示例#1
0
文件: dlink.c 项目: rsenn/tichu
/* -------------------------------------------------------------------------- *
 * Destroy heap                                                               *
 * -------------------------------------------------------------------------- */
void dlink_shutdown(void)
{
  log(dlink_log, L_status, "Shutting down [dlink] module...");
  
  mem_static_destroy(&dlink_heap);
  
  log_source_unregister(dlink_log);
}
示例#2
0
/* -------------------------------------------------------------------------- *
 * -------------------------------------------------------------------------- */
void servauth_collect(void)
{
  connect_collect();
  dlink_collect();
  log_collect();
  timer_collect();

  log_source_unregister(servauth_log);

  exit(0);
}
示例#3
0
/* -------------------------------------------------------------------------- *
 * Shut down the chanmode module                                              *
 * -------------------------------------------------------------------------- */
void chanmode_shutdown(void)
{
  log(chanmode_log, L_status, "Shutting down [chanmode] module...");

  ircd_support_unset("MODES");
  ircd_support_unset("MAXBANS");

  mem_static_destroy(&chanmode_item_heap);
  mem_static_destroy(&chanmode_heap);

  log_source_unregister(chanmode_log);
}
示例#4
0
文件: class.c 项目: rsenn/tichu
/* -------------------------------------------------------------------------- *
 * Destroy class heap and cancel timer.                                       *
 * -------------------------------------------------------------------------- */
void class_shutdown(void)
{
  struct class *clptr;
  struct class *next;
  
  log(class_log, L_status, "Shutting down [class] module...");
  
  dlink_foreach_safe(&class_list, clptr, next)
    class_delete(clptr);

  mem_static_destroy(&class_heap);
  
  log_source_unregister(class_log);
}
示例#5
0
文件: player.c 项目: rsenn/tichu
/* -------------------------------------------------------------------------- *
 * Destroy game heaps and cancel timer.                                       *
 * -------------------------------------------------------------------------- */
void player_shutdown(void)
{
  struct player *player;
  struct node *next;
  
  log(player_log, L_status, "Shutting down [player] module...");

  dlink_foreach_safe(&player_list, player, next)
    player_delete(player);

  mem_static_destroy(&player_heap);
  
  log_source_unregister(player_log);
}
示例#6
0
文件: io.c 项目: darcyg/chaosircd
/* ------------------------------------------------------------------------ *
 * Shutdown I/O code.                                                       *
 * ------------------------------------------------------------------------ */
void io_shutdown(void)
{
  size_t i;

  /* Close all fds */
  for(i = 0; i < IO_MAX_FDS; i++) if(io_list[i].type)
  {
    queue_destroy(&io_list[i].sendq);
    queue_destroy(&io_list[i].recvq);
    io_destroy(i);
  }

  log_source_unregister(io_log);
}
示例#7
0
文件: ttftest.c 项目: rsenn/tichu
int main(int argc, char **argv)
{
#ifdef HAVE_FT2
  const char *text = "Test text!";
  const char *font = "arial.ttf";
  const char *file = "ttftest.gif";
  const char *bg = "heading-yellow.gif";
  const char *color = "#000000";
  
  log_init(STDOUT_FILENO, LOG_ALL, L_warning);
  io_init_except(STDOUT_FILENO, STDOUT_FILENO, STDOUT_FILENO);
  mem_init();
  dlink_init();
  gif_init();
  image_init();
  ttf_init();
  
  ttftest_log = log_source_register("ttftest");
  
  log_level(LOG_ALL, L_verbose);
  
  if(argc > 1)
    text = argv[1];
  if(argc > 2)
    font = argv[2];
  if(argc > 3)
    file = argv[3];
  if(argc > 4)
    bg = argv[4];
  if(argc > 5)
    color = argv[5];

  ttftest_write(text, font, file, bg, color);

  log_level(LOG_ALL, L_warning);
  
  log_source_unregister(ttftest_log);
  
  ttf_shutdown();
  image_shutdown();
  gif_shutdown();
  dlink_shutdown();
  mem_shutdown();
  log_shutdown();
  io_shutdown();
#endif  
  return 0;
}
示例#8
0
/* -------------------------------------------------------------------------- *
 * Clean things up.                                                           *
 * -------------------------------------------------------------------------- */
void servauth_shutdown(void)
{
  log(servauth_log, L_status, "Shutting down servauth...");

  syscall_exit(0);

  connect_shutdown();
  io_shutdown();
  queue_shutdown();
  dlink_shutdown();
  mem_shutdown();
  log_shutdown();
  timer_shutdown();

  log_source_unregister(servauth_log);
}