示例#1
0
void Slider::copySpecialProperties(Widget *widget)
{
    Slider* slider = dynamic_cast<Slider*>(widget);
    if (slider)
    {
        _prevIgnoreSize = slider->_prevIgnoreSize;
        setScale9Enabled(slider->_scale9Enabled);
        auto barSprite = slider->_barRenderer->getSprite();
        if (nullptr != barSprite)
        {
            loadBarTexture(barSprite->getSpriteFrame());
        }
        auto progressSprite = slider->_progressBarRenderer->getSprite();
        if (nullptr != progressSprite)
        {
            loadProgressBarTexture(progressSprite->getSpriteFrame());
        }
        loadSlidBallTextureNormal(slider->_slidBallNormalRenderer->getSpriteFrame());
        loadSlidBallTexturePressed(slider->_slidBallPressedRenderer->getSpriteFrame());
        loadSlidBallTextureDisabled(slider->_slidBallDisabledRenderer->getSpriteFrame());
        setPercent(slider->getPercent());
        setMaxPercent(slider->getMaxPercent());
        _isSliderBallPressedTextureLoaded = slider->_isSliderBallPressedTextureLoaded;
        _isSliderBallDisabledTexturedLoaded = slider->_isSliderBallDisabledTexturedLoaded;
        _sliderEventListener = slider->_sliderEventListener;
        _sliderEventSelector = slider->_sliderEventSelector;
        _eventCallback = slider->_eventCallback;
        _ccEventCallback = slider->_ccEventCallback;
    }
}
示例#2
0
void Slider::copySpecialProperties(Widget *widget)
{
    Slider* slider = dynamic_cast<Slider*>(widget);
    if (slider)
    {
        _prevIgnoreSize = slider->_prevIgnoreSize;
        setScale9Enabled(slider->_scale9Enabled);

        // clone the inner sprite: https://github.com/cocos2d/cocos2d-x/issues/16928
        slider->_barRenderer->copyTo(_barRenderer);
        setupBarTexture();
        slider->_progressBarRenderer->copyTo(_progressBarRenderer);
        setupProgressBarTexture();

        loadSlidBallTextureNormal(slider->_slidBallNormalRenderer->getSpriteFrame());
        loadSlidBallTexturePressed(slider->_slidBallPressedRenderer->getSpriteFrame());
        loadSlidBallTextureDisabled(slider->_slidBallDisabledRenderer->getSpriteFrame());
        setPercent(slider->getPercent());
        setMaxPercent(slider->getMaxPercent());
        _isSliderBallPressedTextureLoaded = slider->_isSliderBallPressedTextureLoaded;
        _isSliderBallDisabledTexturedLoaded = slider->_isSliderBallDisabledTexturedLoaded;
        _sliderEventListener = slider->_sliderEventListener;
        _sliderEventSelector = slider->_sliderEventSelector;
        _eventCallback = slider->_eventCallback;
        _ccEventCallback = slider->_ccEventCallback;
    }
}
示例#3
0
void Slider::loadSlidBallTextures(const std::string& normal,
                                      const std::string& pressed,
                                      const std::string& disabled,
                                      TextureResType texType)
{
    loadSlidBallTextureNormal(normal, texType);
    loadSlidBallTexturePressed(pressed,texType);
    loadSlidBallTextureDisabled(disabled,texType);
}
示例#4
0
void Slider::copySpecialProperties(Widget *widget)
{
    Slider* slider = dynamic_cast<Slider*>(widget);
    if (slider)
    {
        _prevIgnoreSize = slider->_prevIgnoreSize;
        setScale9Enabled(slider->_scale9Enabled);
        loadBarTexture(slider->_textureFile.c_str(), slider->_barTexType);
        loadProgressBarTexture(slider->_progressBarTextureFile.c_str(), slider->_progressBarTexType);
        loadSlidBallTextureNormal(slider->_slidBallNormalTextureFile.c_str(), slider->_ballNTexType);
        loadSlidBallTexturePressed(slider->_slidBallPressedTextureFile.c_str(), slider->_ballPTexType);
        loadSlidBallTextureDisabled(slider->_slidBallDisabledTextureFile.c_str(), slider->_ballDTexType);
        setPercent(slider->getPercent());
    }
}
示例#5
0
文件: UI.cpp 项目: baokuanze/UIdemo
//滑块
void UI::initSliderView(){
    auto visibleSiez=cocos2d::Director::getInstance()->getVisibleSize();
    auto sl=Slider::create();
    //轨道
    sl->loadBarTexture("xuetiao1.png");
    //覆盖轨道
    sl->loadProgressBarTexture("xuetiao2.png");
    sl->loadSlidBallTextureNormal("switch-thumb.png");
    sl->loadSlidBallTexturePressed("switch-thumb.png");
    sl->loadSlidBallTextureDisabled("switch-thumb.png");
    //添加事件
    sl->addEventListener(CC_CALLBACK_2(UI::SliserCall, this));
    sl->setPercent(30);
    sl->setPosition(visibleSiez/2);
    addChild(sl);
}
示例#6
0
void UISlider::loadSlidBallTextures(const char* normal,const char* pressed,const char* disabled,TextureResType texType)
{
    loadSlidBallTextureNormal(normal, texType);
    loadSlidBallTexturePressed(pressed,texType);
    loadSlidBallTextureDisabled(disabled,texType);
}