示例#1
0
文件: lp_context.c 项目: UIKit0/mesa
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
{
   struct llvmpipe_context *llvmpipe;

   llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
   if (!llvmpipe)
      return NULL;

   util_init_math();

   memset(llvmpipe, 0, sizeof *llvmpipe);

   make_empty_list(&llvmpipe->fs_variants_list);

   make_empty_list(&llvmpipe->setup_variants_list);


   llvmpipe->pipe.screen = screen;
   llvmpipe->pipe.priv = priv;

   /* Init the pipe context methods */
   llvmpipe->pipe.destroy = llvmpipe_destroy;
   llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
   llvmpipe->pipe.clear = llvmpipe_clear;
   llvmpipe->pipe.flush = do_flush;

   llvmpipe->pipe.render_condition = llvmpipe_render_condition;

   llvmpipe_init_blend_funcs(llvmpipe);
   llvmpipe_init_clip_funcs(llvmpipe);
   llvmpipe_init_draw_funcs(llvmpipe);
   llvmpipe_init_sampler_funcs(llvmpipe);
   llvmpipe_init_query_funcs( llvmpipe );
   llvmpipe_init_vertex_funcs(llvmpipe);
   llvmpipe_init_so_funcs(llvmpipe);
   llvmpipe_init_fs_funcs(llvmpipe);
   llvmpipe_init_vs_funcs(llvmpipe);
   llvmpipe_init_gs_funcs(llvmpipe);
   llvmpipe_init_rasterizer_funcs(llvmpipe);
   llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
   llvmpipe_init_surface_functions(llvmpipe);

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   llvmpipe->draw = draw_create(&llvmpipe->pipe);
   if (!llvmpipe->draw)
      goto fail;

   /* FIXME: devise alternative to draw_texture_samplers */

   llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
                                      llvmpipe->draw );
   if (!llvmpipe->setup)
      goto fail;

   /* plug in AA line/point stages */
   draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
   draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
   draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);

   /* convert points and lines into triangles: 
    * (otherwise, draw points and lines natively)
    */
   draw_wide_point_sprites(llvmpipe->draw, FALSE);
   draw_enable_point_sprites(llvmpipe->draw, FALSE);
   draw_wide_point_threshold(llvmpipe->draw, 10000.0);
   draw_wide_line_threshold(llvmpipe->draw, 10000.0);

   lp_reset_counters();

   return &llvmpipe->pipe;

 fail:
   llvmpipe_destroy(&llvmpipe->pipe);
   return NULL;
}
示例#2
0
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
{
   struct llvmpipe_context *llvmpipe;

   llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
   if (!llvmpipe)
      return NULL;

   util_init_math();

   memset(llvmpipe, 0, sizeof *llvmpipe);

   llvmpipe->pipe.winsys = screen->winsys;
   llvmpipe->pipe.screen = screen;
   llvmpipe->pipe.priv = priv;
   llvmpipe->pipe.destroy = llvmpipe_destroy;

   /* state setters */
   llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
   llvmpipe->pipe.bind_blend_state   = llvmpipe_bind_blend_state;
   llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;

   llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
   llvmpipe->pipe.bind_fragment_sampler_states  = llvmpipe_bind_sampler_states;
   llvmpipe->pipe.bind_vertex_sampler_states  = llvmpipe_bind_vertex_sampler_states;
   llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;

   llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
   llvmpipe->pipe.bind_depth_stencil_alpha_state   = llvmpipe_bind_depth_stencil_state;
   llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;

   llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
   llvmpipe->pipe.bind_rasterizer_state   = llvmpipe_bind_rasterizer_state;
   llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;

   llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
   llvmpipe->pipe.bind_fs_state   = llvmpipe_bind_fs_state;
   llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;

   llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
   llvmpipe->pipe.bind_vs_state   = llvmpipe_bind_vs_state;
   llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;

   llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
   llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
   llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
   llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
   llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
   llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
   llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
   llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
   llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
   llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;

   llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
   llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;

   llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
   llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
   llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;

   llvmpipe->pipe.clear = llvmpipe_clear;
   llvmpipe->pipe.flush = llvmpipe_flush;

   llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
   llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;

   llvmpipe_init_query_funcs( llvmpipe );

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   llvmpipe->draw = draw_create(&llvmpipe->pipe);
   if (!llvmpipe->draw) 
      goto fail;

   /* FIXME: devise alternative to draw_texture_samplers */

   if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
      llvmpipe->no_rast = TRUE;

   llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
                                      llvmpipe->draw );
   if (!llvmpipe->setup)
      goto fail;

   /* plug in AA line/point stages */
   draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
   draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);

#if USE_DRAW_STAGE_PSTIPPLE
   /* Do polygon stipple w/ texture map + frag prog? */
   draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
#endif

   lp_init_surface_functions(llvmpipe);

   lp_reset_counters();

   return &llvmpipe->pipe;

 fail:
   llvmpipe_destroy(&llvmpipe->pipe);
   return NULL;
}