player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->lastLoginSaved = result->getDataInt("lastlogin"); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->currentOutfit = player->defaultOutfit; #ifdef __SKULLSYSTEM__ int32_t redSkullSeconds = result->getDataInt("redskulltime") - std::time(NULL); if(redSkullSeconds > 0){ //ensure that we round up the number of ticks player->redSkullTicks = (redSkullSeconds + 2)*1000; if(result->getDataInt("redskull") == 1){ player->skull = SKULL_RED; } } #endif unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition; while((condition = Condition::createCondition(propStream))){ if(condition->unserialize(propStream)){ player->storedConditionList.push_back(condition); } else{ delete condition; } } // you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation player->setVocation(result->getDataInt("vocation")); // this stuff has to go after the vocation is set player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1); uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent"); if(manaSpent > nextManaCount){ //make sure its not out of bound manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience")); player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana")); player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills")); player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items")); player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance().getTown(player->town); if(town){ player->masterPos = town->getTemplePosition(); } //if posx == 0 AND posy == 0 AND posz == 0 // login position is temple position Position loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->masterPos; } Account acc; if (player->getVocationId() && acc.premEnd > 0 && acc.premEnd < std::time(NULL) && (g_config.getNumber(ConfigManager::TEMPLE_TP_ID) != 0)){ town = Towns::getInstance().getTown(g_config.getNumber(ConfigManager::TEMPLE_TP_ID)); player->loginPosition = town->getTemplePosition(); } uint32_t rankid = result->getDataInt("rank_id"); // place it here and now we can drop all additional query instances as all data were loaded player->premiumEnd = result->getDataInt("premend"); player->balance = result->getDataInt("balance"); player->guildNick = result->getDataString("guildnick"); db->freeResult(result); if(rankid){ query << "SELECT `guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, `guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname` FROM `guild_ranks`, `guilds` WHERE `guild_ranks`.`id` = " << rankid << " AND `guild_ranks`.`guild_id` = `guilds`.`id`"; if((result = db->storeQuery(query.str()))){ player->guildName = result->getDataString("guildname"); player->guildLevel = result->getDataInt("level"); player->guildId = result->getDataInt("guildid"); player->guildRank = result->getDataString("rank"); db->freeResult(result); } query.str(""); } //get password query << "SELECT `password` FROM `accounts` WHERE `id` = " << player->accountNumber; if(!(result = db->storeQuery(query.str()))){ return false; } player->password = result->getDataString("password"); db->freeResult(result); // we need to find out our skills // so we query the skill table query.str(""); query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ //now iterate over the skills do{ int skillid = result->getDataInt("skillid"); if(skillid >= SKILL_FIRST && skillid <= SKILL_LAST){ uint32_t skillLevel = result->getDataInt("value"); uint32_t skillCount = result->getDataInt("count"); uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if(skillCount > nextSkillCount){ //make sure its not out of bound skillCount = 0; } player->skills[skillid][SKILL_LEVEL] = skillLevel; player->skills[skillid][SKILL_TRIES] = skillCount; player->skills[skillid][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } }while(result->next()); db->freeResult(result); } query.str(""); query << "SELECT `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ std::string spellName = result->getDataString("name"); player->learnedInstantSpellList.push_back(spellName); }while(result->next()); db->freeResult(result); } //load inventory items ItemMap itemMap; query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 1 && pid <= 10){ player->__internalAddThing(pid, item); } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 0 && pid < 100){ if(Container* c = item->getContainer()){ if(Depot* depot = c->getDepot()) player->addDepot(depot, pid); else std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } else{ std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load storage map query.str(""); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ uint32_t key = result->getDataInt("key"); int32_t value = result->getDataInt("value"); player->addStorageValue(key,value); }while(result->next()); db->freeResult(result); } //load vip query.str(""); query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ uint32_t vip_id = result->getDataInt("vip_id"); std::string dummy_str; if(storeNameByGuid(*db, vip_id)) player->addVIP(vip_id, dummy_str, false, true); }while(result->next()); db->freeResult(result); } player->updateBaseSpeed(); player->updateInventoryWeigth(); player->updateItemsLight(true); return true; }
bool IOLoginData::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `id`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina` FROM `players` WHERE `name` = " << db->escapeString(name); DBResult* result = db->storeQuery(query.str()); if (!result) { return false; } uint32_t accno = result->getDataInt("account_id"); Account acc = loadAccount(accno); player->setGUID(result->getDataInt("id")); player->accountNumber = accno; player->accountType = acc.accountType; if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) { player->premiumDays = 0xFFFF; } else { player->premiumDays = acc.premiumDays; } player->setGroupId(result->getDataInt("group_id")); if (preload) { //only loading basic info db->freeResult(result); return true; } player->bankBalance = (uint64_t)result->getDataLong("balance"); player->setSex((PlayerSex_t)result->getDataInt("sex")); player->level = std::max<uint32_t>(1, result->getDataInt("level")); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if (experience < currExpCount || experience > nextExpCount) { experience = currExpCount; } player->experience = experience; if (currExpCount < nextExpCount) { player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); } else { player->levelPercent = 0; } player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->blessings = result->getDataInt("blessings"); unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition = Condition::createCondition(propStream); while (condition) { if (condition->unserialize(propStream)) { player->storedConditionList.push_back(condition); } else { delete condition; } condition = Condition::createCondition(propStream); } player->setVocation(result->getDataInt("vocation")); player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1); uint64_t manaSpent = result->getDataLong("manaspent"); if (manaSpent > nextManaCount) { manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->defaultOutfit.lookAddons = result->getDataInt("lookaddons"); player->currentOutfit = player->defaultOutfit; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullSeconds = result->getDataInt("skulltime") - time(NULL); if (skullSeconds > 0) { //ensure that we round up the number of ticks player->skullTicks = (skullSeconds + 2) * 1000; int32_t skull = result->getDataInt("skull"); if (skull == SKULL_RED) { player->skull = SKULL_RED; } else if (skull == SKULL_BLACK) { player->skull = SKULL_BLACK; } } } player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); player->lastLoginSaved = result->getDataLong("lastlogin"); player->lastLogout = result->getDataLong("lastlogout"); player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000; player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill"); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance().getTown(player->town); if (town) { player->masterPos = town->getTemplePosition(); } Position loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->masterPos; } player->staminaMinutes = result->getDataInt("stamina"); db->freeResult(result); query.str(""); query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { uint32_t guildId = result->getDataInt("guild_id"); uint32_t playerRankId = result->getDataInt("rank_id"); player->guildNick = result->getDataString("nick"); db->freeResult(result); Guild* guild = g_game.getGuild(guildId); if (!guild) { query.str(""); query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild = new Guild(guildId, result->getDataString("name")); db->freeResult(result); g_game.addGuild(guild); query.str(""); query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3"; if ((result = db->storeQuery(query.str()))) { do { guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level")); } while (result->next()); db->freeResult(result); } } } if (guild) { player->guild = guild; GuildRank* rank = guild->getRankById(playerRankId); if (rank) { player->guildLevel = rank->level; } else { player->guildLevel = 1; } IOGuild::getInstance()->getWarList(guildId, player->guildWarList); query.str(""); query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild->setMemberCount(result->getDataInt("members")); db->freeResult(result); } } } //get password query.str(""); query << "SELECT `password` FROM `accounts` WHERE `id` = " << accno; result = db->storeQuery(query.str()); if (!result) { return false; } player->password = result->getDataString("password"); db->freeResult(result); // we need to find out our skills // so we query the skill table query.str(""); query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { //now iterate over the skills do { int32_t skillid = result->getDataInt("skillid"); if (skillid >= SKILL_FIRST && skillid <= SKILL_LAST) { uint32_t skillLevel = result->getDataInt("value"); uint64_t skillCount = result->getDataLong("count"); uint64_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if (skillCount > nextSkillCount) { skillCount = 0; } player->skills[skillid][SKILL_LEVEL] = skillLevel; player->skills[skillid][SKILL_TRIES] = skillCount; player->skills[skillid][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } } while (result->next()); db->freeResult(result); } query.str(""); query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { std::string spellName = result->getDataString("name"); player->learnedInstantSpellList.push_back(spellName); } while (result->next()); db->freeResult(result); } //load inventory items ItemMap itemMap; query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 1 && pid <= 10) { player->__internalAddThing(pid, item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { DepotChest* depotChest = player->getDepotChest(pid, true); if (depotChest) { depotChest->__internalAddThing(item); } } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load inbox items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { player->getInbox()->__internalAddThing(item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load storage map query.str(""); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->addStorageValue(result->getDataInt("key"), result->getDataLong("value"), true); } while (result->next()); db->freeResult(result); } //load vip query.str(""); query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount(); if ((result = db->storeQuery(query.str()))) { do { player->addVIPInternal(result->getDataInt("player_id")); } while (result->next()); db->freeResult(result); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }