/* ** this function is quite liberal in what it accepts, as 'luaO_str2num' ** will reject ill-formed numerals. */ static int read_numeral (LexState *ls, SemInfo *seminfo) { TValue obj; const char *expo = "Ee"; int first = ls->current; lua_assert(lisdigit(ls->current)); save_and_next(ls); if (first == '0' && check_next2(ls, "xX")) /* hexadecimal? */ expo = "Pp"; for (;;) { if (check_next2(ls, expo)) /* exponent part? */ check_next2(ls, "-+"); /* optional exponent sign */ if (lisxdigit(ls->current)) save_and_next(ls); else if (ls->current == '.') save_and_next(ls); else break; } save(ls, '\0'); if (luaO_str2num(luaZ_buffer(ls->buff), &obj) == 0) /* format error? */ lexerror(ls, "malformed number", TK_FLT); if (ttisinteger(&obj)) { seminfo->i = ivalue(&obj); return TK_INT; } else { lua_assert(ttisfloat(&obj)); seminfo->r = fltvalue(&obj); return TK_FLT; } }
/* ** Try to convert a value to a float. The float case is already handled ** by the macro 'tonumber'. */ int luaV_tonumber_ (const TValue *obj, lua_Number *n) { TValue v; if (ttisinteger(obj)) { *n = cast_num(ivalue(obj)); return 1; } else if (cvt2num(obj) && /* string convertible to number? */ luaO_str2num(svalue(obj), &v) == vslen(obj) + 1) { *n = nvalue(&v); /* convert result of 'luaO_str2num' to a float */ return 1; } else return 0; /* conversion failed */ }
/* ** Try to convert a value to a float. Check 'isinteger' first, because ** in general the float case is already handled by the macro 'tonumber'. */ int luaV_tonumber_ (const TValue *obj, lua_Number *n) { TValue v; again: if (ttisinteger(obj)) { *n = cast_num(ivalue(obj)); return 1; } else if (ttisfloat(obj)) { *n = fltvalue(obj); return 1; } else if (cvt2num(obj) && /* string convertible to number? */ luaO_str2num(svalue(obj), &v) == tsvalue(obj)->len + 1) { obj = &v; goto again; /* convert result from 'luaO_str2num' to a float */ } return 0; /* conversion failed */ }
/* ** try to convert a value to an integer, rounding according to 'mode': ** mode == 0: accepts only integral values ** mode == 1: takes the floor of the number ** mode == 2: takes the ceil of the number */ int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode) { TValue v; again: if (ttisfloat(obj)) { lua_Number n = fltvalue(obj); lua_Number f = l_floor(n); if (n != f) { /* not an integral value? */ if (mode == 0) return 0; /* fails if mode demands integral value */ else if (mode > 1) /* needs ceil? */ f += 1; /* convert floor to ceil (remember: n != f) */ } return lua_numbertointeger(f, p); } else if (ttisinteger(obj)) { *p = ivalue(obj); return 1; } else if (cvt2num(obj) && luaO_str2num(svalue(obj), &v) == vslen(obj) + 1) { obj = &v; goto again; /* convert result from 'luaO_str2num' to an integer */ } return 0; /* conversion failed */ }
/* ** try to convert a value to an integer, rounding according to 'mode': ** mode == 0: accepts only integral values ** mode == 1: takes the floor of the number ** mode == 2: takes the ceil of the number */ int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode) { TValue v; again: #ifndef _KERNEL if (ttisfloat(obj)) { lua_Number n = fltvalue(obj); lua_Number f = l_floor(n); if (n != f) { /* not an integral value? */ if (mode == 0) return 0; /* fails if mode demands integral value */ else if (mode > 1) /* needs ceil? */ f += 1; /* convert floor to ceil (remember: n != f) */ } return lua_numbertointeger(f, p); } else if (ttisinteger(obj)) { #else /* _KERNEL */ if (ttisinteger(obj)) { UNUSED(mode); #endif *p = ivalue(obj); return 1; } else if (cvt2num(obj) && luaO_str2num(svalue(obj), &v) == vslen(obj) + 1) { obj = &v; goto again; /* convert result from 'luaO_str2num' to an integer */ } return 0; /* conversion failed */ } #ifndef _KERNEL /* ** Try to convert a 'for' limit to an integer, preserving the ** semantics of the loop. ** (The following explanation assumes a non-negative step; it is valid ** for negative steps mutatis mutandis.) ** If the limit can be converted to an integer, rounding down, that is ** it. ** Otherwise, check whether the limit can be converted to a number. If ** the number is too large, it is OK to set the limit as LUA_MAXINTEGER, ** which means no limit. If the number is too negative, the loop ** should not run, because any initial integer value is larger than the ** limit. So, it sets the limit to LUA_MININTEGER. 'stopnow' corrects ** the extreme case when the initial value is LUA_MININTEGER, in which ** case the LUA_MININTEGER limit would still run the loop once. */ static int forlimit (const TValue *obj, lua_Integer *p, lua_Integer step, int *stopnow) { *stopnow = 0; /* usually, let loops run */ if (!luaV_tointeger(obj, p, (step < 0 ? 2 : 1))) { /* not fit in integer? */ lua_Number n; /* try to convert to float */ if (!tonumber(obj, &n)) /* cannot convert to float? */ return 0; /* not a number */ if (luai_numlt(0, n)) { /* if true, float is larger than max integer */ *p = LUA_MAXINTEGER; if (step < 0) *stopnow = 1; } else { /* float is smaller than min integer */ *p = LUA_MININTEGER; if (step >= 0) *stopnow = 1; } } return 1; }
LUA_API size_t lua_stringtonumber (lua_State *L, const char *s) { size_t sz = luaO_str2num(s, L->top); if (sz != 0) api_incr_top(L); return sz; }