示例#1
0
/**
 * menu_init:
 * @data                     : Menu context handle.
 *
 * Create and initialize menu handle.
 *
 * Returns: menu handle on success, otherwise NULL.
 **/
void *menu_init(const void *data)
{
   menu_handle_t *menu         = NULL;
   menu_display_t *disp        = NULL;
   menu_ctx_driver_t *menu_ctx = (menu_ctx_driver_t*)data;
   global_t  *global           = global_get_ptr();
   settings_t *settings        = config_get_ptr();

   if (!menu_ctx)
      return NULL;

   if (!(menu = (menu_handle_t*)menu_ctx->init()))
      return NULL;

   strlcpy(settings->menu.driver, menu_ctx->ident,
         sizeof(settings->menu.driver));

   if (menu_init_entries(&menu->entries) != 0)
      goto error;

   global->core_info_current = (core_info_t*)calloc(1, sizeof(core_info_t));
   if (!global->core_info_current)
      goto error;

#ifdef HAVE_SHADER_MANAGER
   menu->shader = (struct video_shader*)calloc(1, sizeof(struct video_shader));
   if (!menu->shader)
      goto error;
#endif

   menu->push_start_screen          = settings->menu_show_start_screen;
   settings->menu_show_start_screen = false;

   menu_shader_manager_init(menu);

   if (!menu_display_init(menu))
      goto error;

   disp = &menu->display;

   rarch_assert(disp->msg_queue = msg_queue_new(8));

   menu_display_fb_set_dirty();
   menu_driver_set_alive();

   return menu;
error:
   if (menu->entries.menu_list)
      menu_list_free(menu->entries.menu_list);
   menu->entries.menu_list = NULL;
   if (global->core_info_current)
      free(global->core_info_current);
   global->core_info_current = NULL;
   if (menu->shader)
      free(menu->shader);
   menu->shader = NULL;
   if (menu)
      free(menu);
   return NULL;
}
示例#2
0
void rarch_main_set_state(unsigned cmd)
{
   driver_t *driver     = driver_get_ptr();
   global_t *global     = global_get_ptr();
   settings_t *settings = config_get_ptr();

   switch (cmd)
   {
      case RARCH_ACTION_STATE_MENU_RUNNING:
#ifdef HAVE_MENU
         {
            menu_handle_t *menu = menu_driver_get_ptr();
            if (!menu)
               return;

            menu_driver_toggle(true);

            /* Menu should always run with vsync on. */
            event_command(EVENT_CMD_VIDEO_SET_BLOCKING_STATE);
            /* Stop all rumbling before entering the menu. */
            event_command(EVENT_CMD_RUMBLE_STOP);

            if (settings->menu.pause_libretro)
               event_command(EVENT_CMD_AUDIO_STOP);

            /* Override keyboard callback to redirect to menu instead.
             * We'll use this later for something ...
             * FIXME: This should probably be moved to menu_common somehow. */
            if (global)
            {
               global->frontend_key_event = global->system.key_event;
               global->system.key_event   = menu_input_key_event;
               global->system.frame_time_last = 0;
            }

            menu_set_refresh();
            menu_driver_set_alive();
         }
#endif
         break;
      case RARCH_ACTION_STATE_LOAD_CONTENT:
#ifdef HAVE_MENU
         /* If content loading fails, we go back to menu. */
         if (!menu_load_content())
            rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING);
#endif
         if (driver->frontend_ctx && driver->frontend_ctx->content_loaded)
            driver->frontend_ctx->content_loaded();
         break;
      case RARCH_ACTION_STATE_MENU_RUNNING_FINISHED:
#ifdef HAVE_MENU
         menu_setting_apply_deferred();

         menu_driver_toggle(false);
         menu_driver_unset_alive();

         driver_set_nonblock_state(driver->nonblock_state);

         if (settings && settings->menu.pause_libretro)
            event_command(EVENT_CMD_AUDIO_START);

         /* Prevent stray input from going to libretro core */
         driver->flushing_input = true;

         /* Restore libretro keyboard callback. */
         if (global)
            global->system.key_event = global->frontend_key_event;
#endif
         video_driver_set_texture_enable(false, false);
         break;
      case RARCH_ACTION_STATE_QUIT:
	     if (global)
            global->system.shutdown = true;
         rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED);
         break;
      case RARCH_ACTION_STATE_FORCE_QUIT:
         if (global)
            global->lifecycle_state = 0;
         rarch_main_set_state(RARCH_ACTION_STATE_QUIT);
         break;
      case RARCH_ACTION_STATE_NONE:
      default:
         break;
   }
}