static int shader_action_parameter_preset_left(unsigned type, const char *label, bool wraparound) { struct video_shader_parameter *param = menu_shader_manager_get_parameters( type - MENU_SETTINGS_SHADER_PRESET_PARAMETER_0); if (!param) return 0; return generic_shader_action_parameter_left(param, type, label, wraparound); }
int menu_shader_manager_clear_parameter(unsigned i) { #ifdef HAVE_SHADER_MANAGER struct video_shader_parameter *param = menu_shader_manager_get_parameters(i); if (!param) return 0; param->current = param->initial; param->current = MIN(MAX(param->minimum, param->current), param->maximum); #endif return 0; }