void BasePlugin::showGui(bool yesno) { if (yesno) { if (! m_gui) makeGui(); m_gui->show(); } else { if (m_gui) m_gui->hide(); } }
void App::onInit() { GApp::onInit(); createDeveloperHUD(); renderDevice->setSwapBuffersAutomatically(true); window()->setCaption("Pixel Shader Demo"); ArticulatedModel::Specification spec; spec.filename = System::findDataFile("teapot/teapot.obj"); spec.scale = 0.015f; spec.stripMaterials = true; spec.preprocess.append(ArticulatedModel::Instruction(Any::parse("setCFrame(root(), Point3(0, -0.5, 0));"))); model = ArticulatedModel::create(spec); makeLighting(); makeColorList(); makeGui(); // Color 1 is red lambertianColorIndex = 1; // The last color is white glossyColorIndex = colorList.size() - 1; m_debugCamera->setPosition(Vector3(1.0f, 1.0f, 2.5f)); m_debugCamera->setFieldOfView(45 * units::degrees(), FOVDirection::VERTICAL); m_debugCamera->lookAt(Point3::zero()); // Add axes for dragging and turning the model manipulator = ThirdPersonManipulator::create(); addWidget(manipulator); // Turn off the default first-person camera controller and developer UI m_debugController->setEnabled(false); developerWindow->setVisible(false); developerWindow->cameraControlWindow->setVisible(false); showRenderingStats = false; }