示例#1
0
osg::Group* createModel()
{
    // no database loaded so automatically create Ed Levin Park
    osg::Group* group = new osg::Group;

    // the base and sky subgraphs go to set the earth sky of the
    // model and clear the color and depth buffer for us, by using
    // osg::Depth, and setting their bin numbers to less than 0,
    // to force them to draw before the rest of the scene.

    osg::ClearNode* clearNode = new osg::ClearNode;
    clearNode->setRequiresClear(false); // we've got base and sky to do it.

    // use a transform to make the sky and base move around with the eye point.
    osg::Transform* transform = new MoveEarthySkyWithEyePointTransform;

    // transform's value isn't knowm until in the cull traversal so its bounding
    // volume is can't be determined, therefore culling will be invalid,
    // so switch it off, this causes all our paresnts to switch culling
    // off as well. But don't worry, culling will be back on once underneath
    // this node or any other branch above this transform.
    transform->setCullingActive(false);

    // add the sky and base layer.
    transform->addChild(makeSky());  // bin number -2 so drawn first.
    transform->addChild(makeBase()); // bin number -1 so draw second.      

    // add the transform to the earth sky.
    clearNode->addChild(transform);

    // add to earth sky to the scene.
    group->addChild(clearNode);

    // the rest of the scene is drawn after the base and sky above.
    group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
    group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
    group->addChild(makeTank()); // will drop into default bin - state sorted 0
    // add the following in the future...
    // makeGliders
    // makeClouds

    return group;
}
示例#2
0
/*** 全方向移動型ロボットの生成 ***/
void makeOmni()
{
    makeBase();
    makeWheel();
}