void ui_debug_block(ivec3_t block, uint32_t clr) { vec3_t pos; vec3_t ext; chunkpos_t camera = player_chunk(); m_setvec3(pos, block.x - camera.x*CHUNK_SIZE, block.y, block.z - camera.z*CHUNK_SIZE); m_setvec3(ext, 0.5f, 0.5f, 0.5f); ui_debug_aabb(pos, ext, clr); }