void SVGInlineTextBox::paintText(GraphicsContext& context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) { ASSERT(style); ASSERT(selectionStyle); int startPosition = 0; int endPosition = 0; if (hasSelection) { std::tie(startPosition, endPosition) = selectionStartEnd(); hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); } // Fast path if there is no selection, just draw the whole chunk part using the regular style TextRun textRun = constructTextRun(style, fragment); if (!hasSelection || startPosition >= endPosition) { paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); return; } // Eventually draw text using regular style until the start position of the selection if (startPosition > 0 && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); // Draw text using selection style from the start to the end position of the selection if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, *selectionStyle); TextRun selectionTextRun = constructTextRun(selectionStyle, fragment); paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, *style); // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); }
IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition) { int boxStart = start(); startPosition = max(startPosition - boxStart, 0); endPosition = min(endPosition - boxStart, static_cast<int>(len())); if (startPosition >= endPosition) return IntRect(); RenderText* text = textRenderer(); ASSERT(text); RenderStyle* style = text->style(); ASSERT(style); FloatRect selectionRect; int fragmentStartPosition = 0; int fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); if (!fragment.transform.isIdentity()) fragmentRect = fragment.transform.mapRect(fragmentRect); selectionRect.unite(fragmentRect); } return enclosingIntRect(selectionRect); }
LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition) { int boxStart = start(); startPosition = std::max(startPosition - boxStart, 0); endPosition = std::min(endPosition - boxStart, static_cast<int>(len())); if (startPosition >= endPosition) return LayoutRect(); RenderStyle* style = renderer().style(); ASSERT(style); AffineTransform fragmentTransform; FloatRectWillBeLayoutRect selectionRect; int fragmentStartPosition = 0; int fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRectWillBeLayoutRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); fragmentRect = fragmentTransform.mapRect(fragmentRect); selectionRect.unite(fragmentRect); } // FIXME: the call to rawValue() below is temporary and should be removed once the transition // to LayoutUnit-based types is complete (crbug.com/321237) return enclosingIntRect(selectionRect.rawValue()); }
void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer()->style()->visibility() != VISIBLE) return; RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); ASSERT(!parentRenderer->document()->printing()); // Determine whether or not we're selected. bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = selectionState() != RenderObject::SelectionNone; if (!hasSelection || paintSelectedTextOnly) return; Color backgroundColor = renderer()->selectionBackgroundColor(); if (!backgroundColor.isValid() || !backgroundColor.alpha()) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); if (!textShouldBePainted(textRenderer)) return; RenderStyle* style = parentRenderer->style(); ASSERT(style); RenderStyle* selectionStyle = style; if (hasSelection) { selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); if (!selectionStyle) selectionStyle = style; } int startPosition, endPosition; selectionStartEnd(startPosition, endPosition); int fragmentStartPosition = 0; int fragmentEndPosition = 0; AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; GraphicsContextStateSaver stateSaver(*paintInfo.context); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) paintInfo.context->concatCTM(fragmentTransform); paintInfo.context->setFillColor(backgroundColor, style->colorSpace()); paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace()); m_paintingResourceMode = ApplyToDefaultMode; } ASSERT(!m_paintingResource); }