示例#1
0
VGMSTREAM * init_vgmstream_xbox_matx(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];

    int loop_flag=0;
	int channel_count;
    int i;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("matx",filename_extension(filename))) goto fail;

	loop_flag = 0;
	channel_count=read_16bitLE(0x4,streamFile);
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_16bitLE(0x06,streamFile) & 0xffff;
	vgmstream->coding_type = coding_XBOX;

    vgmstream->layout_type = layout_matx_blocked;
    vgmstream->meta_type = meta_XBOX_MATX;

    /* open the file for reading by each channel */
    {
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
            if (!vgmstream->ch[i].streamfile) goto fail;
        }
    }

	/* Calc num_samples */
	matx_block_update(0,vgmstream);
	vgmstream->num_samples=0;

	do {
		vgmstream->num_samples += vgmstream->current_block_size/36*64;
		matx_block_update(vgmstream->next_block_offset,vgmstream);
	} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));

	matx_block_update(0,vgmstream);
    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
示例#2
0
文件: blocked.c 项目: Gemini88/xbmc-1
void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
    int samples_written=0;

    int frame_size = get_vgmstream_frame_size(vgmstream);
    int samples_per_frame = get_vgmstream_samples_per_frame(vgmstream);
    int samples_this_block;

    if (frame_size == 0) {
        /* assume 4 bit */
        /* TODO: get_vgmstream_frame_size() really should return bits... */
        samples_this_block = vgmstream->current_block_size * 2 * samples_per_frame;
    } else {
        samples_this_block = vgmstream->current_block_size / frame_size * samples_per_frame;
    }

    while (samples_written<sample_count) {
        int samples_to_do;

        if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
            if (frame_size == 0) {
                samples_this_block = vgmstream->current_block_size * 2 * samples_per_frame;
            } else {
                samples_this_block = vgmstream->current_block_size / frame_size * samples_per_frame;
            }
            continue;
        }

        samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);

        if (samples_written+samples_to_do > sample_count)
            samples_to_do=sample_count-samples_written;

        if (vgmstream->current_block_offset>=0)
            decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer);
        else {
            int i;
            /* we've run off the end! */
            for (i=samples_written*vgmstream->channels;
                    i<(samples_written+samples_to_do)*vgmstream->channels; i++)
                buffer[i]=0;
        }

        samples_written += samples_to_do;
        vgmstream->current_sample += samples_to_do;
        vgmstream->samples_into_block+=samples_to_do;

        if (vgmstream->samples_into_block==samples_this_block) {
            switch (vgmstream->layout_type) {
            case layout_ast_blocked:
                ast_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_halpst_blocked:
                if (vgmstream->next_block_offset>=0)
                    halpst_block_update(vgmstream->next_block_offset,vgmstream);
                else
                    vgmstream->current_block_offset=-1;
                break;
            case layout_xa_blocked:
                xa_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_ea_blocked:
                ea_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_eacs_blocked:
                eacs_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_caf_blocked:
                caf_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_wsi_blocked:
                wsi_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_str_snds_blocked:
                str_snds_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_ws_aud_blocked:
                ws_aud_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_matx_blocked:
                matx_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_de2_blocked:
                de2_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_emff_ps2_blocked:
                emff_ps2_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_emff_ngc_blocked:
                emff_ngc_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_gsb_blocked:
                gsb_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_vs_blocked:
                vs_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_xvas_blocked:
                xvas_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_thp_blocked:
                thp_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            case layout_filp_blocked:
                filp_block_update(vgmstream->next_block_offset,vgmstream);
                break;
            default:
                break;
            }

            /* for VBR these may change */
            frame_size = get_vgmstream_frame_size(vgmstream);
            samples_per_frame = get_vgmstream_samples_per_frame(vgmstream);

            if (frame_size == 0) {
                samples_this_block = vgmstream->current_block_size * 2 * samples_per_frame;
            } else {
                samples_this_block = vgmstream->current_block_size / frame_size * samples_per_frame;
            }
            vgmstream->samples_into_block=0;
        }

    }
}