示例#1
0
void furn_t::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "move_cost_mod", movecost );
    mandatory( jo, was_loaded, "required_str", move_str_req );
    optional( jo, was_loaded, "max_volume", max_volume, legacy_volume_reader, DEFAULT_MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "crafting_pseudo_item", crafting_pseudo_item, "" );

    load_symbol( jo );
    transparent = false;

    for( auto & flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }

    if( jo.has_member( "examine_action" ) ) {
        examine = iexamine_function_from_string( jo.get_string( "examine_action" ) );
    } else {
        examine = iexamine_function_from_string( "none" );
    }

    optional( jo, was_loaded, "open", open, string_id_reader<furn_t> {}, NULL_ID );
    optional( jo, was_loaded, "close", close, string_id_reader<furn_t> {}, NULL_ID );

    bash.load( jo, "bash", true );
    deconstruct.load( jo, "deconstruct", true );
}
示例#2
0
void martialart::load( JsonObject &jo, const std::string & )
{
    JsonArray jsarr;

    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    optional( jo, was_loaded, "static_buffs", static_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "onmove_buffs", onmove_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "onhit_buffs", onhit_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "onattack_buffs", onattack_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "ondodge_buffs", ondodge_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "onblock_buffs", onblock_buffs, ma_buff_reader{} );
    optional( jo, was_loaded, "ongethit_buffs", ongethit_buffs, ma_buff_reader{} );

    optional( jo, was_loaded, "techniques", techniques, auto_flags_reader<matec_id>{} );
    optional( jo, was_loaded, "weapons", weapons, auto_flags_reader<itype_id>{} );

    optional( jo, was_loaded, "strictly_unarmed", strictly_unarmed, false );
    optional( jo, was_loaded, "force_unarmed", force_unarmed, false );

    optional( jo, was_loaded, "leg_block", leg_block, 99 );
    optional( jo, was_loaded, "arm_block", arm_block, 99 );

    optional( jo, was_loaded, "arm_block_with_bio_armor_arms", arm_block_with_bio_armor_arms, false );
    optional( jo, was_loaded, "leg_block_with_bio_armor_legs", leg_block_with_bio_armor_legs, false );
}
示例#3
0
void ter_t::load( JsonObject &jo, const std::string &src )
{
    map_data_common_t::load( jo, src );
    mandatory( jo, was_loaded, "name", name_ );
    mandatory( jo, was_loaded, "move_cost", movecost );
    optional( jo, was_loaded, "max_volume", max_volume, legacy_volume_reader, DEFAULT_MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "trap", trap_id_str );

    load_symbol( jo );

    trap = tr_null;
    transparent = false;
    connect_group = TERCONN_NONE;

    for( auto &flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }
    // connect_group is initialized to none, then terrain flags are set, then finally
    // connections from JSON are set. This is so that wall flags can set wall connections
    // but can be overridden by explicit connections in JSON.
    if( jo.has_member( "connects_to" ) ) {
        set_connects( jo.get_string( "connects_to" ) );
    }

    optional( jo, was_loaded, "open", open, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "close", close, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "transforms_into", transforms_into, ter_str_id::NULL_ID() );
    optional( jo, was_loaded, "roof", roof, ter_str_id::NULL_ID() );

    bash.load( jo, "bash", false );
    deconstruct.load( jo, "deconstruct", false );
}
示例#4
0
void morale_type_data::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "id", id );
    mandatory( jo, was_loaded, "text", text, translated_string_reader );

    optional( jo, was_loaded, "permanent", permanent, false );
    needs_item = text.find( "%s" ) != std::string::npos;
}
void overmap_connection::subtype::load( JsonObject &jo )
{
    static const typed_flag_reader<decltype( connection_subtype_flag_map )> flag_reader{ connection_subtype_flag_map, "invalid connection subtype flag" };

    mandatory( jo, false, "terrain", terrain );
    mandatory( jo, false, "locations", locations );

    optional( jo, false, "basic_cost", basic_cost, 0 );
    optional( jo, false, "flags", flags, flag_reader );
}
示例#6
0
void ter_t::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "move_cost", movecost );
    optional( jo, was_loaded, "max_volume", max_volume, MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "trap", trap_id_str );

    load_symbol( jo );

    trap = tr_null;
    transparent = false;
    connect_group = TERCONN_NONE;

    for( auto &flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }
    // connect_group is initialised to none, then terrain flags are set, then finally
    // connections from JSON are set. This is so that wall flags can set wall connections
    // but can be overridden by explicit connections in JSON.
    if( jo.has_member( "connects_to" ) ) {
        set_connects( jo.get_string( "connects_to" ) );
    }

    if( jo.has_member( "examine_action" ) ) {
        examine = iexamine_function_from_string( jo.get_string( "examine_action" ) );
    } else {
        examine = iexamine_function_from_string( "none" );
    }

    optional( jo, was_loaded, "harvestable", harvestable );
    optional( jo, was_loaded, "open", open, NULL_ID );
    optional( jo, was_loaded, "close", close, NULL_ID );
    optional( jo, was_loaded, "transforms_into", transforms_into, NULL_ID );
    optional( jo, was_loaded, "roof", roof, NULL_ID );

    if( jo.has_member("harvest_season") ) {
        const std::string season = jo.get_string( "harvest_season" );

        if( season == "SPRING" ) {
            harvest_season = season_type::SPRING;
        } else if( season == "SUMMER" ) {
            harvest_season = season_type::SUMMER;
        } else if( season == "AUTUMN" ) {
            harvest_season = season_type::AUTUMN;
        } else if( season == "WINTER" ) {
            harvest_season = season_type::WINTER;
        } else {
            harvest_season = season_type::AUTUMN;
            debugmsg( "Invalid harvest season \"%s\" in \"%s\".", season.c_str(), id.c_str() );
        }
    }

    bash.load( jo, "bash", false );
    deconstruct.load( jo, "deconstruct", false );
}
void material_type::load( JsonObject &jsobj )
{
    mandatory( jsobj, was_loaded, "name", _name, translated_string_reader );

    mandatory( jsobj, was_loaded, "bash_resist", _bash_resist );
    mandatory( jsobj, was_loaded, "cut_resist", _cut_resist );
    mandatory( jsobj, was_loaded, "acid_resist", _acid_resist );
    mandatory( jsobj, was_loaded, "elec_resist", _elec_resist );
    mandatory( jsobj, was_loaded, "fire_resist", _fire_resist );
    mandatory( jsobj, was_loaded, "chip_resist", _chip_resist );
    mandatory( jsobj, was_loaded, "density", _density );

    optional( jsobj, was_loaded, "salvaged_into", _salvaged_into, "null" );
    optional( jsobj, was_loaded, "repaired_with", _repaired_with, "null" );
    optional( jsobj, was_loaded, "edible", _edible, false );
    optional( jsobj, was_loaded, "soft", _soft, false );

    auto arr = jsobj.get_array( "vitamins" );
    while( arr.has_more() ) {
        auto pair = arr.next_array();
        _vitamins.emplace( vitamin_id( pair.get_string( 0 ) ), pair.get_float( 1 ) );
    }

    mandatory( jsobj, was_loaded, "bash_dmg_verb", _bash_dmg_verb, translated_string_reader );
    mandatory( jsobj, was_loaded, "cut_dmg_verb", _cut_dmg_verb, translated_string_reader );

    JsonArray jsarr = jsobj.get_array( "dmg_adj" );
    while( jsarr.has_more() ) {
        _dmg_adj.push_back( _( jsarr.next_string().c_str() ) );
    }

    JsonArray burn_data_array = jsobj.get_array( "burn_data" );
    for( size_t intensity = 0; intensity < MAX_FIELD_DENSITY; intensity++ ) {
        if( burn_data_array.has_more() ) {
            JsonObject brn = burn_data_array.next_object();
            _burn_data[ intensity ] = load_mat_burn_data( brn );
        } else {
            // If not specified, supply default
            bool flammable = _fire_resist <= ( int )intensity;
            mat_burn_data mbd;
            if( flammable ) {
                mbd.burn = 1;
            }

            _burn_data[ intensity ] = mbd;
        }
    }
}
示例#8
0
void add_if_exists( JsonObject &jo, Container &cont, bool was_loaded,
    const std::string &json_key, const typename Container::key_type &id )
{
    if( jo.has_member( json_key ) ) {
        mandatory( jo, was_loaded, json_key, cont[id] );
    }
}
示例#9
0
void profession::load( JsonObject &jo, const std::string & )
{
    //If the "name" is an object then we have to deal with gender-specific titles,
    if( jo.has_object( "name" ) ) {
        JsonObject name_obj = jo.get_object( "name" );
        _name_male = pgettext( "profession_male", name_obj.get_string( "male" ).c_str() );
        _name_female = pgettext( "profession_female", name_obj.get_string( "female" ).c_str() );
    } else if( jo.has_string( "name" ) ) {
        // Same profession names for male and female in English.
        // Still need to different names in other languages.
        const std::string name = jo.get_string( "name" );
        _name_female = pgettext( "profession_female", name.c_str() );
        _name_male = pgettext( "profession_male", name.c_str() );
    } else if( !was_loaded ) {
        jo.throw_error( "missing mandatory member \"name\"" );
    }

    if( !was_loaded || jo.has_member( "description" ) ) {
        const std::string desc = jo.get_string( "description" );
        // These also may differ depending on the language settings!
        _description_male = pgettext( "prof_desc_male", desc.c_str() );
        _description_female = pgettext( "prof_desc_female", desc.c_str() );
    }

    mandatory( jo, was_loaded, "points", _point_cost );

    if( !was_loaded || jo.has_member( "items" ) ) {
        JsonObject items_obj = jo.get_object( "items" );

        if( items_obj.has_array( "both" ) ) {
            optional( items_obj, was_loaded, "both", legacy_starting_items, item_reader {} );
        }
        if( items_obj.has_object( "both" ) ) {
            _starting_items = item_group::load_item_group( *items_obj.get_raw( "both" ), "collection" );
        }
        if( items_obj.has_array( "male" ) ) {
            optional( items_obj, was_loaded, "male", legacy_starting_items_male, item_reader {} );
        }
        if( items_obj.has_object( "male" ) ) {
            _starting_items_male = item_group::load_item_group( *items_obj.get_raw( "male" ), "collection" );
        }
        if( items_obj.has_array( "female" ) ) {
            optional( items_obj, was_loaded, "female",  legacy_starting_items_female, item_reader {} );
        }
        if( items_obj.has_object( "female" ) ) {
            _starting_items_female = item_group::load_item_group( *items_obj.get_raw( "female" ),
                                     "collection" );
        }
    }
    optional( jo, was_loaded, "no_bonus", no_bonus );

    optional( jo, was_loaded, "skills", _starting_skills, skilllevel_reader {} );
    optional( jo, was_loaded, "addictions", _starting_addictions, addiction_reader {} );
    // TODO: use string_id<bionic_type> or so
    optional( jo, was_loaded, "CBMs", _starting_CBMs, auto_flags_reader<bionic_id> {} );
    // TODO: use string_id<mutation_branch> or so
    optional( jo, was_loaded, "traits", _starting_traits, auto_flags_reader<trait_id> {} );
    optional( jo, was_loaded, "flags", flags, auto_flags_reader<> {} );
}
示例#10
0
void ma_buff::load( JsonObject &jo, const std::string &src )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    optional( jo, was_loaded, "buff_duration", buff_duration, 2 );
    optional( jo, was_loaded, "max_stacks", max_stacks, 1 );

    optional( jo, was_loaded, "bonus_dodges", dodges_bonus, 0 );
    optional( jo, was_loaded, "bonus_blocks", blocks_bonus, 0 );

    optional( jo, was_loaded, "quiet", quiet, false );
    optional( jo, was_loaded, "throw_immune", throw_immune, false );

    reqs.load( jo, src );
    bonuses.load( jo );
}
示例#11
0
void overmap_location::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "terrains", terrains );

    if( terrains.empty() ) {
        jo.throw_error( "At least one terrain must be specified." );
    }
}
示例#12
0
void gate_data::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "door", door );
    mandatory( jo, was_loaded, "floor", floor );
    mandatory( jo, was_loaded, "walls", walls, string_id_reader<ter_t> {} );

    if( !was_loaded || jo.has_member( "messages" ) ) {
        JsonObject messages_obj = jo.get_object( "messages" );

        optional( messages_obj, was_loaded, "pull", pull_message, translated_string_reader );
        optional( messages_obj, was_loaded, "open", open_message, translated_string_reader );
        optional( messages_obj, was_loaded, "close", close_message, translated_string_reader );
        optional( messages_obj, was_loaded, "fail", fail_message, translated_string_reader );
    }

    optional( jo, was_loaded, "moves", moves, 0 );
    optional( jo, was_loaded, "bashing_damage", bash_dmg, 0 );
}
示例#13
0
void npc_class::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "job_description", job_description, translated_string_reader );

    optional( jo, was_loaded, "common", common, true );
    bonus_str = load_distribution( jo, "bonus_str" );
    bonus_dex = load_distribution( jo, "bonus_dex" );
    bonus_int = load_distribution( jo, "bonus_int" );
    bonus_per = load_distribution( jo, "bonus_per" );

    optional( jo, was_loaded, "shopkeeper_item_group", shopkeeper_item_group, "EMPTY_GROUP" );
    optional( jo, was_loaded, "worn_override", worn_override );
    optional( jo, was_loaded, "carry_override", carry_override );
    optional( jo, was_loaded, "weapon_override", weapon_override );

    if( jo.has_array( "traits" ) ) {
        JsonArray jarr = jo.get_array( "traits" );
        while( jarr.has_more() ) {
            JsonArray jarr_in = jarr.next_array();
            traits[ trait_id( jarr_in.get_string( 0 ) ) ] = jarr_in.get_int( 1 );
        }
    }

    if( jo.has_array( "skills" ) ) {
        JsonArray jarr = jo.get_array( "skills" );
        while( jarr.has_more() ) {
            JsonObject skill_obj = jarr.next_object();
            auto skill_ids = skill_obj.get_tags( "skill" );
            if( skill_obj.has_object( "level" ) ) {
                distribution dis = load_distribution( skill_obj, "level" );
                for( const auto &sid : skill_ids ) {
                    skills[ skill_id( sid ) ] = dis;
                }
            } else {
                distribution dis = load_distribution( skill_obj, "bonus" );
                for( const auto &sid : skill_ids ) {
                    bonus_skills[ skill_id( sid ) ] = dis;
                }
            }
        }
    }
}
示例#14
0
void quality::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );

    JsonArray arr = jo.get_array( "usages" );
    while( arr.has_more() ) {
        auto lvl = arr.next_array();
        auto funcs = lvl.get_array( 1 );
        while( funcs.has_more() ) {
            usages.emplace_back( lvl.get_int( 0 ), funcs.next_string() );
        }
    }
}
示例#15
0
void furn_t::load( JsonObject &jo, const std::string &src )
{
    map_data_common_t::load( jo, src );
    mandatory( jo, was_loaded, "name", name_ );
    mandatory( jo, was_loaded, "move_cost_mod", movecost );
    mandatory( jo, was_loaded, "required_str", move_str_req );
    optional( jo, was_loaded, "max_volume", max_volume, legacy_volume_reader, DEFAULT_MAX_VOLUME_IN_SQUARE );
    optional( jo, was_loaded, "crafting_pseudo_item", crafting_pseudo_item, "" );
    optional( jo, was_loaded, "deployed_item", deployed_item );

    load_symbol( jo );
    transparent = false;

    for( auto & flag : jo.get_string_array( "flags" ) ) {
        set_flag( flag );
    }

    optional( jo, was_loaded, "open", open, string_id_reader<furn_t> {}, furn_str_id::NULL_ID() );
    optional( jo, was_loaded, "close", close, string_id_reader<furn_t> {}, furn_str_id::NULL_ID() );

    bash.load( jo, "bash", true );
    deconstruct.load( jo, "deconstruct", true );
}
void load( JsonObject &jo, const std::string &src )
{
    const std::string tuple_key = "tuple";
    const bool strict = src == "dda";

    std::vector<long> tuple;

    mandatory( jo, false, tuple_key, tuple );

    if( tuple.size() != 2 && tuple.size() != 4 ) {
        jo.throw_error( "Invalid size.  Must be either 2 or 4.", tuple_key );
    }

    rotatable_symbol temp_entry;

    for( auto iter = tuple.cbegin(); iter != tuple.cend(); ++iter ) {
        const auto entry_iter = std::lower_bound( symbols.begin(), symbols.end(), *iter );
        const bool found = entry_iter != symbols.end() && entry_iter->sym == *iter;

        if( strict && found ) {
            jo.throw_error( string_format( "Symbol %ld was already defined.", *iter ), tuple_key );
        }

        rotatable_symbol &entry = found ? *entry_iter : temp_entry;

        entry.sym = *iter;

        auto rotation_iter = iter;
        for( auto &element : entry.rotated_sym ) {
            if( ++rotation_iter == tuple.cend() ) {
                rotation_iter = tuple.cbegin();
            }

            element = *rotation_iter;
        }

        if( !found ) {
            symbols.insert( entry_iter, entry );
        }
    }
}
示例#17
0
void trap::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "id", id );
    mandatory( jo, was_loaded, "name", name_ );
    if( !assign( jo, "color", color ) ) {
        jo.throw_error( "missing mandatory member \"color\"" );
    }
    mandatory( jo, was_loaded, "symbol", sym, one_char_symbol_reader );
    mandatory( jo, was_loaded, "visibility", visibility );
    mandatory( jo, was_loaded, "avoidance", avoidance );
    mandatory( jo, was_loaded, "difficulty", difficulty );
    // @todo Is there a generic_factory version of this?
    act = trap_function_from_string( jo.get_string( "action" ) );

    optional( jo, was_loaded, "benign", benign, false );
    optional( jo, was_loaded, "funnel_radius", funnel_radius_mm, 0 );
    assign( jo, "trigger_weight", trigger_weight );
    optional( jo, was_loaded, "drops", components );
}
示例#18
0
void mtype::load( JsonObject &jo )
{
    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behaviour: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    optional( jo, was_loaded, "material", mat, auto_flags_reader<material_id> {} );
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }

    mandatory( jo, was_loaded, "color", color, color_reader{} );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    optional( jo, was_loaded, "diff", difficulty, 0 );
    optional( jo, was_loaded, "aggression", agro, 0 );
    optional( jo, was_loaded, "morale", morale, 0 );
    optional( jo, was_loaded, "speed", speed, 0 );
    optional( jo, was_loaded, "attack_cost", attack_cost, 100 );
    optional( jo, was_loaded, "melee_skill", melee_skill, 0 );
    optional( jo, was_loaded, "melee_dice", melee_dice, 0 );
    optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 );
    optional( jo, was_loaded, "dodge", sk_dodge, 0 );
    optional( jo, was_loaded, "armor_bash", armor_bash, 0 );
    optional( jo, was_loaded, "armor_cut", armor_cut, 0 );
    optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 );
    optional( jo, was_loaded, "armor_fire", armor_fire, 0 );
    optional( jo, was_loaded, "hp", hp, 0 );
    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "vision_day", vision_day, 40 );
    optional( jo, was_loaded, "vision_night", vision_night, 1 );
    optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut );
    optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} );

    // TODO: make this work with `was_loaded`
    if( jo.has_array( "melee_damage" ) ) {
        JsonArray arr = jo.get_array( "melee_damage" );
        melee_damage = load_damage_instance( arr );
    } else if( jo.has_object( "melee_damage" ) ) {
        melee_damage = load_damage_instance( jo );
    }

    if( jo.has_int( "melee_cut" ) ) {
        int bonus_cut = jo.get_int( "melee_cut" );
        melee_damage.add_damage( DT_CUT, bonus_cut );
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    if( jo.has_member( "special_when_hit" ) ) {
        JsonArray jsarr = jo.get_array( "special_when_hit" );
        const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) );
        if( iter == gen.defense_map.end() ) {
            jsarr.throw_error( "Invalid monster defense function" );
        }
        sp_defense = iter->second;
        def_chance = jsarr.get_int( 1 );
    } else if( !was_loaded ) {
        sp_defense = &mdefense::none;
        def_chance = 0;
    }

    if( !was_loaded || jo.has_member( "special_attacks" ) ) {
        special_attacks.clear();
        special_attacks_names.clear();
        add_special_attacks( jo, "special_attacks" );
    } else {
        // Note: special_attacks left as is, new attacks are added to it!
        // Note: member name prefixes are compatible with those used by generic_typed_reader
        remove_special_attacks( jo, "remove:special_attacks" );
        add_special_attacks( jo, "add:special_attacks" );
    }

    // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the
    // normal behavior (including error checking) if "upgrades" is not boolean or not `false`.
    if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) {
        upgrade_group = mongroup_id::NULL_ID;
        upgrade_into = mtype_id::NULL_ID;
        upgrades = false;
    } else if( jo.has_member( "upgrades" ) ) {
        JsonObject up = jo.get_object( "upgrades" );
        optional( up, was_loaded, "half_life", half_life, -1 );
        optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID );
        optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID );
        upgrades = true;
    }

    optional( jo, was_loaded, "burn_into", burn_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID );

    const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" };
    optional( jo, was_loaded, "flags", flags, flag_reader );

    const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" };
    optional( jo, was_loaded, "anger_triggers", anger, trigger_reader );
    optional( jo, was_loaded, "placate_triggers", placate, trigger_reader );
    optional( jo, was_loaded, "fear_triggers", fear, trigger_reader );
}
示例#19
0
void mission_type::load( JsonObject &jo, const std::string &src )
{
    const bool strict = src == "dda";

    mandatory( jo, was_loaded, "name", name );

    mandatory( jo, was_loaded, "difficulty", difficulty );
    mandatory( jo, was_loaded, "value", value );

    if( jo.has_member( "origins" ) ) {
        origins.clear();
        for( auto &m : jo.get_tags( "origins" ) ) {
            origins.emplace_back( io::string_to_enum_look_up( io::origin_map, m ) );
        }
    }

    if( std::any_of( origins.begin(), origins.end(), []( mission_origin origin ) {
    return origin == ORIGIN_ANY_NPC || origin == ORIGIN_OPENER_NPC || origin == ORIGIN_SECONDARY;
} ) ) {
        auto djo = jo.get_object( "dialogue" );
        // TODO: There should be a cleaner way to do it
        mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] );
        mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] );
        mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] );
        mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] );
        mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] );
        mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] );
        mandatory( djo, was_loaded, "success", dialogue[ "success" ] );
        mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] );
        mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] );
    }

    optional( jo, was_loaded, "urgent", urgent );
    optional( jo, was_loaded, "item", item_id );
    optional( jo, was_loaded, "count", item_count, 1 );

    goal = jo.get_enum_value<decltype( goal )>( "goal" );

    assign_function( jo, "place", place, tripoint_function_map );
    if( jo.has_string( "start" ) ) {
        assign_function( jo, "start", start, mission_function_map );
    } else if( jo.has_member( "start" ) ) {
        JsonObject j_start = jo.get_object( "start" );
        parse_start( j_start );
    }
    assign_function( jo, "end", end, mission_function_map );
    assign_function( jo, "fail", fail, mission_function_map );

    assign( jo, "deadline_low", deadline_low, false, 1_days );
    assign( jo, "deadline_high", deadline_high, false, 1_days );

    if( jo.has_member( "followup" ) ) {
        follow_up = mission_type_id( jo.get_string( "followup" ) );
    }

    if( jo.has_member( "monster_species" ) ) {
        monster_species = species_id( jo.get_string( "monster_species" ) );
    }
    if( jo.has_member( "monster_type" ) ) {
        monster_type = mtype_id( jo.get_string( "monster_type" ) );
    }

    if( jo.has_member( "monster_kill_goal" ) ) {
        monster_kill_goal = jo.get_int( "monster_kill_goal" );
    }

    assign( jo, "destination", target_id, strict );
}
void overmap_connection::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, false, "subtypes", subtypes );
}
示例#21
0
void material_type::load( JsonObject &jsobj, const std::string & )
{
    mandatory( jsobj, was_loaded, "name", _name );

    mandatory( jsobj, was_loaded, "bash_resist", _bash_resist );
    mandatory( jsobj, was_loaded, "cut_resist", _cut_resist );
    mandatory( jsobj, was_loaded, "acid_resist", _acid_resist );
    mandatory( jsobj, was_loaded, "elec_resist", _elec_resist );
    mandatory( jsobj, was_loaded, "fire_resist", _fire_resist );
    mandatory( jsobj, was_loaded, "chip_resist", _chip_resist );
    mandatory( jsobj, was_loaded, "density", _density );

    assign( jsobj, "salvaged_into", _salvaged_into );
    optional( jsobj, was_loaded, "repaired_with", _repaired_with, "null" );
    optional( jsobj, was_loaded, "edible", _edible, false );
    optional( jsobj, was_loaded, "soft", _soft, false );

    auto arr = jsobj.get_array( "vitamins" );
    while( arr.has_more() ) {
        auto pair = arr.next_array();
        _vitamins.emplace( vitamin_id( pair.get_string( 0 ) ), pair.get_float( 1 ) );
    }

    mandatory( jsobj, was_loaded, "bash_dmg_verb", _bash_dmg_verb );
    mandatory( jsobj, was_loaded, "cut_dmg_verb", _cut_dmg_verb );

    JsonArray jsarr = jsobj.get_array( "dmg_adj" );
    while( jsarr.has_more() ) {
        _dmg_adj.push_back( jsarr.next_string() );
    }

    JsonArray burn_data_array = jsobj.get_array( "burn_data" );
    for( size_t intensity = 0; intensity < MAX_FIELD_DENSITY; intensity++ ) {
        if( burn_data_array.has_more() ) {
            JsonObject brn = burn_data_array.next_object();
            _burn_data[ intensity ] = load_mat_burn_data( brn );
        } else {
            // If not specified, supply default
            bool flammable = _fire_resist <= static_cast<int>( intensity );
            mat_burn_data mbd;
            if( flammable ) {
                mbd.burn = 1;
            }

            _burn_data[ intensity ] = mbd;
        }
    }
    auto bp_array = jsobj.get_array( "burn_products" );
    while( bp_array.has_more( ) ) {
        auto pair = bp_array.next_array();
        _burn_products.emplace_back( pair.get_string( 0 ), static_cast< float >( pair.get_float( 1 ) ) );
    }

    auto compactor_in_array = jsobj.get_array( "compact_accepts" );
    while( compactor_in_array.has_more( ) ) {
        _compact_accepts.emplace_back( compactor_in_array.next_string() );
    }
    auto compactor_out_array = jsobj.get_array( "compacts_into" );
    while( compactor_out_array.has_more( ) ) {
        _compacts_into.emplace_back( compactor_out_array.next_string() );
    }
}
示例#22
0
void mutation_branch::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "id", id );
    mandatory( jo, was_loaded, "name", raw_name, translated_string_reader );
    mandatory( jo, was_loaded, "description", raw_desc, translated_string_reader );
    mandatory( jo, was_loaded, "points", points );

    optional( jo, was_loaded, "visibility", visibility, 0 );
    optional( jo, was_loaded, "ugliness", ugliness, 0 );
    optional( jo, was_loaded, "starting_trait", startingtrait, false );
    optional( jo, was_loaded, "mixed_effect", mixed_effect, false );
    optional( jo, was_loaded, "active", activated, false );
    optional( jo, was_loaded, "starts_active", starts_active, false );
    optional( jo, was_loaded, "destroys_gear", destroys_gear, false );
    optional( jo, was_loaded, "allow_soft_gear", allow_soft_gear, false );
    optional( jo, was_loaded, "cost", cost, 0 );
    optional( jo, was_loaded, "time", cooldown, 0 );
    optional( jo, was_loaded, "hunger", hunger, false );
    optional( jo, was_loaded, "thirst", thirst, false );
    optional( jo, was_loaded, "fatigue", fatigue, false );
    optional( jo, was_loaded, "valid", valid, true );
    optional( jo, was_loaded, "purifiable", purifiable, true );

    if( jo.has_object( "spawn_item" ) ) {
        auto si = jo.get_object( "spawn_item" );
        optional( si, was_loaded, "type", spawn_item );
        optional( si, was_loaded, "message", raw_spawn_item_message );
    }
    if( jo.has_object( "ranged_mutation" ) ) {
        auto si = jo.get_object( "ranged_mutation" );
        optional( si, was_loaded, "type", ranged_mutation );
        optional( si, was_loaded, "message", raw_ranged_mutation_message );
    }
    optional( jo, was_loaded, "initial_ma_styles", initial_ma_styles );

    if( jo.has_array( "bodytemp_modifiers" ) ) {
        auto bodytemp_array = jo.get_array( "bodytemp_modifiers" );
        bodytemp_min = bodytemp_array.get_int( 0 );
        bodytemp_max = bodytemp_array.get_int( 1 );
    }

    optional( jo, was_loaded, "bodytemp_sleep", bodytemp_sleep, 0 );
    optional( jo, was_loaded, "threshold", threshold, false );
    optional( jo, was_loaded, "profession", profession, false );
    optional( jo, was_loaded, "debug", debug, false );
    optional( jo, was_loaded, "player_display", player_display, true );

    JsonArray vr = jo.get_array( "vitamin_rates" );

    while( vr.has_more() ) {
        auto pair = vr.next_array();
        vitamin_rates.emplace( vitamin_id( pair.get_string( 0 ) ),
                               time_duration::from_turns( pair.get_int( 1 ) ) );
    }

    auto vam = jo.get_array( "vitamins_absorb_multi" );
    while( vam.has_more() ) {
        auto pair = vam.next_array();
        std::map<vitamin_id, double> vit;
        auto vit_array = pair.get_array( 1 );
        // fill the inner map with vitamins
        while( vit_array.has_more() ) {
            auto vitamins = vit_array.next_array();
            vit.emplace( vitamin_id( vitamins.get_string( 0 ) ), vitamins.get_float( 1 ) );
        }
        // assign the inner vitamin map to the material_id key
        vitamin_absorb_multi.emplace( material_id( pair.get_string( 0 ) ), vit );
    }

    optional( jo, was_loaded, "healing_awake", healing_awake, 0.0f );
    optional( jo, was_loaded, "healing_resting", healing_resting, 0.0f );
    optional( jo, was_loaded, "hp_modifier", hp_modifier, 0.0f );
    optional( jo, was_loaded, "hp_modifier_secondary", hp_modifier_secondary, 0.0f );
    optional( jo, was_loaded, "hp_adjustment", hp_adjustment, 0.0f );
    optional( jo, was_loaded, "stealth_modifier", stealth_modifier, 0.0f );
    optional( jo, was_loaded, "str_modifier", str_modifier, 0.0f );
    optional( jo, was_loaded, "dodge_modifier", dodge_modifier, 0.0f );
    optional( jo, was_loaded, "speed_modifier", speed_modifier, 1.0f );
    optional( jo, was_loaded, "movecost_modifier", movecost_modifier, 1.0f );
    optional( jo, was_loaded, "movecost_flatground_modifier", movecost_flatground_modifier, 1.0f );
    optional( jo, was_loaded, "movecost_obstacle_modifier", movecost_obstacle_modifier, 1.0f );
    optional( jo, was_loaded, "attackcost_modifier", attackcost_modifier, 1.0f );
    optional( jo, was_loaded, "max_stamina_modifier", max_stamina_modifier, 1.0f );
    optional( jo, was_loaded, "weight_capacity_modifier", weight_capacity_modifier, 1.0f );
    optional( jo, was_loaded, "hearing_modifier", hearing_modifier, 1.0f );
    optional( jo, was_loaded, "noise_modifier", noise_modifier, 1.0f );
    optional( jo, was_loaded, "metabolism_modifier", metabolism_modifier, 0.0f );
    optional( jo, was_loaded, "thirst_modifier", thirst_modifier, 0.0f );
    optional( jo, was_loaded, "fatigue_modifier", fatigue_modifier, 0.0f );
    optional( jo, was_loaded, "fatigue_regen_modifier", fatigue_regen_modifier, 0.0f );
    optional( jo, was_loaded, "stamina_regen_modifier", stamina_regen_modifier, 0.0f );
    optional( jo, was_loaded, "overmap_sight", overmap_sight, 0.0f );
    optional( jo, was_loaded, "overmap_multiplier", overmap_multiplier, 1.0f );

    if( jo.has_object( "social_modifiers" ) ) {
        JsonObject sm = jo.get_object( "social_modifiers" );
        social_mods = load_mutation_social_mods( sm );
    }

    load_mutation_mods( jo, "passive_mods", mods );
    /* Not currently supported due to inability to save active mutation state
    load_mutation_mods(jsobj, "active_mods", new_mut.mods); */

    optional( jo, was_loaded, "prereqs", prereqs );
    optional( jo, was_loaded, "prereqs2", prereqs2 );
    optional( jo, was_loaded, "threshreq", threshreq );
    optional( jo, was_loaded, "cancels", cancels );
    optional( jo, was_loaded, "changes_to", replacements );
    optional( jo, was_loaded, "leads_to", additions );
    optional( jo, was_loaded, "flags", flags );
    optional( jo, was_loaded, "types", types );

    auto jsarr = jo.get_array( "category" );
    while( jsarr.has_more() ) {
        std::string s = jsarr.next_string();
        category.push_back( s );
        mutations_category[s].push_back( trait_id( id ) );
    }

    jsarr = jo.get_array( "wet_protection" );
    while( jsarr.has_more() ) {
        JsonObject jo = jsarr.next_object();
        std::string part_id = jo.get_string( "part" );
        int ignored = jo.get_int( "ignored", 0 );
        int neutral = jo.get_int( "neutral", 0 );
        int good = jo.get_int( "good", 0 );
        tripoint protect = tripoint( ignored, neutral, good );
        protection[get_body_part_token( part_id )] = protect;
    }

    jsarr = jo.get_array( "encumbrance_always" );
    while( jsarr.has_more() ) {
        JsonArray jo = jsarr.next_array();
        std::string part_id = jo.next_string();
        int enc = jo.next_int();
        encumbrance_always[get_body_part_token( part_id )] = enc;
    }

    jsarr = jo.get_array( "encumbrance_covered" );
    while( jsarr.has_more() ) {
        JsonArray jo = jsarr.next_array();
        std::string part_id = jo.next_string();
        int enc = jo.next_int();
        encumbrance_covered[get_body_part_token( part_id )] = enc;
    }

    jsarr = jo.get_array( "restricts_gear" );
    while( jsarr.has_more() ) {
        restricts_gear.insert( get_body_part_token( jsarr.next_string() ) );
    }

    jsarr = jo.get_array( "armor" );
    while( jsarr.has_more() ) {
        JsonObject jo = jsarr.next_object();
        auto parts = jo.get_tags( "parts" );
        std::set<body_part> bps;
        for( const std::string &part_string : parts ) {
            if( part_string == "ALL" ) {
                // Shorthand, since many mutations protect whole body
                bps.insert( all_body_parts.begin(), all_body_parts.end() );
            } else {
                bps.insert( get_body_part_token( part_string ) );
            }
        }

        resistances res = load_resistances_instance( jo );

        for( body_part bp : bps ) {
            armor[ bp ] = res;
        }
    }

    if( jo.has_array( "attacks" ) ) {
        jsarr = jo.get_array( "attacks" );
        while( jsarr.has_more() ) {
            JsonObject jo = jsarr.next_object();
            attacks_granted.emplace_back( load_mutation_attack( jo ) );
        }
    } else if( jo.has_object( "attacks" ) ) {
        JsonObject attack = jo.get_object( "attacks" );
        attacks_granted.emplace_back( load_mutation_attack( attack ) );
    }
}
示例#23
0
void start_location::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", _name, translated_string_reader );
    mandatory( jo, was_loaded, "target", _target );
    optional( jo, was_loaded, "flags", _flags, auto_flags_reader<> {} );
}
示例#24
0
void mtype::load( JsonObject &jo )
{
    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behaviour: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    mandatory( jo, was_loaded, "description", description, translated_string_reader );

    // Have to overwrite the default { "hflesh" } here
    if( !was_loaded || jo.has_member( "material" ) ) {
        mat = { jo.get_string( "material" ) };
    }
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }

    mandatory( jo, was_loaded, "color", color, color_reader{} );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    optional( jo, was_loaded, "diff", difficulty, 0 );
    optional( jo, was_loaded, "aggression", agro, 0 );
    optional( jo, was_loaded, "morale", morale, 0 );
    optional( jo, was_loaded, "speed", speed, 0 );
    optional( jo, was_loaded, "attack_cost", attack_cost, 100 );
    optional( jo, was_loaded, "melee_skill", melee_skill, 0 );
    optional( jo, was_loaded, "melee_dice", melee_dice, 0 );
    optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 );
    optional( jo, was_loaded, "melee_cut", melee_cut, 0 );
    optional( jo, was_loaded, "dodge", sk_dodge, 0 );
    optional( jo, was_loaded, "armor_bash", armor_bash, 0 );
    optional( jo, was_loaded, "armor_cut", armor_cut, 0 );
    optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 );
    optional( jo, was_loaded, "armor_fire", armor_fire, 0 );
    optional( jo, was_loaded, "hp", hp, 0 );
    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "vision_day", vision_day, 40 );
    optional( jo, was_loaded, "vision_night", vision_night, 1 );
    optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut );

    // TODO: allow adding/removing specific entries if `was_loaded` is true
    if( jo.has_array( "attack_effs" ) ) {
        JsonArray jsarr = jo.get_array( "attack_effs" );
        while( jsarr.has_more() ) {
            JsonObject e = jsarr.next_object();
            mon_effect_data new_eff( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ),
                                     get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ),
                                     e.get_int( "chance", 100 ) );
            atk_effs.push_back( new_eff );
        }
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    // TODO: allow overriding/adding/removing those if `was_loaded` is true
    gen.load_special_defense( this, jo, "special_when_hit" );
    gen.load_special_attacks( this, jo, "special_attacks" );

        // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the
        // normal behavior (including error checking) if "upgrades" is not boolean or not `false`.
    if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) {
            upgrade_group = mongroup_id::NULL_ID;
            upgrade_into = mtype_id::NULL_ID;
            upgrades = false;
    } else if( jo.has_member( "upgrades" ) ) {
            JsonObject up = jo.get_object( "upgrades" );
            optional( up, was_loaded, "half_life", half_life, -1 );
            optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID );
            optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID );
            upgrades = true;
        }

    const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" };
    optional( jo, was_loaded, "flags", flags, flag_reader );

    const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" };
    optional( jo, was_loaded, "anger_triggers", anger, trigger_reader );
    optional( jo, was_loaded, "placate_triggers", placate, trigger_reader );
    optional( jo, was_loaded, "fear_triggers", fear, trigger_reader );
}
示例#25
0
static int
optional(char *arg)
{
    return(!mandatory(arg));
}
示例#26
0
void start_location::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "name", _name );
    mandatory( jo, was_loaded, "target", _target );
    optional( jo, was_loaded, "flags", _flags, auto_flags_reader<> {} );
}
示例#27
0
void quality::load( JsonObject &jo )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
}
示例#28
0
void npc_class::load( JsonObject &jo, const std::string & )
{
    mandatory( jo, was_loaded, "name", name, translated_string_reader );
    mandatory( jo, was_loaded, "job_description", job_description, translated_string_reader );

    optional( jo, was_loaded, "common", common, true );
    bonus_str = load_distribution( jo, "bonus_str" );
    bonus_dex = load_distribution( jo, "bonus_dex" );
    bonus_int = load_distribution( jo, "bonus_int" );
    bonus_per = load_distribution( jo, "bonus_per" );

    optional( jo, was_loaded, "shopkeeper_item_group", shopkeeper_item_group, "EMPTY_GROUP" );
    optional( jo, was_loaded, "worn_override", worn_override );
    optional( jo, was_loaded, "carry_override", carry_override );
    optional( jo, was_loaded, "weapon_override", weapon_override );

    if( jo.has_array( "traits" ) ) {
        traits = trait_group::load_trait_group( *jo.get_raw( "traits" ), "collection" );
    }

    /* Mutation rounds can be specified as follows:
     *   "mutation_rounds": {
     *     "ANY" : { "constant": 1 },
     *     "INSECT" : { "rng": [1, 3] }
     *   }
     */
    if( jo.has_object( "mutation_rounds" ) ) {
        const std::map<std::string, mutation_category_trait> &mutation_categories =
            mutation_category_trait::get_all();
        auto jo2 = jo.get_object( "mutation_rounds" );
        for( auto &mutation : jo2.get_member_names() ) {
            auto category_match = [&mutation]( std::pair<const std::string, mutation_category_trait> p ) {
                return p.second.id == mutation;
            };
            if( std::find_if( mutation_categories.begin(), mutation_categories.end(),
                              category_match ) == mutation_categories.end() ) {
                debugmsg( "Unrecognized mutation category %s", mutation );
                continue;
            }
            auto distrib = jo2.get_object( mutation );
            mutation_rounds[mutation] = load_distribution( distrib );
        }
    }

    if( jo.has_array( "skills" ) ) {
        JsonArray jarr = jo.get_array( "skills" );
        while( jarr.has_more() ) {
            JsonObject skill_obj = jarr.next_object();
            auto skill_ids = skill_obj.get_tags( "skill" );
            if( skill_obj.has_object( "level" ) ) {
                distribution dis = load_distribution( skill_obj, "level" );
                for( const auto &sid : skill_ids ) {
                    skills[ skill_id( sid ) ] = dis;
                }
            } else {
                distribution dis = load_distribution( skill_obj, "bonus" );
                for( const auto &sid : skill_ids ) {
                    bonus_skills[ skill_id( sid ) ] = dis;
                }
            }
        }
    }
}
void mtype::load( JsonObject &jo, const std::string &src )
{
    bool strict = src == "dda";

    MonsterGenerator &gen = MonsterGenerator::generator();

    // Name and name plural are not translated here, but when needed in
    // combination with the actual count in `mtype::nname`.
    mandatory( jo, was_loaded, "name", name );
    // default behavior: Assume the regular plural form (appending an “s”)
    optional( jo, was_loaded, "name_plural", name_plural, name + "s" );
    optional( jo, was_loaded, "description", description );

    optional( jo, was_loaded, "material", mat, auto_flags_reader<material_id> {} );
    optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} );
    optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} );

    // See monfaction.cpp
    if( !was_loaded || jo.has_member( "default_faction" ) ) {
        const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) );
        default_faction = monfactions::get_or_add_faction( faction );
    }

    if( !was_loaded || jo.has_member( "symbol" ) ) {
        sym = jo.get_string( "symbol" );
        if( utf8_wrapper( sym ).display_width() != 1 ) {
            jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" );
        }
    }
    if( was_loaded && jo.has_member( "copy-from" ) && looks_like.empty() ) {
        looks_like = jo.get_string( "copy-from" );
    }
    if( jo.has_member( "looks_like" ) ) {
        looks_like = jo.get_string( "looks_like" );
    }

    assign( jo, "color", color );
    const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" };
    optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM );
    const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" };
    optional( jo, was_loaded, "phase", phase, phase_reader, SOLID );

    assign( jo, "diff", difficulty, strict, 0 );
    assign( jo, "hp", hp, strict, 1 );
    assign( jo, "speed", speed, strict, 0 );
    assign( jo, "aggression", agro, strict, -100, 100 );
    assign( jo, "morale", morale, strict );

    assign( jo, "attack_cost", attack_cost, strict, 0 );
    assign( jo, "melee_skill", melee_skill, strict, 0 );
    assign( jo, "melee_dice", melee_dice, strict, 0 );
    assign( jo, "melee_dice_sides", melee_sides, strict, 0 );

    assign( jo, "dodge", sk_dodge, strict, 0 );
    assign( jo, "armor_bash", armor_bash, strict, 0 );
    assign( jo, "armor_cut", armor_cut, strict, 0 );
    assign( jo, "armor_stab", armor_stab, strict, 0 );
    assign( jo, "armor_acid", armor_acid, strict, 0 );
    assign( jo, "armor_fire", armor_fire, strict, 0 );

    assign( jo, "vision_day", vision_day, strict, 0 );
    assign( jo, "vision_night", vision_night, strict, 0 );

    optional( jo, was_loaded, "starting_ammo", starting_ammo );
    optional( jo, was_loaded, "luminance", luminance, 0 );
    optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" );
    optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} );

    // TODO: make this work with `was_loaded`
    if( jo.has_array( "melee_damage" ) ) {
        JsonArray arr = jo.get_array( "melee_damage" );
        melee_damage = load_damage_instance( arr );
    } else if( jo.has_object( "melee_damage" ) ) {
        melee_damage = load_damage_instance( jo );
    }

    if( jo.has_int( "melee_cut" ) ) {
        int bonus_cut = jo.get_int( "melee_cut" );
        melee_damage.add_damage( DT_CUT, bonus_cut );
    }

    if( jo.has_member( "death_drops" ) ) {
        JsonIn &stream = *jo.get_raw( "death_drops" );
        death_drops = item_group::load_item_group( stream, "distribution" );
    }

    assign( jo, "harvest", harvest, strict );

    const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" };
    optional( jo, was_loaded, "death_function", dies, death_reader );
    if( dies.empty() ) {
        // TODO: really needed? Is an empty `dies` container not allowed?
        dies.push_back( mdeath::normal );
    }

    assign( jo, "emit_fields", emit_fields );

    if( jo.has_member( "special_when_hit" ) ) {
        JsonArray jsarr = jo.get_array( "special_when_hit" );
        const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) );
        if( iter == gen.defense_map.end() ) {
            jsarr.throw_error( "Invalid monster defense function" );
        }
        sp_defense = iter->second;
        def_chance = jsarr.get_int( 1 );
    } else if( !was_loaded ) {
        sp_defense = &mdefense::none;
        def_chance = 0;
    }

    if( !was_loaded || jo.has_member( "special_attacks" ) ) {
        special_attacks.clear();
        special_attacks_names.clear();
        add_special_attacks( jo, "special_attacks", src );
    } else {
        // Note: special_attacks left as is, new attacks are added to it!
        // Note: member name prefixes are compatible with those used by generic_typed_reader
        if( jo.has_object( "extend" ) ) {
            auto tmp = jo.get_object( "extend" );
            add_special_attacks( tmp, "special_attacks", src );
        }
        if( jo.has_object( "delete" ) ) {
            auto tmp = jo.get_object( "delete" );
            remove_special_attacks( tmp, "special_attacks", src );
        }
    }

    // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the
    // normal behavior (including error checking) if "upgrades" is not boolean or not `false`.
    if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) {
        upgrade_group = mongroup_id::NULL_ID();
        upgrade_into = mtype_id::NULL_ID();
        upgrades = false;
    } else if( jo.has_member( "upgrades" ) ) {
        JsonObject up = jo.get_object( "upgrades" );
        optional( up, was_loaded, "half_life", half_life, -1 );
        optional( up, was_loaded, "age_grow", age_grow, -1 );
        optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {},
                  mongroup_id::NULL_ID() );
        optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {},
                  mtype_id::NULL_ID() );
        upgrades = true;
    }

    //Reproduction
    if( jo.has_member( "reproduction" ) ) {
        JsonObject repro = jo.get_object( "reproduction" );
        optional( repro, was_loaded, "baby_count", baby_count, -1 );
        optional( repro, was_loaded, "baby_timer", baby_timer, -1 );
        optional( repro, was_loaded, "baby_monster", baby_monster, auto_flags_reader<mtype_id> {},
                  mtype_id::NULL_ID() );
        optional( repro, was_loaded, "baby_egg", baby_egg, auto_flags_reader<itype_id> {},
                  "null" );
        if( jo.has_member( "baby_flags" ) ) {
            baby_flags.clear();
            JsonArray baby_tags = jo.get_array( "baby_flags" );
            while( baby_tags.has_more() ) {
                baby_flags.push_back( baby_tags.next_string() );
            }
        }
        reproduces = true;
    }

    if( jo.has_member( "biosignature" ) ) {
        JsonObject biosig = jo.get_object( "biosignature" );
        optional( biosig, was_loaded, "biosig_timer", biosig_timer, -1 );
        optional( biosig, was_loaded, "biosig_item", biosig_item, auto_flags_reader<itype_id> {},
                  "null" );
        biosignatures = true;
    }

    optional( jo, was_loaded, "burn_into", burn_into, auto_flags_reader<mtype_id> {},
              mtype_id::NULL_ID() );

    const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" };
    optional( jo, was_loaded, "flags", flags, flag_reader );
    // Can't calculate yet - we want all flags first
    optional( jo, was_loaded, "bash_skill", bash_skill, -1 );

    const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" };
    optional( jo, was_loaded, "anger_triggers", anger, trigger_reader );
    optional( jo, was_loaded, "placate_triggers", placate, trigger_reader );
    optional( jo, was_loaded, "fear_triggers", fear, trigger_reader );

    if( jo.has_member( "path_settings" ) ) {
        auto jop = jo.get_object( "path_settings" );
        // Here rather than in pathfinding.cpp because we want monster-specific defaults and was_loaded
        optional( jop, was_loaded, "max_dist", path_settings.max_dist, 0 );
        optional( jop, was_loaded, "max_length", path_settings.max_length, -1 );
        optional( jop, was_loaded, "bash_strength", path_settings.bash_strength, -1 );
        optional( jop, was_loaded, "allow_open_doors", path_settings.allow_open_doors, false );
        optional( jop, was_loaded, "avoid_traps", path_settings.avoid_traps, false );
        optional( jop, was_loaded, "allow_climb_stairs", path_settings.allow_climb_stairs, true );
    }
}
示例#30
0
/*
 * Return 0 means data->status is valid.
 * protocol is only valid if svc == ppp.
 */
static int
authorize_svc(char *user, int svc, char *protocol, char *svcname,
	      struct author_data *data)
{
    int max_args;
    char **out_args, **outp;
    char *nas_arg, *cfg_arg;
    int i, j;
    char **cfg_args;
    char **cfg_argp;
    int deny_by_default;
    NODE *node;

    int replaced = 0;
    int added = 0;
    int cfg_cnt;

    /* Does this service exist? */
    node = cfg_get_svc_node(user, svc, protocol, svcname, TAC_PLUS_RECURSE);

    if (!node) {
	/* Service not found. If the default is permit, or this is an
	 * PPP/LCP request and other ppp services are configured,
	 * we'll allow it. */

	if (cfg_user_svc_default_is_permit(user)) {
	    if (debug & DEBUG_AUTHOR_FLAG)
		report(LOG_DEBUG, "svc=%s protocol=%s svcname=%s not found, "
		       "permitted by default", cfg_nodestring(svc),
		       protocol ? protocol : "", svcname ? svcname : "");

	    data->status = AUTHOR_STATUS_PASS_ADD;
	    data->num_out_args = 0;
	    data->output_args = NULL;
	    return(0);
	}

	if (ppp_lcp_allowed(svc, protocol, user)) {
	    data->status = AUTHOR_STATUS_PASS_ADD;
	    data->num_out_args = 0;
	    data->output_args = NULL;
	    return(0);
	}

	if (debug & DEBUG_AUTHOR_FLAG)
	    report(LOG_DEBUG, "svc=%s protocol=%s not found, denied by default",
		   cfg_nodestring(svc), protocol ? protocol : "");

	data->status = AUTHOR_STATUS_FAIL;
	data->num_out_args = 0;
	data->output_args = NULL;
	return(0);
    }

    /* Get server args configured in the config file. */
    cfg_args = cfg_get_svc_attrs(node, &deny_by_default);

    /* Check the nas args for well-formedness */
    for (i = 0; i < data->num_in_args; i++) {
	if (!arg_ok(data->input_args[i])) {
	    char buf[MAX_INPUT_LINE_LEN+50];
	    snprintf(buf, sizeof(buf), "Illegal arg %s from NAS",
		     data->input_args[i]);
	    data->status = AUTHOR_STATUS_ERROR;
	    data->admin_msg = tac_strdup(buf);
	    report(LOG_ERR, "%s: Error %s", session.peer, buf);

	    /* free any server arguments */
	    for (cfg_argp = cfg_args; cfg_args && *cfg_argp; cfg_argp++)
		free(*cfg_argp);
	    free(cfg_args);
	    return(0);
	}
    }

    /* How many configured AV pairs are there ? */
    for (cfg_cnt = 0; cfg_args && cfg_args[cfg_cnt];)
	cfg_cnt++;

    /* Allocate space for in + out args */
    max_args = cfg_cnt + data->num_in_args;
    out_args = (char **)tac_malloc((max_args + 1) * sizeof(char *));
    outp = out_args;
    data->num_out_args = 0;

    memset(out_args, 0, (max_args + 1) * sizeof(char *));

    for (i = 0; i < data->num_in_args; i++) {
	nas_arg = data->input_args[i];

	/* always pass these pairs through unchanged */
	if (match_attrs(nas_arg, "service=") ||
	    match_attrs(nas_arg, "protocol=") ||
	    match_attrs(nas_arg, "cmd=")) {

	    if (debug & DEBUG_AUTHOR_FLAG) {
		report(LOG_DEBUG, "nas:%s (passed thru)", nas_arg);
	    }
	    *outp++ = tac_strdup(nas_arg);
	    data->num_out_args++;
	    continue;
	}

	/* NAS AV pair is mandatory */
	if (mandatory(nas_arg)) {
	    /*
	     * a). look for an exact attribute,value match in the daemon's
	     * mandatory list. If found, add the AV pair to the output
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (optional(cfg_arg))
		    continue;

		if (STREQ(nas_arg, cfg_arg)) {
		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s, svr:%s -> add %s (a)",
			       nas_arg, cfg_arg, nas_arg);
		    }
		    *outp++ = tac_strdup(nas_arg);
		    data->num_out_args++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * b). If an exact match doesn't exist, look in the daemon's
	     * optional list for the first attribute match. If found, add the
	     * NAS AV pair to the output
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (mandatory(cfg_arg))
		    continue;

		if (match_attrs(nas_arg, cfg_arg)) {
		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s, svr:%s -> add %s (b)",
			       nas_arg, cfg_arg, nas_arg);
		    }
		    *outp++ = tac_strdup(nas_arg);
		    data->num_out_args++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * c). If no attribute match exists, deny the command if the
	     * default is to deny
	     */
	    if (deny_by_default) {
		data->status = AUTHOR_STATUS_FAIL;
		if (debug & DEBUG_AUTHOR_FLAG) {
		    report(LOG_DEBUG, "nas:%s svr:absent, default=deny -> "
							"denied (c)", nas_arg);
		}
		if (out_args) {
		    for (i = 0; i < data->num_out_args; i++)
			free(out_args[i]);
		    free(out_args);
		}

		data->num_out_args = 0;
		data->output_args = NULL;

		/* free the server arguments */
		for (cfg_argp = cfg_args; *cfg_argp; cfg_argp++)
		    free(*cfg_argp);
		free(cfg_args);
		return(0);
	    }

	    /*
	     * d). If the default is permit, add the NAS AV pair to the output
	     */
	    if (debug & DEBUG_AUTHOR_FLAG) {
		report(LOG_DEBUG,
		       "nas:%s, svr:absent, default=permit -> add %s (d)",
		       nas_arg, nas_arg);
	    }
	    *outp++ = tac_strdup(nas_arg);
	    data->num_out_args++;
	    goto next_nas_arg;
	} else {
	    /*
	     * NAS AV pair is Optional
	     *
	     * e). look for an exact attribute,value match in the mandatory
	     * list. If found, add DAEMON's AV pair to output
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (optional(cfg_arg))
		    continue;

		if (match_attrs(nas_arg, cfg_arg) &&
		    match_values(nas_arg, cfg_arg)) {

		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s svr:%s -> replace with %s "
					"(e)", nas_arg, cfg_arg, cfg_arg);
		    }
		    *outp++ = tac_strdup(cfg_arg);
		    data->num_out_args++;
		    replaced++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * f). If not found, look for the first attribute match in the
	     * mandatory list. If found, add DAEMONS's AV pair to output
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (optional(cfg_arg))
		    continue;

		if (match_attrs(nas_arg, cfg_arg)) {
		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s svr:%s -> replace with %s "
					"(f)", nas_arg, cfg_arg, cfg_arg);
		    }
		    *outp++ = tac_strdup(cfg_arg);
		    data->num_out_args++;
		    replaced++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * g). If no mandatory match exists, look for an exact
	     * attribute,value pair match among the daemon's optional AV
	     * pairs. If found add the DAEMON's matching AV pair to the
	     * output.
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (!optional(cfg_arg))
		    continue;

		if (match_attrs(nas_arg, cfg_arg) &&
		    match_values(nas_arg, cfg_arg)) {
		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s svr:%s -> replace with %s "
					"(g)", nas_arg, cfg_arg, cfg_arg);
		    }
		    *outp++ = tac_strdup(cfg_arg);
		    data->num_out_args++;
		    replaced++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * h). If no exact match exists, locate the first attribute match
	     * among the daemon's optional AV pairs. If found add the DAEMON's
	     * matching AV pair to the output
	     */
	    for (j = 0; j < cfg_cnt; j++) {
		cfg_arg = cfg_args[j];
		if (!optional(cfg_arg))
		    continue;

		if (match_attrs(nas_arg, cfg_arg)) {
		    if (debug & DEBUG_AUTHOR_FLAG) {
			report(LOG_DEBUG, "nas:%s svr:%s -> replace with %s "
			       "(h)", nas_arg, cfg_arg, cfg_arg);
		    }
		    *outp++ = tac_strdup(cfg_arg);
		    data->num_out_args++;
		    replaced++;
		    goto next_nas_arg;
		}
	    }

	    /*
	     * i). If no match is found, delete the AV pair if default is deny
	     */
	    if (deny_by_default) {
		if (debug & DEBUG_AUTHOR_FLAG) {
		    report(LOG_DEBUG, "nas:%s svr:absent/deny -> delete %s (i)",
			   nas_arg, nas_arg);
		}
		replaced++;
		goto next_nas_arg;
	    }

	    /* j). If the default is permit add the NAS AV pair to the output */
	    if (debug & DEBUG_AUTHOR_FLAG) {
		report(LOG_DEBUG, "nas:%s svr:absent/permit -> add %s (j)",
		       nas_arg, nas_arg);
	    }
	    *outp++ = tac_strdup(nas_arg);
	    data->num_out_args++;
	    goto next_nas_arg;
	}
    next_nas_arg:;
    }

    /*
     * k). After all AV pairs have been processed, for each mandatory DAEMON
     * AV pair, if there is no attribute match already in the output list, add
     * the AV pair (add only one AV pair for each mandatory attribute)
     */
    for (i = 0; i < cfg_cnt; i++) {
	cfg_arg = cfg_args[i];

	if (!mandatory(cfg_arg))
	    continue;

	for (j = 0; j < data->num_out_args; j++) {
	    char *output_arg = out_args[j];

	    if (match_attrs(cfg_arg, output_arg)) {
		goto next_cfg_arg;
	    }
	}

	/* Attr is required by daemon but not present in output. Add it */
	if (debug & DEBUG_AUTHOR_FLAG) {
	    report(LOG_DEBUG, "nas:absent, server:%s -> add %s (k)",
		   cfg_arg, cfg_arg);
	}
	added++;
	*outp++ = tac_strdup(cfg_arg);
	data->num_out_args++;

    next_cfg_arg:
	;
    }

    /*
     * If we replaced or deleted some pairs we must return the entire list we
     * have constructed
     */
    if (replaced) {
	if (debug & DEBUG_AUTHOR_FLAG) {
	    report(LOG_DEBUG, "replaced %d args", replaced);
	}
	data->status = AUTHOR_STATUS_PASS_REPL;
	data->output_args = out_args;

	/* free the server arguments */
	for (cfg_argp = cfg_args; *cfg_argp; cfg_argp++)
	    free(*cfg_argp);
	free(cfg_args);

	return(0);
    }

    /*
     * We added something not on the original nas list, but did not replace or
     * delete anything. We should return only the additions
     */
    if (added) {
	if (debug & DEBUG_AUTHOR_FLAG)
	    report(LOG_DEBUG, "added %d args", added);

	/* throw away output args which are just copies of the input args */
	for (i = 0; i < data->num_in_args; i++) {
	    if (debug & DEBUG_AUTHOR_FLAG) {
		report(LOG_DEBUG, "out_args[%d] = %s input copy discarded",
		       i, out_args[i]);
	    }
	    free(out_args[i]);
	    out_args[i] = NULL;
	}

	/*
	 * Now compact the new args added to the end of the array down to the
	 * beginning
	 */
	j = 0;
	for (i = data->num_in_args; i < data->num_out_args; i++) {
	    if (out_args[j]) /* we goofed */
		report(LOG_ERR, "%s: out_args[%d] should be NULL",
		       session.peer, j);
	    if (!out_args[i]) /* we goofed */
		report(LOG_ERR, "%s: out_args[%d] should not be NULL",
		       session.peer, i);

	    if (debug & DEBUG_AUTHOR_FLAG) {
		report(LOG_DEBUG, "out_args[%d] = %s compacted to out_args[%d]",
		       i, out_args[i], j);
	    }
	    out_args[j++] = out_args[i];
	    out_args[i] = NULL;
	}
	data->num_out_args = j;
	if (debug & DEBUG_AUTHOR_FLAG) {
	    report(LOG_DEBUG, "%d output args", data->num_out_args);
	}

	/* should/could do a realloc here but it won't matter */
	data->status = AUTHOR_STATUS_PASS_ADD;
	data->output_args = out_args;

	/* free the server arguments */
	for (cfg_argp = cfg_args; *cfg_argp; cfg_argp++)
	    free(*cfg_argp);
	free(cfg_args);

	return(0);
    }

    /*
     * no additions or replacements. Input and output are identical. Don't
     * need to return anything
     */
    if (debug & DEBUG_AUTHOR_FLAG) {
	report(LOG_DEBUG, "added %d", added);
    }
    data->status = AUTHOR_STATUS_PASS_ADD;
    if (out_args) {
	for (i = 0; i < data->num_out_args; i++) {
	    free(out_args[i]);
	}
	free(out_args);
    }

    /* Final sanity check */
    if (data->num_out_args != data->num_in_args) {
	data->status = AUTHOR_STATUS_ERROR;
	data->admin_msg = tac_strdup("Bad output arg cnt from do_author");
	report(LOG_ERR, "%s: Error %s", session.peer, data->admin_msg);

	/* free the server arguments */
	for (cfg_argp = cfg_args; *cfg_argp; cfg_argp++)
	    free(*cfg_argp);
	free(cfg_args);

	return(0);
    }

    data->num_out_args = 0;
    data->output_args = NULL;

    /* free the server arguments */
    for (cfg_argp = cfg_args; *cfg_argp; cfg_argp++)
	free(*cfg_argp);
    free(cfg_args);

    return(0);
}