int main() { char playAgain; do { nodes_expanded = 0; //initialize the board. char *board = newBoard(); //get player and computer characters. char playerPiece = askUser("\nPlease choose your character (x or o): ", X, O); char computerPiece = getOpponentPiece(playerPiece); //check if player wants to play first. char ch = askUser("\nDo you want to play first ? (y or n): ", 'y', 'n'); if(ch == 'y') { makePlayerMove(board, playerPiece); } else if(ch == 'n') { } char winner; int turn = COMPUTER; //game loop. while(!isFilled(board) && (winner = whoWon(board)) == NONE) { if(turn == COMPUTER) { makeComputerMove(board, computerPiece); turn = PLAYER; } else { makePlayerMove(board, playerPiece); turn = COMPUTER; } } printBoard(board); //print results. if(winner == playerPiece) { printf("\n$ Congratulations! you have won. $\n"); } else if(winner == NONE) { printf("\n* The game is a draw. *\n"); } else { printf("\n@ You Lose!! @\n"); } printf("\nNumber of nodes expanded: %d", nodes_expanded); //ask if user wants to play again. playAgain = askUser("\n Do you want to play again? (y or n): ", 'y', 'n'); }while(playAgain == 'y'); return 0; }
void gameloop(struct game *state) { printf("gameloop: current board '%s' with player %c\n",state->board,state->player); displayGame(state); if(gameover(state) == 1) { return; } makePlayerMove(state,getPlayerMove(state)); displayGame(state); if(gameover(state) == 1) { return; } makeComputerMove(state); gameloop(state); }