示例#1
0
文件: UI.cpp 项目: baokuanze/UIdemo
Layout* UI::createLayout(int i){
    auto lo=Layout::create();
    lo->setBackGroundImage("HelloWorld.png");
    lo->setBackGroundImageScale9Enabled(true);
    lo->setContentSize(Size(480,320)*1.5);
    for (int i=0; i<5; i++) {
        for (int j=0; j<7; j++) {
            auto ub=Button::create();
            ub->loadTextureNormal("editBG.png");
            ub->loadTexturePressed("editBG.png");
            ub->loadTextureDisabled("editBg.png");
            ub->setScale9Enabled(true);
            ub->setContentSize(Size(100,50));
            ub->setPressedActionEnabled(true);
            ub->setZoomScale(0.5f);
            ub->setTitleFontName("fonts/Marker Felt.ttf");
            ub->setTitleFontSize(30);
            ub->setTitleColor(Color3B::GREEN);
            ub->setTitleText(StringUtils::format("%d--%d",i,j));
            ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
            ub->setTag(i);
            ub->setPosition(Vec2(70+120*i, 35+j*60));
            lo->addChild(ub);
        }
    }
    return lo;
}
示例#2
0
bool NFCUISelectServer::initLayout()
{	
	if(!NFCUIDialog::initLayout())
		return false;

	m_pServerList = ui::ListView::create();
	m_pServerList->setSizeType(ui::SizeType::PERCENT);
	m_pServerList->setSizePercent(Vec2(0.1f, 0.25f));
	m_pServerList->setPositionType(ui::PositionType::PERCENT);
	m_pServerList->setPositionPercent(Vec2(0.5f, 0.5f));
	m_pServerList->setBackGroundColorType(ui::LayoutBackGroundColorType::SOLID);
	m_pServerList->setBackGroundColor(Color3B(150, 200, 255));
	m_pServerList->setAnchorPoint(Vec2(0.5, 0.5));
	m_pContent->addChild(m_pServerList);

	auto button = ui::Button::create();
	button->loadTextureNormal("Default/Button_Normal.png",ui::TextureResType::LOCAL);
	button->setScale9Enabled(true);
	button->setSizePercent(Vec2(1.0f, 0.2f));
	button->setSizeType(ui::SizeType::PERCENT);

	m_pServerList->setItemModel(button);
	
	g_pLoginLogic->AddEventCallBack(E_LoginEvent_WorldList, this, &NFCUISelectServer::OnWorldListEvent);
	g_pLoginLogic->AddEventCallBack(E_LoginEvent_ServerList, this, &NFCUISelectServer::OnServerListEvent);
	return true;
}
示例#3
0
void Button::loadTextures(const std::string& normal,
                          const std::string& selected,
                          const std::string& disabled,
                          TextureResType texType)
{
    loadTextureNormal(normal,texType);
    loadTexturePressed(selected,texType);
    loadTextureDisabled(disabled,texType);
}
示例#4
0
void UIButton::setScale9Enabled(bool able)
{
    if (m_bScale9Enabled == able)
    {
        return;
    }
    m_eBrightStyle = BRIGHT_NONE;
    m_bScale9Enabled = able;

    
    m_pRenderer->removeChild(m_pButtonNormalRenderer, true);
    m_pRenderer->removeChild(m_pButtonClickedRenderer, true);
    m_pRenderer->removeChild(m_pButtonDisableRenderer, true);
    
    m_pButtonNormalRenderer = NULL;
    m_pButtonClickedRenderer = NULL;
    m_pButtonDisableRenderer = NULL;
    if (m_bScale9Enabled)
    {
        m_pButtonNormalRenderer = CCScale9Sprite::create();
        m_pButtonClickedRenderer = CCScale9Sprite::create();
        m_pButtonDisableRenderer = CCScale9Sprite::create();
    }
    else
    {
        m_pButtonNormalRenderer = CCSprite::create();
        m_pButtonClickedRenderer = CCSprite::create();
        m_pButtonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(m_strNormalFileName.c_str(), m_eNormalTexType);
    loadTexturePressed(m_strClickedFileName.c_str(), m_ePressedTexType);
    loadTextureDisabled(m_strDisabledFileName.c_str(), m_eDisabledTexType);
    m_pRenderer->addChild(m_pButtonNormalRenderer,NORMALRENDERERZ);
    m_pRenderer->addChild(m_pButtonClickedRenderer,PRESSEDRENDERERZ);
    m_pRenderer->addChild(m_pButtonDisableRenderer,DISABLEDRENDERERZ);
    if (m_bScale9Enabled)
    {
        bool ignoreBefore = m_bIgnoreSize;
        ignoreContentAdaptWithSize(false);
        m_bPrevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(m_bPrevIgnoreSize);
    }
    setCapInsetsNormalRenderer(m_capInsetsNormal);
    setCapInsetsPressedRenderer(m_capInsetsPressed);
    setCapInsetsDisabledRenderer(m_capInsetsDisabled);
    setBright(m_bBright);
}
示例#5
0
void UIButton::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BRIGHT_NONE;
    _scale9Enabled = able;

    
    _renderer->removeChild(_buttonNormalRenderer, true);
    _renderer->removeChild(_buttonClickedRenderer, true);
    _renderer->removeChild(_buttonDisableRenderer, true);
    
    _buttonNormalRenderer = NULL;
    _buttonClickedRenderer = NULL;
    _buttonDisableRenderer = NULL;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = Scale9Sprite::create();
        _buttonClickedRenderer = Scale9Sprite::create();
        _buttonDisableRenderer = Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = CCSprite::create();
        _buttonClickedRenderer = CCSprite::create();
        _buttonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(_normalFileName.c_str(), _normalTexType);
    loadTexturePressed(_clickedFileName.c_str(), _pressedTexType);
    loadTextureDisabled(_disabledFileName.c_str(), _disabledTexType);
    _renderer->addChild(_buttonNormalRenderer,NORMALRENDERERZ);
    _renderer->addChild(_buttonClickedRenderer,PRESSEDRENDERERZ);
    _renderer->addChild(_buttonDisableRenderer,DISABLEDRENDERERZ);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
示例#6
0
BattleButton* BattleButton::CreateButton(InStageUnit* allyunit, InStageUnit* enemyunit)
{
	auto button = BattleButton::create();
	button->loadTextureNormal("Interface/BattleButton.png");
	button->addTouchEventListener(CC_CALLBACK_2(BattleButton::ButtonEvent, button));
	button->allyUnit = allyunit;
	button->enemyUnit = enemyunit;
	button->_hero = NULL;
	auto particle = ParticleSystemQuad::create("particle_BattleButton.plist");
	particle->setScale(0.5f);
	particle->setPosition(Vec2(30, 20));
	button->addChild(particle,-10);
	return button;
}
示例#7
0
void Button::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BrightStyle::NONE;
    _scale9Enabled = able;
    removeProtectedChild(_buttonNormalRenderer);
    removeProtectedChild(_buttonClickedRenderer);
    removeProtectedChild(_buttonDisableRenderer);
    _buttonNormalRenderer = nullptr;
    _buttonClickedRenderer = nullptr;
    _buttonDisableRenderer = nullptr;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = extension::Scale9Sprite::create();
        _buttonClickedRenderer = extension::Scale9Sprite::create();
        _buttonDisableRenderer = extension::Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = Sprite::create();
        _buttonClickedRenderer = Sprite::create();
        _buttonDisableRenderer = Sprite::create();
    }

    loadTextureNormal(_normalFileName, _normalTexType);
    loadTexturePressed(_clickedFileName, _pressedTexType);
    loadTextureDisabled(_disabledFileName, _disabledTexType);
    addProtectedChild(_buttonNormalRenderer, NORMAL_RENDERER_Z, -1);
    addProtectedChild(_buttonClickedRenderer, PRESSED_RENDERER_Z, -1);
    addProtectedChild(_buttonDisableRenderer, DISABLED_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
示例#8
0
OneBtDlg::OneBtDlg()
{
	auto bg = util::graphic::getSprite(Constants::ASS_BG_DLG_TEXT);
	bg->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
	auto bt = ui::Button::create();
	bt->loadTextureNormal(util::graphic::getAssetName(Constants::ASS_BG_DLG_BT),ui::Widget::TextureResType::PLIST);
	bt->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
	bt->setZoomScale(0);
	Size size = bt->getContentSize();
	bg->setPosition(Vec2(0, size.height));	
	size.height += bg->getContentSize().height;
	bt->setPosition(Vec2(0, 0));
	this->setContentSize(size);
	addChild(bg, 1);
	addChild(bt, 1);
	util::graphic::addSwallowTouch(this);
	util::graphic::addClosedWhenClickOutside(this);
	util::graphic::addClickBtCallback(bt, CC_CALLBACK_0(OneBtDlg::onBtClick, this));
}
示例#9
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {   
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        loadTextureNormal(button->_normalFileName.c_str(), button->_normalTexType);
        loadTexturePressed(button->_clickedFileName.c_str(), button->_pressedTexType);
        loadTextureDisabled(button->_disabledFileName.c_str(), button->_disabledTexType);
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        setTitleText(button->getTitleText());
        setTitleFontName(button->getTitleFontName());
        setTitleFontSize(button->getTitleFontSize());
        setTitleColor(button->getTitleColor());
        setPressedActionEnabled(button->_pressedActionEnabled);
    }
}
示例#10
0
文件: UI.cpp 项目: baokuanze/UIdemo
//按钮
void UI:: initButton(){
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto ub=Button::create();
    ub->loadTextureNormal("0.png");
    ub->loadTexturePressed("2.png");
    ub->loadTextureDisabled("2.png");
    ub->setScale9Enabled(true);
    ub->setContentSize(cocos2d::Size(128,128));
    ub->setPressedActionEnabled(true);
    ub->setZoomScale(2);
    ub->setTitleFontName("fonts/Marker Felt.ttf");
    ub->setTitleFontSize(30);
    ub->setTitleColor(cocos2d::Color3B::YELLOW);
    ub->setTitleText("HHLLO Button");
   // ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
    //添加触摸事件
    ub->addTouchEventListener (this,toucheventselector(UI::buttonClick));
    ub->setPosition(visibleSize/2);
    addChild(ub);
    
}
示例#11
0
文件: UI.cpp 项目: baokuanze/UIdemo
void UI::initListView(){
    auto lv=ListView::create();
    lv->setContentSize(cocos2d::Size(640,480));
    lv->setItemsMargin(20);//设置间隔
    lv->setDirection(cocos2d::ui::ScrollView::Direction::VERTICAL);
        for (int i=0; i<50; i++) {
        auto ub=Button::create();
        ub->loadTextureNormal("0.png");
        ub->loadTexturePressed("1.png");
        ub->loadTextureDisabled("0.png");
        ub->setScale9Enabled(true);
        ub->setContentSize(Size(600,400));
        ub->setPressedActionEnabled(true);
        ub->setZoomScale(0.5f);
        ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
        ub->setTag(i);
        lv->pushBackCustomItem(ub);
    }
   
    lv->addEventListener(CC_CALLBACK_2(UI::ListViewCall, this));
    addChild(lv);

}
示例#12
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        auto normalSprite = button->_buttonNormalRenderer->getSprite();
        if (nullptr != normalSprite)
        {
            loadTextureNormal(normalSprite->getSpriteFrame());
        }
        auto clickedSprite = button->_buttonClickedRenderer->getSprite();
        if (nullptr != clickedSprite)
        {
            loadTexturePressed(clickedSprite->getSpriteFrame());
        }
        auto disabledSprite = button->_buttonDisableRenderer->getSprite();
        if (nullptr != disabledSprite)
        {
            loadTextureDisabled(disabledSprite->getSpriteFrame());
        }
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
示例#13
0
void GameScene36::initKey()
{
    //键,12个键的位置
    Point pos[12] = {Point(252, 421), Point(375, 421), Point(503, 421),
                    Point(255, 335), Point(375, 335), Point(500, 335),
                    Point(262, 253), Point(375, 253), Point(495, 253),
                    Point(271, 162), Point(375, 162), Point(490, 162)};
    //键,随机12个键的位置
    int randPos[12]={0,1,2,3,4,5,6,7,8,9,10,11};
    std::uniform_int_distribution<unsigned> u(0,11);
    std::default_random_engine e;
    e.seed((unsigned)time(NULL));
    for (int i = 0; i < 12; i++)
    {
        int random_number = u(e);
        swap(randPos[i], randPos[random_number]);
    }
    
    //加入键
    auto key0 = Button::create();
    key0->setPosition(pos[randPos[0]]);
	key0->loadTextureNormal("normal0.png", UI_TEX_TYPE_PLIST);
    key0->loadTexturePressed("pressed0.png", UI_TEX_TYPE_PLIST);
	key0->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack0));
    this->addChild(key0);
    auto key1 = Button::create();
    key1->setPosition(pos[randPos[1]]);
	key1->loadTextureNormal("normal1.png", UI_TEX_TYPE_PLIST);
    key1->loadTexturePressed("pressed1.png", UI_TEX_TYPE_PLIST);
	key1->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack1));
    this->addChild(key1);
    auto key2 = Button::create();
    key2->setPosition(pos[randPos[2]]);
	key2->loadTextureNormal("normal2.png", UI_TEX_TYPE_PLIST);
    key2->loadTexturePressed("pressed2.png", UI_TEX_TYPE_PLIST);
	key2->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack2));
    this->addChild(key2);
    auto key3 = Button::create();
    key3->setPosition(pos[randPos[3]]);
	key3->loadTextureNormal("normal3.png", UI_TEX_TYPE_PLIST);
    key3->loadTexturePressed("pressed3.png", UI_TEX_TYPE_PLIST);
	key3->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack3));
    this->addChild(key3);
    auto key4 = Button::create();
    key4->setPosition(pos[randPos[4]]);
	key4->loadTextureNormal("normal4.png", UI_TEX_TYPE_PLIST);
    key4->loadTexturePressed("pressed4.png", UI_TEX_TYPE_PLIST);
	key4->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack4));
    this->addChild(key4);
    auto key5 = Button::create();
    key5->setPosition(pos[randPos[5]]);
	key5->loadTextureNormal("normal5.png", UI_TEX_TYPE_PLIST);
    key5->loadTexturePressed("pressed5.png", UI_TEX_TYPE_PLIST);
	key5->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack5));
    this->addChild(key5);
    auto key6 = Button::create();
    key6->setPosition(pos[randPos[6]]);
	key6->loadTextureNormal("normal6.png", UI_TEX_TYPE_PLIST);
    key6->loadTexturePressed("pressed6.png", UI_TEX_TYPE_PLIST);
	key6->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack6));
    this->addChild(key6);
    auto key7 = Button::create();
    key7->setPosition(pos[randPos[7]]);
	key7->loadTextureNormal("normal7.png", UI_TEX_TYPE_PLIST);
    key7->loadTexturePressed("pressed7.png", UI_TEX_TYPE_PLIST);
	key7->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack7));
    this->addChild(key7);
    auto key8 = Button::create();
    key8->setPosition(pos[randPos[8]]);
	key8->loadTextureNormal("normal8.png", UI_TEX_TYPE_PLIST);
    key8->loadTexturePressed("pressed8.png", UI_TEX_TYPE_PLIST);
	key8->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack8));
    this->addChild(key8);
    auto key9 = Button::create();
    key9->setPosition(pos[randPos[9]]);
	key9->loadTextureNormal("normal9.png", UI_TEX_TYPE_PLIST);
    key9->loadTexturePressed("pressed9.png", UI_TEX_TYPE_PLIST);
	key9->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack9));
    this->addChild(key9);
    auto key10 = Button::create();
    key10->setPosition(pos[randPos[10]]);
	key10->loadTextureNormal("normalok.png", UI_TEX_TYPE_PLIST);
    key10->loadTexturePressed("pressedok.png", UI_TEX_TYPE_PLIST);
	key10->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack10));
    this->addChild(key10);
    auto key11 = Button::create();
    key11->setPosition(pos[randPos[11]]);
	key11->loadTextureNormal("normalpoint.png", UI_TEX_TYPE_PLIST);
    key11->loadTexturePressed("pressedpoint.png", UI_TEX_TYPE_PLIST);
	key11->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack11));
    this->addChild(key11);
}
示例#14
0
bool EquipLayer::init()
{
    if (!PopBase::init()){
        return false;
    }
    //选择背包的ID
    currSelectBackpackID=-1;
    //选择穿戴ID
    currSelectWearpackID=-1;
    //当前选择英雄ID
    currSelectHeroID=1;
    
    equiplocalBll=EquipmentLocalBLL::create();
    equiplocalBll->retain();
    
    m_RootNode = static_cast<Layout*>(CSLoader::createNode("EquipLayer.csb"));
    this->addChild(m_RootNode);
    
    if (kIsPayTest) {
        APTools::PrintUIWidgetChildrenInfo(m_RootNode);
    }
    
    auto Button_Close=dynamic_cast<ui::Button*>(Helper::seekWidgetByName(m_RootNode, "Button_Close"));
    if (Button_Close) {
        Button_Close->addTouchEventListener(CC_CALLBACK_2(EquipLayer::Button_Exit_BtnOnTouch, this));
    }
    auto Button_xiezai=dynamic_cast<ui::Button*>(Helper::seekWidgetByName(m_RootNode, "Button_xiezai"));
    if (Button_xiezai) {
        Button_xiezai->addTouchEventListener(CC_CALLBACK_2(EquipLayer::Button_xiezai_BtnOnTouch, this));
    }
    auto Button_chushou=dynamic_cast<ui::Button*>(Helper::seekWidgetByName(m_RootNode, "Button_chushou"));
    if (Button_chushou) {
        Button_chushou->addTouchEventListener(CC_CALLBACK_2(EquipLayer::Button_chushou_BtnOnTouch, this));
    }
    auto Button_shiyong=dynamic_cast<ui::Button*>(Helper::seekWidgetByName(m_RootNode, "Button_shiyong"));
    if (Button_shiyong) {
        Button_shiyong->addTouchEventListener(CC_CALLBACK_2(EquipLayer::Button_shiyong_BtnOnTouch, this));
    }
    
    sv_backpack=dynamic_cast<ui::ScrollView*>(Helper::seekWidgetByName(m_RootNode, "ScrollView_wupinlan"));
    m_EquipPanel=dynamic_cast<Layout*>(Helper::seekWidgetByName(m_RootNode, "Panel_zhuangbeilan"));
    m_WearPanel=dynamic_cast<Layout*>(Helper::seekWidgetByName(m_RootNode, "Panel_zhuangbei"));
    m_BackPanel=dynamic_cast<Layout*>(Helper::seekWidgetByName(m_RootNode, "Panel_wupin"));
    //选择英雄
    sv_Menu = dynamic_cast<ui::ScrollView*>(Helper::seekWidgetByName(m_RootNode, "ScrollView_menu"));
    auto sv_MenuSize=sv_Menu->getInnerContainerSize();
    
    auto pb=PlayerBLL::create();
    
    int iRow=0;
    HeroModelBLL *hmb=HeroModelBLL::create(kModelWritablePath);
    for (int i=0; i<HeroModel_MaxData; i++) {
        if (pb->getIsBuyHero(i)) {
            HeroModel *hm=&(hmb->modelData[i]);
            auto btn=Button::create();
            btn->setTag(i+1);
            btn->loadTextureNormal("imgs/tb_qiehuan_2.png");
            btn->loadTextureDisabled("imgs/tb_qiehuan_1.png");
            btn->addTouchEventListener(CC_CALLBACK_2(EquipLayer::heroButton_OnTouch, this));
            btn->setPosition(Vec2(sv_MenuSize.width/2, sv_MenuSize.height-((iRow * 100)+60)));
            btn->setTitleText(hm->HeroName);
            sv_Menu->addChild(btn);
            
            m_HeroItemButtons.pushBack(btn);
            iRow++;
        }
    }
    m_HeroItemButtons.at(0)->setTouchEnabled(false);
    m_HeroItemButtons.at(0)->setBright(false);
    
    m_Panel=dynamic_cast<Layout*>(Helper::seekWidgetByName(m_RootNode, "Panel_juese"));
    //角色基本属性
    t_lv=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "t_LV"));
    t_currExp=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "t_currExp"));
    t_power=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "t_strength"));
    t_currHP=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "t_currHP"));
    t_attack=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_Attack"));
    t_def=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_Def"));
    t_critical=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_critical"));
    //金币数量
    t_gold=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "Text_jinbishu"));
    //增加的属性
    t_addcurrHP=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "t_currHP_add"));
    t_addattack=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_Attack_add"));
    t_adddef=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_Def_add"));
    t_addcritical=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "T_critical_add"));
    //佩戴物品说明
    t_wearpackDes=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "Text_zhuangbeixinxi"));
    t_backpackDes=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "Text_shuxing"));
    //佩戴物品名
    t_wearitemname=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "Text_wupinmingcheng_1"));
    //包裹物品名
    t_backitemname=dynamic_cast<ui::Text*>(Helper::seekWidgetByName(m_RootNode, "Text_wupinmingcheng_2"));
    //选中物品边框
    s_wearborder = Sprite::create("imgs/k_xuanzhong.png");
    m_RootNode->addChild(s_wearborder);
    
    //英雄
    HeroBase *hero=GameObjectFactory::getHero(currSelectHeroID-1);
    //刷新数据
    updateInfo(hero->getHeroModel());
    
    showWearpack();
    showBackpack();
    
    setWearpackDataView(false);
    setBackpackDataView(false);
    
    return true;
}
示例#15
0
void Button::loadTextures(const char* normal,const char* selected,const char* disabled,TextureResType texType)
{
    loadTextureNormal(normal,texType);
    loadTexturePressed(selected,texType);
    loadTextureDisabled(disabled,texType);
}
示例#16
0
bool OptionScene::init()
{
	if (!Scene::init())
		return false;
	Size visibleSize = Director::getInstance()->getVisibleSize();
	//--·µ»Ø°´Å¥--//
	auto exitScene = [](Ref* pSender) {
		Director::getInstance()->replaceScene(TransitionFlipX::create(0.5f, MainScene::create(), TransitionScene::Orientation::LEFT_OVER));
	};
	auto backItem = MenuItemImage::create("UI/BackNormal.png", "UI/BackSelected.png", exitScene);
	backItem->setPosition(Vec2(backItem->getContentSize().width / 2 + 10, visibleSize.height - backItem->getContentSize().height / 2 - 10));
	auto backMenu = Menu::create(backItem, NULL);
	backMenu->setPosition(Vec2::ZERO);
	this->addChild(backMenu);
	//--¸ù²Ëµ¥--//
	auto rootLayout = createLayout(Lang::get("optionTitle"), this->getContentSize());
	this->addChild(rootLayout);

	auto list = ListView::create();
	list->setDirection(ScrollView::Direction::VERTICAL);
	list->setGravity(ListView::Gravity::CENTER_HORIZONTAL);
	list->setBounceEnabled(true);
	list->setItemsMargin(10);
	list->setContentSize(Size(700, 480));
	list->setAnchorPoint(Vec2(0.5f, 0.5f));
	list->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2 - 20));
	rootLayout->addChild(list);
	//--ÓïÑÔ°´Å¥--//
	auto langButton = createButton(Lang::get("selectLang"), Size(600, 60), [=](Ref* pSender) {
		auto button = (Button*)pSender;
		auto langLayout = createLayout(Lang::get("selectLang"), Size(600, 600));
		auto langList = ListView::create();
		langList->setDirection(ScrollView::Direction::VERTICAL);
		langList->setItemsMargin(10);
		langList->setGravity(ListView::Gravity::CENTER_HORIZONTAL);
		langList->setBounceEnabled(true);
		langList->setContentSize(Size(600, 480));
		langList->setAnchorPoint(Vec2(0.5f, 0.5f));
		langList->setPosition(Vec2(langLayout->getContentSize().width / 2, langLayout->getContentSize().height / 2 - 20));
		langLayout->addChild(langList);
		auto langs = Lang::getAllLangs();

		auto autoLangButton = createButton(Lang::get("autoLang"), Size(500, 60), [this](Ref* pSender) {
			auto button = static_cast<Button*> (pSender);
			highlightingButton->loadTextureNormal("UI/ButtonNormal.png");
			highlightingButton->setContentSize(Size(500, 60));
			highlightingButton = button;
			button->loadTextureNormal("UI/ButtonActive.png");
			button->setContentSize(Size(500, 60));
			Lang::setAutoLang(true);
			Lang::loadAutoLang();
		});
		if (Lang::isAutoLang()) {
			autoLangButton->loadTextureNormal("UI/ButtonActive.png");
			autoLangButton->setContentSize(Size(500, 60));
			highlightingButton = autoLangButton;
		}
		langList->addChild(autoLangButton);
		for (auto i : langs) {
			auto langButton = createButton(i.first, Size(500, 60), [i, this](Ref* pSender) {
				auto button = static_cast<Button*> (pSender);
				highlightingButton->loadTextureNormal("UI/ButtonNormal.png");
				highlightingButton->setContentSize(Size(500, 60));
				highlightingButton = button;
				button->loadTextureNormal("UI/ButtonActive.png");
				button->setContentSize(Size(500, 60));
				Lang::setAutoLang(false);
				Lang::loadLang(i.second);
			});
			if (!Lang::isAutoLang() && i.second == Lang::getCurrentLang()) {
				langButton->loadTextureNormal("UI/ButtonActive.png");
				langButton->setContentSize(Size(500, 60));
				highlightingButton = langButton;
			}
			langList->addChild(langButton);
		}
		goInto(rootLayout, button, langLayout);
		backItem->setCallback([=](Ref* pSender) {
			goOut(rootLayout, button, langLayout);
			backItem->setCallback(exitScene);
		});

	});
	list->addChild(langButton);
	return true;
}
示例#17
0
Alert* Alert::create()
{
    //usual cocos create, note that I'm skipping handling errors. should fix that
    Alert* alert = new (std::nothrow) Alert();
    if (alert && alert->init())
    {
        alert->autorelease();
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Size node_size = visibleSize*0.80f;
    alert->setContentSize(node_size);
    alert->setLayoutType(ui::Layout::Type::RELATIVE);

    //alert->setBackGroundColor(Color3B::BLACK);
    //alert->setBackGroundColorOpacity(255/1.5);
    //alert->setBackGroundColorType(ui::LayoutBackGroundColorType::SOLID);

    alert->setBackGroundImage("main_UI_export_10_x4.png", TextureResType::PLIST);
    alert->setBackGroundImageScale9Enabled(true);
    alert->setBackGroundImageColor(Color3B(114, 160, 72));
    //alert->setBackGroundImageOpacity(200.0f);
    //layout->setClippingEnabled(true);

    auto create_txt = [&](std::string msg, ui::RelativeLayoutParameter* param) {
        auto txt = ui::Text::create(msg, DEFAULT_FONT, sx(25.0f));
        Label* lbl = (Label*)txt->getVirtualRenderer();
        lbl->getFontAtlas()->setAliasTexParameters();
        txt->setTextColor(Color4B::BLACK);
        //txt->enableOutline(Color4B::BLACK, 2);

        txt->ignoreContentAdaptWithSize(false); //word wrap or something

        alert->addChild(txt);

        txt->setLayoutParameter(param);
        return txt;
    };

    auto header_param = ui::RelativeLayoutParameter::create();
    header_param->setRelativeName("header_param");
    header_param->setAlign(ui::RelativeAlign::PARENT_TOP_CENTER_HORIZONTAL);
    header_param->setMargin(ui::Margin(sx(10), sy(30), sx(10), sy(10)));

    alert->header_txt = create_txt("Title Here", header_param);

    auto sub_header_param = ui::RelativeLayoutParameter::create();
    sub_header_param->setRelativeName("sub_header_param");
    sub_header_param->setAlign(ui::RelativeAlign::LOCATION_BELOW_CENTER);
    sub_header_param->setMargin(ui::Margin(sx(10), sy(10), sx(10), sy(10)));

    alert->sub_header_txt = create_txt("Sub header", sub_header_param);
    sub_header_param->setRelativeToWidgetName("header_param");

    auto body_param = ui::RelativeLayoutParameter::create();
    body_param->setAlign(ui::RelativeAlign::PARENT_LEFT_CENTER_VERTICAL);
    body_param->setMargin(ui::Margin(sx(30), sy(10), sx(10), sy(10)));
    alert->body_txt = create_txt("Body content", body_param);

    Size body_size = alert->body_txt->getAutoRenderSize();
    alert->body_txt->setTextAreaSize(Size(
        body_size.width,
        body_size.height
    ));


    auto close_btn = ui::Button::create();
    close_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    close_btn->setTitleText("X");
    close_btn->setTitleColor(Color3B::RED);
    close_btn->setTitleFontSize(sx(40.0f));
    close_btn->getTitleRenderer()->enableOutline(Color4B::GRAY, 10);
    close_btn->setScaleX(sx(1.0f));
    close_btn->setScaleY(sy(1.0f));
    alert->close_btn = close_btn;

    ui::RelativeLayoutParameter* close_param = ui::RelativeLayoutParameter::create();
    close_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_RIGHT);
    close_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    alert->close_btn->setLayoutParameter(close_param);
    alert->addChild(alert->close_btn);

    auto done_btn = ui::Button::create();
    done_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    done_btn->setScale9Enabled(true);
    done_btn->loadTextureNormal("main_UI_export_10_scale9_x4.png", ui::TextureResType::PLIST);
    done_btn->setTitleText("Done");
    done_btn->setTitleFontSize(40.0f);
    done_btn->setTitleFontName(DEFAULT_FONT);
    auto lbl_size = done_btn->getTitleRenderer()->getContentSize();
    done_btn->setContentSize(
            Size(
                lbl_size.width * 1.5f,
                lbl_size.height * 1.5f
                )
            );

    done_btn->ignoreContentAdaptWithSize(false); //word wrap or something

    done_btn->setTitleColor(Color3B::BLACK);
    done_btn->setScaleX(sx(1.0f));
    done_btn->setScaleY(sy(1.0f));
    alert->done_btn = done_btn;


    ui::RelativeLayoutParameter* done_param = ui::RelativeLayoutParameter::create();
    done_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_BOTTOM_CENTER_HORIZONTAL);
    done_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    done_param->setRelativeName("done_btn");
    alert->done_btn->setLayoutParameter(done_param);
    alert->addChild(alert->done_btn);

    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);

    listener->onTouchBegan = CC_CALLBACK_2(Alert::onTouchBegan, alert);
    listener->onTouchEnded = CC_CALLBACK_2(Alert::onTouchEnded, alert);

    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, alert);

    return alert;
};
示例#18
0
文件: GameLayer.cpp 项目: baokuanze/-
//添加一些显示标签
void GameLayer:: addSprite(){
    
    //显第几关的label
    auto temp = __String::createWithFormat("Level: %d",level);
    levelLabel = Label::createWithSystemFont(temp->getCString(), "fonts/Marker Felt.ttf", 32);
    levelLabel->setPosition(Point(80, visibleSize.height-40));
    levelLabel->setColor(Color3B(255, 255, 255));
    this->addChild(levelLabel,1);
    
    
    //显分数的label
    xmller.XmlParse(str);
    std::string level02= xmller.getLevel02();
    int  number=atoi(level02.c_str());
    log("xml score=%d",number);
    auto sc = __String::createWithFormat("Money: %d",number);
    scoreLabel = Label::createWithSystemFont(sc->getCString(), "fonts/Marker Felt.ttf", 32);
    scoreLabel->setPosition(Point(110, visibleSize.height-80));
    scoreLabel->setColor(Color3B(255, 255, 0));
    this->addChild(scoreLabel,1);
    
    
    //显示子弹数量
    std::string level03 = xmller.getLevel03();
    int bb = atoi(level03.c_str());
    auto cc = __String::createWithFormat("Bullet: %d",bb);
    bulletLabel = Label::createWithSystemFont(cc->getCString(), "fonts/Marker Felt.ttf", 32);
    bulletLabel->setPosition(Point(110, visibleSize.height-120));
    bulletLabel->setColor(Color3B(0, 255, 0));
    this->addChild(bulletLabel,1);
    
    //暂停的按钮
    
    auto ub=Button::create();
    ub->loadTextureNormal("newPause_Normal.png");
    ub->loadTexturePressed("newPause_Select.png");
    ub->setScale(0.4);
    ub->setScale9Enabled(true);
    ub->setContentSize(Size(128,128));
    ub->setPressedActionEnabled(false);
    ub->setZoomScale(2.0f);//大于1有效小于1无效
    ub->addClickEventListener([this](Ref*){
        
        
        auto l = PauseLayer::createLayer();
        
        l->setDelegate(this);   //设置代理----------------------
        this->addChild(l);
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        listener->onTouchBegan=([](Touch*, Event*){
            return true;
        });
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, l);
        
        Director::getInstance()->pause();
        
        
    });
    ub->setPosition(Vec2(visibleSize.width-50,50));
    this->addChild(ub);
}