void NexuizPlayerSettingsTab_fill(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:")); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -63; // negativ means encoded length in bytes label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeNexuizColorpicker(box)); me.TD(me, 5, 2, e = makeNexuizCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeNexuizPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:")); me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:")); me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov")); me.TR(me); sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:")); makeMulti(sl, "cl_bob2cycle"); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:")); me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:")); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:")); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon")); me.TR(me); me.TDempty(me, 0.2); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } // show a larger preview of the selected crosshair me.TDempty(me, 0.2); me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview setDependent(e, "crosshair_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.2); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:")); me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color")); setDependent(e, "crosshair_color_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size")); setDependent(e, "crosshair_dot", 1, 1); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha")); setDependent(e, "crosshair_dot", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0", "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1", "TrueAim")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies")); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.waypointDialog; me.TDempty(me, 0.5); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0')); e.onClick = HUDSetup_Join_Click; e.onClickEntity = me; me.TDempty(me, 0.5); me.TR(me); me.TR(me); #ifdef ALLOW_FORCEMODELS me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All")); #endif me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs")); e.addValue(e, "None", "1"); e.addValue(e, "Few", "0.75"); e.addValue(e, "Many", "0.5"); e.addValue(e, "Lots", "0"); e.configureNexuizTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); }
void fillNexuizPlayerSettingsTab(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:")); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = 63; label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeNexuizColorpicker(box)); me.TD(me, 5, 2, e = makeNexuizCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeNexuizPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:")); me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:")); me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov")); me.TR(me); sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:")); me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TR(me); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs")); me.TD(me, 1, 1.3, e = makeNexuizCheckBox(1, "crosshair_color_override", "& crosshair colors")); setDependent(e, "crosshair_per_weapon", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:")); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 1); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:")); me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue")); setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1); me.TR(me); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Radar, HUD & Waypoints...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.radarDialog; me.TDempty(me, 0.5); me.TR(me); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames", COMMANDBUTTON_APPLY)); }
void fillNexuizServerCreateTab(entity me) { entity e, e0; float n; me.TR(me); n = 6; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM")); e0 = e; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS")); if(e.checked) e0 = NULL; me.TR(me); n = 8; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball")); if(e.checked) e0 = NULL; me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag")); if(e.checked) e0 = NULL; if(e0) { //print("NO CHECK\n"); e0.setChecked(e0, 1); } me.TR(me); me.TR(me); me.mapListBox = makeNexuizMapList(); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:")); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 7, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 0); me.TDempty(me, 0.5); me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.5); me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:")); me.TR(me); me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:")); me.TD(me, 1, 2, me.sliderTimelimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default")); me.TR(me); me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:")); me.checkboxFraglimit = e; me.TD(me, 1, 2, me.sliderFraglimit); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default")); me.checkboxFraglimitMapinfo = e; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:")); me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:")); me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeNexuizTextSlider("skill")); e.addValue(e, "Botlike", "0"); e.addValue(e, "Beginner", "4"); e.addValue(e, "You will win", "8"); e.addValue(e, "You can win", "12"); e.addValue(e, "You might win", "16"); e.addValue(e, "Advanced", "20"); e.addValue(e, "Expert", "24"); e.addValue(e, "Pro", "28"); e.addValue(e, "Assassin", "32"); e.addValue(e, "Unhuman", "36"); e.addValue(e, "Godlike", "40"); e.configureNexuizTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:")); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow")); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix")); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable")); e.addValue(e, "No voting", "0"); e.addValue(e, "2 choices", "2"); e.addValue(e, "3 choices", "3"); e.addValue(e, "4 choices", "4"); e.addValue(e, "5 choices", "5"); e.addValue(e, "6 choices", "6"); e.addValue(e, "7 choices", "7"); e.addValue(e, "8 choices", "8"); e.addValue(e, "9 choices", "9"); e.configureNexuizTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall")); me.TR(me); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create")); me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); }
void fillNexuizRadarDialog(entity me) { entity e, sl; me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Radar settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Position:")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0", "Top left")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle")); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0", "Top right")); me.TR(me); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left")); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Size:")); me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_teamradar_size")); e.addValue(e, "96x96", "96 96"); e.addValue(e, "128x96", "128 96"); e.addValue(e, "128x128", "128 128"); e.addValue(e, "192x144", "192 144"); e.addValue(e, "192x192", "192 192"); e.addValue(e, "256x192", "256 192"); e.addValue(e, "256x256", "256 256"); e.configureNexuizTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); sl = makeNexuizSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha"); me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1, 1, sl, "Background:")); me.TD(me, 1, 3, sl); me.TR(me); me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "HUD settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizCheckBoxEx(100, 110, "viewsize", "Background:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_alpha_bg")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default red:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_r")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default green:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_g")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default blue:")); me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_b")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Team color:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "sbar_color_bg_team")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Waypoint settings:")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeNexuizCheckBox(1, "cl_hidewaypoints", "Show base waypoints")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint scale:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint alpha:")); me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "g_waypointsprite_alpha")); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Show names:")); me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_shownames")); e.addValue(e, "Never", "0"); e.addValue(e, "Teammates", "1"); e.addValue(e, "All players", "2"); e.configureNexuizTextSliderValues(e); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }