示例#1
0
CScriptSystem::CScriptSystem() 
	: m_pRootDomain(nullptr)
	, m_pCryBraryAssembly(nullptr)
	, m_pPdb2MdbAssembly(nullptr)
	, m_pScriptManager(nullptr)
	, m_pScriptDomain(nullptr)
	, m_bReloading(false)
	, m_bDetectedChanges(false)
	, m_bQuitting(false)
	, m_pConverter(nullptr)
{
	CryLogAlways("Initializing Mono Script System");

#ifndef PLUGIN_SDK
	gEnv->pMonoScriptSystem = this;
#endif;

	g_pScriptSystem = this;

	m_pCVars = new SCVars();
	g_pMonoCVars = m_pCVars;
	
	// We should look into storing mono binaries, configuration as well as scripts via CryPak.
	mono_set_dirs(PathUtils::GetMonoLibPath(), PathUtils::GetMonoConfigPath());

#ifndef _RELEASE
	// Enable Mono signal handling
	// Makes sure that Mono sends back exceptions it tries to handle, for CE crash handling.
	mono_set_signal_chaining(true);
#endif


	string monoCmdOptions = "";

	if(auto *pArg = gEnv->pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "monoArgs"))
		monoCmdOptions.append(pArg->GetValue());
	// Commandline switch -DEBUG makes the process connect to the debugging server. Warning: Failure to connect to a debugging server WILL result in a crash.
	// This is currently a WIP feature which requires custom MonoDevelop extensions and other irritating things.
	const ICmdLineArg* arg = gEnv->pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "DEBUG");
	if (arg != nullptr)
		monoCmdOptions.append("--debugger-agent=transport=dt_socket,address=127.0.0.1:65432,embedding=1");
#ifndef _RELEASE
	else if(g_pMonoCVars->mono_softBreakpoints) // Soft breakpoints not compatible with debugging server
	{
		CryLogAlways("		[Performance Warning] Mono soft breakpoints are enabled!");

		// Prevents managed null reference exceptions causing crashes in unmanaged code
		// See: https://bugzilla.xamarin.com/show_bug.cgi?id=5963
		monoCmdOptions.append("--soft-breakpoints");
	}
#endif

	char *options = new char[monoCmdOptions.size() + 1];
	strcpy(options, monoCmdOptions.c_str());

	// Note: iPhone requires AOT compilation, this can be enforced via mono options. TODO: Get Crytek to add CryMobile support to the Free SDK.
	mono_jit_parse_options(1, &options);

#ifndef _RELEASE
	// Required for mdb's to load for detailed stack traces etc.
	mono_debug_init(MONO_DEBUG_FORMAT_MONO);
#endif

	m_pConverter = new CConverter();

	if(!CompleteInit())
		return;

	if(IFileChangeMonitor *pFileChangeMonitor = gEnv->pFileChangeMonitor)
		pFileChangeMonitor->RegisterListener(this, "scripts\\");
}
示例#2
0
CScriptSystem::CScriptSystem(IGameFramework *pGameFramework)
	: m_pRootDomain(nullptr)
	, m_pCryBraryAssembly(nullptr)
	, m_pPdb2MdbAssembly(nullptr)
	, m_pScriptManager(nullptr)
	, m_pScriptDomain(nullptr)
	, m_bReloading(false)
	, m_bDetectedChanges(false)
	, m_bQuitting(false)
	, m_pConverter(nullptr)
	, m_bFirstReload(true)
	, m_pGameFramework(pGameFramework)
{
	CryLogAlways("Initializing Mono Script System");

	g_pThis = this;

	m_pCVars = new SCVars();
	g_pMonoCVars = m_pCVars;
	
	// We should look into storing mono binaries, configuration as well as scripts via CryPak.
	mono_set_dirs(PathUtils::GetMonoLibPath(), PathUtils::GetMonoConfigPath());

#ifndef _RELEASE
	// Enable Mono signal handling
	// Makes sure that Mono sends back exceptions it tries to handle, for CE crash handling.
	mono_set_signal_chaining(true);
#endif

	string monoCmdOptions = "";

	if(auto *pArg = gEnv->pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "monoArgs"))
		monoCmdOptions.append(pArg->GetValue());
	// Commandline switch -DEBUG makes the process connect to the debugging server. Warning: Failure to connect to a debugging server WILL result in a crash.
	// This is currently a WIP feature which requires custom MonoDevelop extensions and other irritating things.
	const ICmdLineArg* arg = gEnv->pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "DEBUG");
	if (arg != nullptr)
		monoCmdOptions.append("--debugger-agent=transport=dt_socket,address=127.0.0.1:65432,embedding=1");
#ifndef _RELEASE
	else if(g_pMonoCVars->mono_softBreakpoints) // Soft breakpoints not compatible with debugging server
	{
		CryLogAlways("		[Performance Warning] Mono soft breakpoints are enabled!");

		// Prevents managed null reference exceptions causing crashes in unmanaged code
		// See: https://bugzilla.xamarin.com/show_bug.cgi?id=5963
		monoCmdOptions.append("--soft-breakpoints");
	}
#endif

	char *options = new char[monoCmdOptions.size() + 1];
	strcpy(options, monoCmdOptions.c_str());

	// Note: iPhone requires AOT compilation, this can be enforced via mono options. TODO: Get Crytek to add CryMobile support to the Free SDK.
	mono_jit_parse_options(1, &options);

#ifndef _RELEASE
	// Required for mdb's to load for detailed stack traces etc.
	mono_debug_init(MONO_DEBUG_FORMAT_MONO);
#endif

	m_pConverter = new CConverter();

	if(!CompleteInit())
	{
		CryLogAlways("CryMono initialization failed!");
		return;
	}

	RegisterSecondaryBindings();

	pGameFramework->RegisterListener(this, "CryMono", FRAMEWORKLISTENERPRIORITY_GAME);

	gEnv->pSystem->GetISystemEventDispatcher()->RegisterListener(&g_systemEventListener_CryMono);

	if(IFileChangeMonitor *pFileChangeMonitor = gEnv->pFileChangeMonitor)
		pFileChangeMonitor->RegisterListener(this, "scripts\\");

	CryModuleMemoryInfo memInfo;
	CryModuleGetMemoryInfo(&memInfo);

	IMonoClass *pCryStats = m_pCryBraryAssembly->GetClass("CryStats", "CryEngine.Utilities");

	IMonoObject *pMemoryUsage = *pCryStats->GetPropertyValue(NULL, "MemoryUsage");
	CryLogAlways("		Initializing CryMono done, MemUsage=%iKb", (memInfo.allocated + pMemoryUsage->Unbox<long>()) / 1024);
	pMemoryUsage->Release();
}
示例#3
0
static void InitMono()
{
	std::string citizenClrPath = MakeRelativeNarrowPath("citizen/clr2/lib/");
	std::string citizenCfgPath = MakeRelativeNarrowPath("citizen/clr2/cfg/");

	mono_set_dirs(citizenClrPath.c_str(), citizenCfgPath.c_str());

#ifdef _WIN32
	std::wstring citizenClrLibPath = MakeRelativeCitPath(L"citizen/clr2/lib/mono/4.5/");

	SetEnvironmentVariable(L"MONO_PATH", citizenClrLibPath.c_str());

	mono_set_crash_chaining(true);
#else
	std::string citizenClrLibPath = MakeRelativeNarrowPath("citizen/clr2/lib/mono/4.5/");

	putenv(const_cast<char*>(va("MONO_PATH=%s", citizenClrLibPath)));
#endif

	mono_assembly_setrootdir(citizenClrPath.c_str());

	putenv("MONO_DEBUG=casts");

#ifndef IS_FXSERVER
	mono_security_enable_core_clr();
	mono_security_core_clr_set_options((MonoSecurityCoreCLROptions)(MONO_SECURITY_CORE_CLR_OPTIONS_RELAX_DELEGATE | MONO_SECURITY_CORE_CLR_OPTIONS_RELAX_REFLECTION));
	mono_security_set_core_clr_platform_callback(CoreClrCallback);
#endif

	char* args[1];

#ifdef _WIN32
	args[0] = "--soft-breakpoints";
#else
	args[0] = "--use-fallback-tls";
#endif

	mono_jit_parse_options(1, args);

	mono_debug_init(MONO_DEBUG_FORMAT_MONO);

	g_rootDomain = mono_jit_init_version("Citizen", "v4.0.30319");

	mono_domain_set_config(g_rootDomain, ".", "cfx.config");

	mono_install_unhandled_exception_hook([] (MonoObject* exc, void*)
	{
		OutputExceptionDetails(exc);
	}, nullptr);

	mono_set_crash_chaining(true);

	mono_add_internal_call("CitizenFX.Core.GameInterface::PrintLog", reinterpret_cast<void*>(GI_PrintLogCall));
	mono_add_internal_call("CitizenFX.Core.GameInterface::fwFree", reinterpret_cast<void*>(fwFree));

	std::string platformPath = MakeRelativeNarrowPath("citizen/clr2/lib/mono/4.5/CitizenFX.Core.dll");

	auto scriptManagerAssembly = mono_domain_assembly_open(g_rootDomain, platformPath.c_str());

	if (!scriptManagerAssembly)
	{
		FatalError("Could not load CitizenFX.Core.dll.\n");
	}

	auto scriptManagerImage = mono_assembly_get_image(scriptManagerAssembly);

	bool methodSearchSuccess = true;
	MonoMethodDesc* description;

#define method_search(name, method) description = mono_method_desc_new(name, 1); \
			method = mono_method_desc_search_in_image(description, scriptManagerImage); \
			mono_method_desc_free(description); \
			methodSearchSuccess = methodSearchSuccess && method != NULL

	MonoMethod* rtInitMethod;
	method_search("CitizenFX.Core.RuntimeManager:Initialize", rtInitMethod);
	method_search("CitizenFX.Core.RuntimeManager:GetImplementedClasses", g_getImplementsMethod);
	method_search("CitizenFX.Core.RuntimeManager:CreateObjectInstance", g_createObjectMethod);

	if (!methodSearchSuccess)
	{
		FatalError("Couldn't find one or more CitizenFX.Core methods.\n");
	}

	MonoObject* exc = nullptr;
	mono_runtime_invoke(rtInitMethod, nullptr, nullptr, &exc);

	if (exc)
	{
		OutputExceptionDetails(exc);
		return;
	}
}