GLGaze::GLGaze(Store* st) { // Make our GL Gaze widget self-contained. setWindowTitle("GorgonEye - Gaze Control"); setWindowFlags(Qt::FramelessWindowHint); setFrameShape(QFrame::NoFrame); // Create new viewport with OpenGL capabilities setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); setViewportUpdateMode(QGraphicsView::FullViewportUpdate); // Create scene and attempt to use full screen res for training/gaze estimation setScene(new GLGazeScene(st, DPI_SCALE, logicalDpiX(), logicalDpiY())); setGeometry(QApplication::desktop()->screenGeometry()); // other: availableGeometry }
WebView::WebView(KWebKitPart* part, QWidget* parent) :KWebView(parent, false), m_actionCollection(new KActionCollection(this)), m_part(part), m_webInspector(0), m_autoScrollTimerId(-1), m_verticalAutoScrollSpeed(0), m_horizontalAutoScrollSpeed(0), m_accessKeyActivated(NotActivated) { setAcceptDrops(true); // Create the custom page... setPage(new WebPage(part, this)); connect(this, SIGNAL(loadStarted()), this, SLOT(slotStopAutoScroll())); connect(this, SIGNAL(loadStarted()), this, SLOT(hideAccessKeys())); connect(page(), SIGNAL(scrollRequested(int,int,QRect)), this, SLOT(hideAccessKeys())); if (WebKitSettings::self()->zoomToDPI()) setZoomFactor(logicalDpiY() / 96.0f); }
/*! Maps \a point from viewport co-ordinates to eye co-ordinates. The returned vector will have its x and y components set to the position of the point on the near plane, and the z component set to the inverse of the camera's near plane. This function is used for converting a mouse event's position into eye co-ordinates within the current camera view. \sa QGLCamera::mapPoint() */ QVector3D QGLView::mapPoint(const QPoint &point) const { QSize viewportSize(size()); qreal aspectRatio; // Get the size of the underlying paint device. int width = viewportSize.width(); int height = viewportSize.height(); // Use the device's DPI setting to determine the pixel aspect ratio. int dpiX = logicalDpiX(); int dpiY = logicalDpiY(); if (dpiX <= 0 || dpiY <= 0) dpiX = dpiY = 1; // Derive the aspect ratio based on window and pixel size. if (width <= 0 || height <= 0) aspectRatio = 1.0f; else aspectRatio = ((qreal)(width * dpiY)) / ((qreal)(height * dpiX)); // Map the point into eye co-ordinates. return d->camera->mapPoint(point, aspectRatio, viewportSize); }
SoundSlider::SoundSlider( QWidget *_parent, float _i_step, char *psz_colors, int max ) : QAbstractSlider( _parent ) { qreal scalingFactorX = static_cast<qreal>(logicalDpiX()) / DPI_REF_VALUE; qreal scalingFactorY = static_cast<qreal>(logicalDpiY()) / DPI_REF_VALUE; wlength = WLENGTH_BASE * scalingFactorX; wheight = WHEIGHT_BASE * scalingFactorY; f_step = (float)(_i_step * 10000) / (float)((max - SOUNDMIN) * AOUT_VOLUME_DEFAULT); setRange( SOUNDMIN, max); setMouseTracking( true ); isSliding = false; b_mouseOutside = true; b_isMuted = false; const QPixmap pixOutsideRaw(Helper::getIconPath("volume-slider-outside.png")); const QSize pixOutsideSize( static_cast<qreal>(pixOutsideRaw.width()) * scalingFactorX, static_cast<qreal>(pixOutsideRaw.height()) * scalingFactorY ); pixOutside = pixOutsideRaw.scaled(pixOutsideSize); const QPixmap tempRaw(Helper::getIconPath("volume-slider-inside.png")); const QSize tempSize( static_cast<qreal>(tempRaw.width()) * scalingFactorX, static_cast<qreal>(tempRaw.height()) * scalingFactorY ); const QPixmap temp = tempRaw.scaled(tempSize); const QBitmap mask( temp.createHeuristicMask() ); setFixedSize( pixOutside.size() ); pixGradient = QPixmap( mask.size() ); pixGradient2 = QPixmap( mask.size() ); /* Gradient building from the preferences */ QLinearGradient gradient( paddingL, 2, wlength + paddingL , 2 ); QLinearGradient gradient2( paddingL, 2, wlength + paddingL , 2 ); QStringList colorList = qfu( psz_colors ).split( ";" ); free( psz_colors ); /* Fill with 255 if the list is too short */ if( colorList.count() < 12 ) for( int i = colorList.count(); i < 12; i++) colorList.append( "255" ); background = palette().color( QPalette::Active, QPalette::Window ); foreground = palette().color( QPalette::Active, QPalette::WindowText ); foreground.setHsv( foreground.hue(), ( background.saturation() + foreground.saturation() ) / 2, ( background.value() + foreground.value() ) / 2 ); textfont.setPointSize( 9 ); textrect.setRect( 0, 0, 34.0*scalingFactorX, 15.0*scalingFactorY ); /* Regular colors */ #define c(i) colorList.at(i).toInt() #define add_color(gradient, range, c1, c2, c3) \ gradient.setColorAt( range, QColor( c(c1), c(c2), c(c3) ) ); /* Desaturated colors */ #define desaturate(c) c->setHsvF( c->hueF(), 0.2 , 0.5, 1.0 ) #define add_desaturated_color(gradient, range, c1, c2, c3) \ foo = new QColor( c(c1), c(c2), c(c3) );\ desaturate( foo ); gradient.setColorAt( range, *foo );\ delete foo; /* combine the two helpers */ #define add_colors( gradient1, gradient2, range, c1, c2, c3 )\ add_color( gradient1, range, c1, c2, c3 ); \ add_desaturated_color( gradient2, range, c1, c2, c3 ); float f_mid_point = ( 100.0 / maximum() ); QColor * foo; add_colors( gradient, gradient2, 0.0, 0, 1, 2 ); if (f_mid_point + 0.05 <= 1.0) { add_colors( gradient, gradient2, f_mid_point - 0.05, 3, 4, 5 ); add_colors( gradient, gradient2, f_mid_point + 0.05, 6, 7, 8 ); } add_colors( gradient, gradient2, 1.0, 9, 10, 11 ); painter.begin( &pixGradient ); painter.setPen( Qt::NoPen ); painter.setBrush( gradient ); painter.drawRect( pixGradient.rect() ); painter.end(); painter.begin( &pixGradient2 ); painter.setPen( Qt::NoPen ); painter.setBrush( gradient2 ); painter.drawRect( pixGradient2.rect() ); painter.end(); pixGradient.setMask( mask ); pixGradient2.setMask( mask ); }