int w_Body_applyForce(lua_State *L) { Body *t = luax_checkbody(L, 1); float fx = (float)luaL_checknumber(L, 2); float fy = (float)luaL_checknumber(L, 3); int nargs = lua_gettop(L); if (nargs <= 3 || (nargs == 4 && lua_type(L, 4) == LUA_TBOOLEAN)) { bool awake = luax_optboolean(L, 4, true); t->applyForce(fx, fy, awake); } else if (lua_gettop(L) >= 5) { float rx = (float)luaL_checknumber(L, 4); float ry = (float)luaL_checknumber(L, 5); bool awake = luax_optboolean(L, 6, true); t->applyForce(fx, fy, rx, ry, awake); } else { return luaL_error(L, "Wrong number of parameters."); } return 0; }
int w_setMode(lua_State * L) { int w = luaL_checkint(L, 1); int h = luaL_checkint(L, 2); bool fs = luax_optboolean(L, 3, false); bool vsync = luax_optboolean(L, 4, true); int fsaa = luaL_optint(L, 5, 0); luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa)); return 1; }
int w_Body_applyTorque(lua_State *L) { Body *t = luax_checkbody(L, 1); float arg = (float)luaL_checknumber(L, 2); bool awake = luax_optboolean(L, 3, true); t->applyTorque(arg, awake); return 0; }
int w_Body_applyAngularImpulse(lua_State *L) { Body *t = luax_checkbody(L, 1); float i = (float)luaL_checknumber(L, 2); bool awake = luax_optboolean(L, 3, true); t->applyAngularImpulse(i, awake); return 0; }
int w_mount(lua_State *L) { const char *archive = luaL_checkstring(L, 1); const char *mountpoint = luaL_checkstring(L, 2); bool append = luax_optboolean(L, 3, false); luax_pushboolean(L, instance()->mount(archive, mountpoint, append)); return 1; }
int w_setIdentity(lua_State *L) { const char *arg = luaL_checkstring(L, 1); bool append = luax_optboolean(L, 2, false); if (!instance()->setIdentity(arg, append)) return luaL_error(L, "Could not set write directory."); return 0; }
int w_stopRecording(lua_State * L) { if (luax_optboolean(L, 1, true)) { love::sound::SoundData * sd = instance->stopRecording(true); if (!sd) lua_pushnil(L); else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd); return 1; } instance->stopRecording(false); return 0; }
int w_stopRecording(lua_State *L) { if (luax_optboolean(L, 1, true)) { love::sound::SoundData *sd = instance()->stopRecording(true); if (!sd) lua_pushnil(L); else { luax_pushtype(L, SOUND_SOUND_DATA_ID, sd); sd->release(); } return 1; } instance()->stopRecording(false); return 0; }
int w_setAndroidSaveExternal(lua_State *L) { bool useExternal = luax_optboolean(L, 1, false); instance()->setAndroidSaveExternal(useExternal); return 0; }