void SpawnMonitor::zoneChanged( const QString& newZoneName ) { if ( m_zoneName != newZoneName ) { saveSpawnPoints(); clear(); m_zoneName = newZoneName; loadSpawnPoints(); } }
void SpawnMonitor::zoneEnd( const QString& newZoneName ) { QString lower = newZoneName.lower(); if ( m_zoneName != lower ) { saveSpawnPoints(); m_zoneName = lower; clear(); loadSpawnPoints(); } }
NPCConfig::NPCConfig ( void ) { loadSpawnPoints () ; }