示例#1
0
static void _reloadSettings(void) {
	struct mCoreOptions opts = {
		.useBios = true,
		.volume = 0x100,
	};

	struct retro_variable var;

	var.key = "mgba_use_bios";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		opts.useBios = strcmp(var.value, "ON") == 0;
	}

	var.key = "mgba_skip_bios";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		opts.skipBios = strcmp(var.value, "ON") == 0;
	}

	var.key = "mgba_idle_optimization";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		if (strcmp(var.value, "Don't Remove") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "ignore");
		} else if (strcmp(var.value, "Remove Known") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "remove");
		} else if (strcmp(var.value, "Detect and Remove") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
		}
	}

	mCoreConfigLoadDefaults(&core->config, &opts);
	mCoreLoadConfig(core);
}

unsigned retro_api_version(void) {
   return RETRO_API_VERSION;
}

void retro_set_environment(retro_environment_t env) {
	environCallback = env;

	struct retro_variable vars[] = {
		{ "mgba_solar_sensor_level", "Solar sensor level; 0|1|2|3|4|5|6|7|8|9|10" },
		{ "mgba_allow_opposing_directions", "Allow opposing directional input; OFF|ON" },
		{ "mgba_use_bios", "Use BIOS file if found; ON|OFF" },
		{ "mgba_skip_bios", "Skip BIOS intro; OFF|ON" },
		{ "mgba_idle_optimization", "Idle loop removal; Remove Known|Detect and Remove|Don't Remove" },
		{ 0, 0 }
	};

	environCallback(RETRO_ENVIRONMENT_SET_VARIABLES, vars);
}
示例#2
0
文件: perf-main.c 项目: leiradel/mgba
bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struct PerfOpts* perfOpts) {
	struct mCore* core = mCoreFind(fname);
	if (!core) {
		return false;
	}

	// TODO: Put back debugger
	char gameCode[9] = { 0 };

	core->init(core);
	if (!perfOpts->noVideo) {
		core->setVideoBuffer(core, _outputBuffer, 256);
	}
	mCoreLoadFile(core, fname);
	mCoreConfigInit(&core->config, "perf");
	mCoreConfigLoad(&core->config);

	if (perfOpts->threadedVideo) {
		mCoreConfigSetOverrideIntValue(&core->config, "threadedVideo", 1);
	} else {
		mCoreConfigSetOverrideIntValue(&core->config, "threadedVideo", 0);
	}

	struct mCoreOptions opts = {};
	mCoreConfigMap(&core->config, &opts);
	opts.audioSync = false;
	opts.videoSync = false;
	applyArguments(args, NULL, &core->config);
	mCoreConfigLoadDefaults(&core->config, &opts);
	mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
	mCoreLoadConfig(core);

	core->reset(core);
	if (_savestate) {
		mCoreLoadStateNamed(core, _savestate, 0);
	}

	core->getGameCode(core, gameCode);

	int frames = perfOpts->frames;
	if (!frames) {
		frames = perfOpts->duration * 60;
	}
	struct timeval tv;
	gettimeofday(&tv, 0);
	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
	_mPerfRunloop(core, &frames, perfOpts->csv);
	gettimeofday(&tv, 0);
	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
	uint64_t duration = end - start;

	mCoreConfigFreeOpts(&opts);
	mCoreConfigDeinit(&core->config);
	core->deinit(core);

	float scaledFrames = frames * 1000000.f;
	if (perfOpts->csv) {
		char buffer[256];
		const char* rendererName;
		if (perfOpts->noVideo) {
			rendererName = "none";
		} else if (perfOpts->threadedVideo) {
			rendererName = "threaded-software";
		} else {
			rendererName = "software";
		}
		snprintf(buffer, sizeof(buffer), "%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
		printf("%s", buffer);
		if (_socket != INVALID_SOCKET) {
			SocketSend(_socket, buffer, strlen(buffer));
		}
	} else {
		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
	}

	return true;
}
示例#3
0
文件: libretro.c 项目: tzlion/mgba
static void _reloadSettings(void) {
	struct mCoreOptions opts = {
		.useBios = true,
		.volume = 0x100,
	};

	struct retro_variable var;
	enum GBModel model;
	const char* modelName;

	var.key = "mgba_gb_model";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		if (strcmp(var.value, "Game Boy") == 0) {
			model = GB_MODEL_DMG;
		} else if (strcmp(var.value, "Super Game Boy") == 0) {
			model = GB_MODEL_SGB;
		} else if (strcmp(var.value, "Game Boy Color") == 0) {
			model = GB_MODEL_CGB;
		} else if (strcmp(var.value, "Game Boy Advance") == 0) {
			model = GB_MODEL_AGB;
		} else {
			model = GB_MODEL_AUTODETECT;
		}

		modelName = GBModelToName(model);
		mCoreConfigSetDefaultValue(&core->config, "gb.model", modelName);
		mCoreConfigSetDefaultValue(&core->config, "sgb.model", modelName);
		mCoreConfigSetDefaultValue(&core->config, "cgb.model", modelName);
	}

	var.key = "mgba_use_bios";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		opts.useBios = strcmp(var.value, "ON") == 0;
	}

	var.key = "mgba_skip_bios";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		opts.skipBios = strcmp(var.value, "ON") == 0;
	}

	var.key = "mgba_sgb_borders";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		if (strcmp(var.value, "ON") == 0) {
			mCoreConfigSetDefaultIntValue(&core->config, "sgb.borders", true);
		} else {
			mCoreConfigSetDefaultIntValue(&core->config, "sgb.borders", false);
		}
	}

	var.key = "mgba_idle_optimization";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		if (strcmp(var.value, "Don't Remove") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "ignore");
		} else if (strcmp(var.value, "Remove Known") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "remove");
		} else if (strcmp(var.value, "Detect and Remove") == 0) {
			mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
		}
	}

	var.key = "mgba_frameskip";
	var.value = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
		opts.frameskip = strtol(var.value, NULL, 10);

	}

	mCoreConfigLoadDefaults(&core->config, &opts);
	mCoreLoadConfig(core);
}

unsigned retro_api_version(void) {
	return RETRO_API_VERSION;
}

void retro_set_environment(retro_environment_t env) {
	environCallback = env;

	struct retro_variable vars[] = {
		{ "mgba_solar_sensor_level", "Solar sensor level; 0|1|2|3|4|5|6|7|8|9|10" },
		{ "mgba_allow_opposing_directions", "Allow opposing directional input; OFF|ON" },
		{ "mgba_gb_model", "Game Boy model (requires restart); Autodetect|Game Boy|Super Game Boy|Game Boy Color|Game Boy Advance" },
		{ "mgba_use_bios", "Use BIOS file if found (requires restart); ON|OFF" },
		{ "mgba_skip_bios", "Skip BIOS intro (requires restart); OFF|ON" },
		{ "mgba_sgb_borders", "Use Super Game Boy borders (requires restart); ON|OFF" },
		{ "mgba_idle_optimization", "Idle loop removal; Remove Known|Detect and Remove|Don't Remove" },
		{ "mgba_frameskip", "Frameskip; 0|1|2|3|4|5|6|7|8|9|10" },
		{ 0, 0 }
	};

	environCallback(RETRO_ENVIRONMENT_SET_VARIABLES, vars);
}
示例#4
0
文件: main.c 项目: kageurufu/mgba
int main(int argc, char** argv) {
	struct mSDLRenderer renderer = {};

	struct mCoreOptions opts = {
		.useBios = true,
		.rewindEnable = true,
		.audioBuffers = 512,
		.videoSync = false,
		.audioSync = true,
		.volume = 0x100,
	};

	struct mArguments args;
	struct mGraphicsOpts graphicsOpts;

	struct mSubParser subparser;

	initParserForGraphics(&subparser, &graphicsOpts);
	bool parsed = parseArguments(&args, argc, argv, &subparser);
	if (!parsed || args.showHelp) {
		usage(argv[0], subparser.usage);
		freeArguments(&args);
		return !parsed;
	}
	if (args.showVersion) {
		version(argv[0]);
		freeArguments(&args);
		return 0;
	}

	renderer.core = mCoreFind(args.fname);
	if (!renderer.core) {
		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		freeArguments(&args);
		return 1;
	}
	renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
#ifdef BUILD_GL
	mSDLGLCreate(&renderer);
#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
	mSDLGLES2Create(&renderer);
#else
	mSDLSWCreate(&renderer);
#endif

	renderer.ratio = graphicsOpts.multiplier;
	if (renderer.ratio == 0) {
		renderer.ratio = 1;
	}
	opts.width = renderer.width * renderer.ratio;
	opts.height = renderer.height * renderer.ratio;

	if (!renderer.core->init(renderer.core)) {
		freeArguments(&args);
		return 1;
	}

	mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
	mCoreInitConfig(renderer.core, PORT);
	applyArguments(&args, &subparser, &renderer.core->config);

	mCoreConfigLoadDefaults(&renderer.core->config, &opts);
	mCoreLoadConfig(renderer.core);

	renderer.viewportWidth = renderer.core->opts.width;
	renderer.viewportHeight = renderer.core->opts.height;
#if SDL_VERSION_ATLEAST(2, 0, 0)
	renderer.player.fullscreen = renderer.core->opts.fullscreen;
	renderer.player.windowUpdated = 0;
#else
	renderer.fullscreen = renderer.core->opts.fullscreen;
#endif

	renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
	renderer.filter = renderer.core->opts.resampleVideo;

	if (!mSDLInit(&renderer)) {
		freeArguments(&args);
		renderer.core->deinit(renderer.core);
		return 1;
	}

	renderer.player.bindings = &renderer.core->inputMap;
	mSDLInitBindingsGBA(&renderer.core->inputMap);
	mSDLInitEvents(&renderer.events);
	mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
	mSDLAttachPlayer(&renderer.events, &renderer.player);
	mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));

	int ret;

	// TODO: Use opts and config
	ret = mSDLRun(&renderer, &args);
	mSDLDetachPlayer(&renderer.events, &renderer.player);
	mInputMapDeinit(&renderer.core->inputMap);

	mSDLDeinit(&renderer);

	freeArguments(&args);
	mCoreConfigFreeOpts(&opts);
	mCoreConfigDeinit(&renderer.core->config);
	renderer.core->deinit(renderer.core);

	return ret;
}

int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
	struct mCoreThread thread = {
		.core = renderer->core
	};
	if (!mCoreLoadFile(renderer->core, args->fname)) {
		return 1;
	}
	mCoreAutoloadSave(renderer->core);
	struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
	if (debugger) {
		mDebuggerAttach(debugger, renderer->core);
		mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
	}

	if (args->patch) {
		struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
		if (patch) {
			renderer->core->loadPatch(renderer->core, patch);
		}
	} else {
		mCoreAutoloadPatch(renderer->core);
	}

	renderer->audio.samples = renderer->core->opts.audioBuffers;
	renderer->audio.sampleRate = 44100;

	bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
	if (!didFail) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
		mSDLSuspendScreensaver(&renderer->events);
#endif
		if (mCoreThreadStart(&thread)) {
			renderer->runloop(renderer, &thread);
			mSDLPauseAudio(&renderer->audio);
			mCoreThreadJoin(&thread);
		} else {
			didFail = true;
			printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		}

#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLResumeScreensaver(&renderer->events);
		mSDLSetScreensaverSuspendable(&renderer->events, false);
#endif

		if (mCoreThreadHasCrashed(&thread)) {
			didFail = true;
			printf("The game crashed!\n");
		}
	}
	renderer->core->unloadROM(renderer->core);
	return didFail;
}

static bool mSDLInit(struct mSDLRenderer* renderer) {
	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
		printf("Could not initialize video: %s\n", SDL_GetError());
		return false;
	}

	return renderer->init(renderer);
}

static void mSDLDeinit(struct mSDLRenderer* renderer) {
	mSDLDeinitEvents(&renderer->events);
	mSDLDeinitAudio(&renderer->audio);
#if SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_DestroyWindow(renderer->window);
#endif

	renderer->deinit(renderer);

	SDL_Quit();
}
示例#5
0
文件: libretro.c 项目: tzlion/mgba
void retro_run(void) {
	uint16_t keys;
	inputPollCallback();

	bool updated = false;
	if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) {
		struct retro_variable var = {
			.key = "mgba_allow_opposing_directions",
			.value = 0
		};
		if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
			((struct GBA*) core->board)->allowOpposingDirections = strcmp(var.value, "yes") == 0;
		}

		var.key = "mgba_frameskip";
		var.value = 0;
		if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
			mCoreConfigSetUIntValue(&core->config, "frameskip", strtol(var.value, NULL, 10));
			mCoreLoadConfig(core);
		}
	}

	keys = 0;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)) << 0;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B)) << 1;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)) << 2;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)) << 3;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) << 4;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) << 5;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) << 6;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) << 7;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)) << 8;
	keys |= (!!inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L)) << 9;
	core->setKeys(core, keys);

	static bool wasAdjustingLux = false;
	if (wasAdjustingLux) {
		wasAdjustingLux = inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3) ||
		                  inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3);
	} else {
		if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3)) {
			++luxLevel;
			if (luxLevel > 10) {
				luxLevel = 10;
			}
			wasAdjustingLux = true;
		} else if (inputCallback(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3)) {
			--luxLevel;
			if (luxLevel < 0) {
				luxLevel = 0;
			}
			wasAdjustingLux = true;
		}
	}

	core->runFrame(core);
	unsigned width, height;
	core->desiredVideoDimensions(core, &width, &height);
	videoCallback(outputBuffer, width, height, BYTES_PER_PIXEL * 256);
}

static void _setupMaps(struct mCore* core) {
#ifdef M_CORE_GBA
	if (core->platform(core) == PLATFORM_GBA) {
		struct GBA* gba = core->board;
		struct retro_memory_descriptor descs[11];
		struct retro_memory_map mmaps;
		size_t romSize = gba->memory.romSize + (gba->memory.romSize & 1);

		memset(descs, 0, sizeof(descs));
		size_t savedataSize = retro_get_memory_size(RETRO_MEMORY_SAVE_RAM);

		/* Map internal working RAM */
		descs[0].ptr    = gba->memory.iwram;
		descs[0].start  = BASE_WORKING_IRAM;
		descs[0].len    = SIZE_WORKING_IRAM;
		descs[0].select = 0xFF000000;

		/* Map working RAM */
		descs[1].ptr    = gba->memory.wram;
		descs[1].start  = BASE_WORKING_RAM;
		descs[1].len    = SIZE_WORKING_RAM;
		descs[1].select = 0xFF000000;

		/* Map save RAM */
		/* TODO: if SRAM is flash, use start=0 addrspace="S" instead */
		descs[2].ptr    = savedataSize ? savedata : NULL;
		descs[2].start  = BASE_CART_SRAM;
		descs[2].len    = savedataSize;

		/* Map ROM */
		descs[3].ptr    = gba->memory.rom;
		descs[3].start  = BASE_CART0;
		descs[3].len    = romSize;
		descs[3].flags  = RETRO_MEMDESC_CONST;

		descs[4].ptr    = gba->memory.rom;
		descs[4].start  = BASE_CART1;
		descs[4].len    = romSize;
		descs[4].flags  = RETRO_MEMDESC_CONST;

		descs[5].ptr    = gba->memory.rom;
		descs[5].start  = BASE_CART2;
		descs[5].len    = romSize;
		descs[5].flags  = RETRO_MEMDESC_CONST;

		/* Map BIOS */
		descs[6].ptr    = gba->memory.bios;
		descs[6].start  = BASE_BIOS;
		descs[6].len    = SIZE_BIOS;
		descs[6].flags  = RETRO_MEMDESC_CONST;

		/* Map VRAM */
		descs[7].ptr    = gba->video.vram;
		descs[7].start  = BASE_VRAM;
		descs[7].len    = SIZE_VRAM;
		descs[7].select = 0xFF000000;

		/* Map palette RAM */
		descs[8].ptr    = gba->video.palette;
		descs[8].start  = BASE_PALETTE_RAM;
		descs[8].len    = SIZE_PALETTE_RAM;
		descs[8].select = 0xFF000000;

		/* Map OAM */
		descs[9].ptr    = &gba->video.oam; /* video.oam is a structure */
		descs[9].start  = BASE_OAM;
		descs[9].len    = SIZE_OAM;
		descs[9].select = 0xFF000000;

		/* Map mmapped I/O */
		descs[10].ptr    = gba->memory.io;
		descs[10].start  = BASE_IO;
		descs[10].len    = SIZE_IO;

		mmaps.descriptors = descs;
		mmaps.num_descriptors = sizeof(descs) / sizeof(descs[0]);

		bool yes = true;
		environCallback(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
		environCallback(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &yes);
	}
#endif
}

void retro_reset(void) {
	core->reset(core);
	_setupMaps(core);

	if (rumbleCallback) {
		CircleBufferClear(&rumbleHistory);
	}
}