BranchWidget::BranchWidget(const QSize & newFieldSize, const QSize & newCellSize, QWidget * parent) : QWidget(parent), game(new BranchGame(newFieldSize)), fieldSize(newFieldSize), cellSize(newCellSize) { setMouseTracking(true); makeSprites(); setSizePolicy(QSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum)); }
SpriteSingleton* SpriteSingleton::getInstance() { if(!instanceFlag) { single = new SpriteSingleton(); instanceFlag = true; makeSprites(); return single; } else { return single; } }