示例#1
0
static void xaw_key_open_messages(Widget w, XEvent *event, String *argv, Cardinal *argc)
{
  if (can_client_change_view()
      && is_menu_item_active(MENU_REPORT, MENU_REPORT_MESSAGES)) {
    meswin_dialog_popup(FALSE);
  }
}
示例#2
0
/**************************************************************************
  ...
**************************************************************************/
static void show_main_page(void)
{
    SDL_Color bg_color = {255, 255, 255, 96};
    SDL_Color *line_color = &(SDL_Color) {
        128, 128, 128, 255
    };

    int count = 0;
    struct widget *pWidget = NULL, *pWindow = NULL;
    SDL_Surface *pBackground;
    int h = 0;
    SDL_Rect area;
    char verbuf[200];

    /* create dialog */
    pStartMenu = fc_calloc(1, sizeof(struct SMALL_DLG));

    pWindow = create_window_skeleton(NULL, NULL, 0);
    add_to_gui_list(ID_WINDOW, pWindow);
    pStartMenu->pEndWidgetList = pWindow;

    area = pWindow->area;

    /* Freeciv version */
    /* TRANS: Freeciv 2.4.0, gui-sdl client */
    fc_snprintf(verbuf, sizeof(verbuf), _("Freeciv %s, %s client"), VERSION_STRING, client_string);
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, verbuf,
                                          adj_font(12),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA));


    pWidget->string16->style |= SF_CENTER | TTF_STYLE_BOLD;

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    add_to_gui_list(ID_LABEL, pWidget);

    /* Start New Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Start New Game"),
                                          adj_font(14),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA));

    pWidget->action = start_new_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    add_to_gui_list(ID_START_NEW_GAME, pWidget);

    /* Load Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Load Game"),
                                          adj_font(14),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND));
    pWidget->action = load_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_LOAD_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Game"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = join_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join Pubserver */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Pubserver"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = servers_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_META_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join LAN Server */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join LAN Server"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = servers_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Options */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Options"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = options_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_CLIENT_OPTIONS_BUTTON, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Quit */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Quit"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = quit_callback;
    pWidget->string16->style |= SF_CENTER;
    pWidget->key = SDLK_ESCAPE;
    set_wstate(pWidget, FC_WS_NORMAL);
    add_to_gui_list(ID_QUIT, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    pStartMenu->pBeginWidgetList = pWidget;

    /* ------*/

    area.w += adj_size(30);
    h += adj_size(6);

    area.h = MAX(area.h, h * count);

    /* ------*/

    pBackground = theme_get_background(theme, BACKGROUND_STARTMENU);
    if (resize_window(pWindow, pBackground, NULL,
                      (pWindow->size.w - pWindow->area.w) + area.w,
                      (pWindow->size.h - pWindow->area.h) + area.h)) {
        FREESURFACE(pBackground);
    }

    area = pWindow->area;

    group_set_area(pWidget, pWindow->prev, area);

    setup_vertical_widgets_position(1, area.x, area.y, area.w, h, pWidget, pWindow->prev);

    area.h = h;
    SDL_FillRectAlpha(pWindow->theme, &area, &bg_color);

    widget_set_position(pWindow,
                        (Main.screen->w - pWindow->size.w) - adj_size(20),
                        (Main.screen->h - pWindow->size.h) - adj_size(20));

    draw_intro_gfx();

    redraw_group(pStartMenu->pBeginWidgetList, pStartMenu->pEndWidgetList, FALSE);

    putline(pWindow->dst->surface,
            area.x, area.y + (h - 1),
            area.x + area.w - 1, area.y + (h - 1),
            line_color);

    set_output_window_text(_("SDLClient welcomes you..."));
    chat_welcome_message();

    meswin_dialog_popup(TRUE);

    flush_all();
}
示例#3
0
/**************************************************************************
  Main handler for key presses
**************************************************************************/
static Uint16 main_key_down_handler(SDL_keysym Key, void *pData)
{
    static struct widget *pWidget;
    if ((pWidget = find_next_widget_for_key(NULL, Key)) != NULL) {
        return widget_pressed_action(pWidget);
    } else {
        if (Key.sym == SDLK_TAB) {
            /* input */
            popup_input_line();
        } else {
            if (map_event_handler(Key)
                    && C_S_RUNNING == client_state()) {
                switch (Key.sym) {
                case SDLK_RETURN:
                case SDLK_KP_ENTER:
                    if (LSHIFT || RSHIFT) {
                        disable_focus_animation();
                        key_end_turn();
                    } else {
                        struct unit *pUnit;
                        struct city *pCity;
                        if (NULL != (pUnit = head_of_units_in_focus()) &&
                                (pCity = tile_city(unit_tile(pUnit))) != NULL &&
                                city_owner(pCity) == client.conn.playing) {
                            popup_city_dialog(pCity);
                        }
                    }
                    return ID_ERROR;

                case SDLK_F2:
                    units_report_dialog_popup(FALSE);
                    return ID_ERROR;

                case SDLK_F4:
                    city_report_dialog_popup(FALSE);
                    return ID_ERROR;

                case SDLK_F7:
                    send_report_request(REPORT_WONDERS_OF_THE_WORLD);
                    return ID_ERROR;

                case SDLK_F8:
                    send_report_request(REPORT_TOP_5_CITIES);
                    return ID_ERROR;

                case SDLK_F9:
                    if (meswin_dialog_is_open()) {
                        meswin_dialog_popdown();
                    } else {
                        meswin_dialog_popup(TRUE);
                    }
                    flush_dirty();
                    return ID_ERROR;

                case SDLK_F11:
                    send_report_request(REPORT_DEMOGRAPHIC);
                    return ID_ERROR;

                case SDLK_F12:
                    popup_spaceship_dialog(client.conn.playing);
                    return ID_ERROR;

                default:
                    return ID_ERROR;
                }
            }
        }
    }

    return ID_ERROR;
}