/*========================================== * Close shop *------------------------------------------*/ void vending_closevending(struct map_session_data* sd) { nullpo_retv(sd); if( sd->state.vending ) { sd->state.vending = false; sd->vend_coin = battle_config.vending_zeny_id; clif_closevendingboard(&sd->bl, 0); if( map[sd->bl.m].flag.vending_cell ) // Cell becomes available again. map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, true); } }
void buyingstore_close(struct map_session_data* sd) { if( sd->state.buyingstore ) { // invalidate data sd->state.buyingstore = false; memset(&sd->buyingstore, 0, sizeof(sd->buyingstore)); // notify other players clif_buyingstore_disappear_entry(sd); if( map[sd->bl.m].flag.vending_cell ) // Cell becomes available again. map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOVENDING, true); } }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j, char_id; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if (pc_istrading(sd)) return; // can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, 0, 0); return; } if((sd->bl.m == map_mapname2mapid("mercadores") && ( ((sd->bl.x != 65) && (sd->bl.x != 74) && (sd->bl.x != 85) && (sd->bl.x != 94) && (sd->bl.x != 34) && (sd->bl.x != 25) && (sd->bl.x != 14) && (sd->bl.x != 5) && (sd->bl.x != 44) && (sd->bl.x != 55)) ))) { clif_displaymessage(sd->fd,"Você não pode abrir lojas no meio da Sala."); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || sd->status.cart[index].bound // Can't Trade Account bound items || ( sd->status.cart[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.cart[index].card[2],sd->status.cart[index].card[3])) > 0 && ((battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id) || (battle_config.ancient_reserved_char_id && char_id == battle_config.ancient_reserved_char_id)) ) || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet return; } sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); if( battle_config.channel_announces&0x10 ) { char chat_message[256]; sprintf(chat_message, msg_txt(820), vending_chat_nick, sd->status.name, sd->message, map[sd->bl.m].name, sd->bl.x, sd->bl.y); clif_channel_message(server_channel[CHN_VENDING], chat_message, 27); } if( map[sd->bl.m].flag.vending_cell ) map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, false); }
void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; struct item_data* id; if( !result || count == 0 ) {// canceled, or no items return; } if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( !pc_can_give_items(pc_isGM(sd)) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif_displaymessage(sd->fd, msg_txt(246)); clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) ) {// custom: mute limitation return; } if( map[sd->bl.m].flag.novending ) {// custom: no vending maps clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } if( map[sd->bl.m].flag.vending_cell != map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif_displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; } weight = sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); price = RBUFL(itemlist,i*8+4); if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 ) {// invalid input break; } if( price <= 0 || price > BUYINGSTORE_MAX_PRICE ) {// invalid price: unlike vending, items cannot be bought at 0 Zeny break; } if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_isGM(sd), pc_isGM(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT ) {// too many items of same kind break; } if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid ); if( listidx != i ) {// duplicate ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id); break; } } weight+= id->weight*amount; sd->buyingstore.items[i].nameid = nameid; sd->buyingstore.items[i].amount = amount; sd->buyingstore.items[i].price = price; } if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return; } // success sd->state.buyingstore = true; sd->buyer_id = buyingstore_getuid(); sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); clif_buyingstore_myitemlist(sd); clif_buyingstore_entry(sd); if( map[sd->bl.m].flag.vending_cell ) map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOVENDING, false); }