int main(int argc, char** argv) { struct pointNode* tmp = NULL; srand( time(NULL)); rand(); height = maxY - minY; width = maxX - minX; glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize (int(width*400), int(height*400)); glutInitWindowPosition (100, 100); glutCreateWindow ("Brownian Motion in 1 by 1 Box"); m_glewInitAndVersion(); init(); glutDisplayFunc(display); glutKeyboardFunc(keyboard); //wait a bit before we start glutTimerFunc(1000, animate, 0); glutMainLoop(); return 0; }
int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGBA | GLUT_SINGLE); glutInitWindowSize( 256, 256 ); int noscaled = glutCreateWindow( "CS 537 Idiot's Labyrinth" ); glutInitWindowPosition(50, 50); m_glewInitAndVersion(); init(); glutDisplayFunc( display1 ); glutKeyboardFunc( keyboard ); glutMouseFunc( mouse ); glutMainLoop(); return 0; }
int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH ); glutInitWindowSize( SCREENWIDTH, SCREENHEIGHT ); glutInitWindowPosition( 300, 0 ); glutCreateWindow( "Village" ); m_glewInitAndVersion(); init(); glutReshapeFunc( reshape ); glutDisplayFunc( display ); glutIdleFunc(idle); glutKeyboardFunc( keyBoard ); glutSpecialFunc( funcKey ); glutMainLoop(); return 0; }
int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH ); glutInitWindowSize( 512, 512 ); glutCreateWindow( " Cube Map: skybox" ); m_glewInitAndVersion(); init(); glutReshapeFunc(reshape); glutDisplayFunc( display ); glutKeyboardFunc( keyboard ); glutSpecialFunc( specKey ); glutIdleFunc(idle); glutMainLoop(); return 0; }
int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); glutInitWindowSize( Global::viewDim, Global::viewDim ); glutCreateWindow("Eric Massengill GitHub Graphics Project"); m_glewInitAndVersion(); init(); glutDisplayFunc(display); glutKeyboardFunc(keyboard); //pass mouse function to glut glutMouseFunc(mouse); glutMotionFunc(mouseMotion); //pass reshape function to glut glutReshapeFunc(reshape); //pass animation function to glut glutTimerFunc(500, timer, 0); glutMainLoop(); return 0; }