void init_svga_mouse() { /* if (mouse_init("/dev/mouse", vga_getmousetype(), MOUSE_DEFAULTSAMPLERATE)) error("Could not initialize mouse."); mouse_setdefaulteventhandler(); mouse_setxrange(0, guiscreen.width - 1); mouse_setyrange(0, guiscreen.height - 1); mouse_setposition(guiscreen.width / 2, guiscreen.height / 2); */ mouse.x = mouse_getx(); mouse.y = mouse_gety(); }
void mouseb_svgalib_poll(void) { log_debug(("mouseb:svgalib: mouseb_svgalib_poll()\n")); /* update the position */ mouse_update(); /* get the new position */ svgalib_state.x += mouse_getx(); svgalib_state.y += mouse_gety(); svgalib_state.button_mask = mouse_getbutton(); /* clear the current position */ mouse_setposition(0, 0); /* the range must be reset on a video mode change */ mouse_setxrange(-8191, 8191); mouse_setyrange(-8191, 8191); log_debug(("mouseb:svgalib: mouseb_svgalib_poll() -> %d,%d,%d\n", svgalib_state.x, svgalib_state.y, svgalib_state.button_mask)); }
void handle_events (void) { int button = mouse_getbutton (); gui_requested = 0; keyboard_update (); mouse_update (); lastmx += mouse_getx (); lastmy += mouse_gety (); mouse_setposition (0, 0); buttonstate[0] = button & 4; buttonstate[1] = button & 2; buttonstate[2] = button & 1; #ifdef PICASSO96 if (screen_is_picasso && !picasso_vidinfo.extra_mem) { int i; char *addr = gfxmemory + (picasso96_state.Address - gfxmem_start); for (i = 0; i < picasso_vidinfo.height; i++, addr += picasso96_state.BytesPerRow) { if (!picasso_invalid_lines[i]) continue; picasso_invalid_lines[i] = 0; vga_drawscanline (i, addr); } } #endif if (!screen_is_picasso && gui_requested) { leave_graphics_mode (); gui_changesettings (); enter_graphics_mode (vgamode); if (linear_mem != NULL && !need_dither) gfxvidinfo.bufmem = linear_mem; restore_vga_colors (); notice_screen_contents_lost (); } }
void get_svga_mouse_position(void) { mouse.x = mouse_getx(); mouse.y = mouse_gety(); }
void main(void) { struct timeval timeout; fd_set inputs; char bitmap[16 * 16 * 4]; /* big enough for 10x10 bitmap in any mode */ int vgamode, color, pipefd[2], x, y, button, event, cursorsize = 5; char loop = 1, drawcursor = 1; #ifdef USE_RAWKEYBOARD char space_pressed = 0; #endif puts("This is a demo showing the abilities of the new vga_waitevent() function\n" "If something goes wrong it might hang your machine. Thus hit <ctrl>-C now\n" "to bailout if in doubt.\n" "Use mouse to move cursor. 1-9,0 to set the cursor size. Space to change the\n" "cursor color. Left button to draw. Right button or 'Q' to bailout.\n" "The cursor goes on/off every half second by usage of a timeout passed to\n" "vga_waitevent. Every 5 secs a string from a child process (the time) arrives\n" "asynchronously and is displayed by the frontend."); #ifdef USE_RAWKEYBOARD puts("\nBEWARE! This has been compiled to use the raw keyboard. A crash might\n" "render the console unusable. (but shouldn't)."); #endif fputs("\nHit <Enter> if brave enough, else ^C to bailout: ", stdout); fflush(stdout); getchar(); fflush(stdin); /* clear I/O buffer */ pipe(pipefd); if (fork() == 0) { /* fork off b4 touching graphix to avoid side effects */ close(pipefd[0]); /* Important: close reading side, else it remains */ /* opened by child when parent exits and we don't get */ /* a SIGPIPE! */ child(pipefd[1]); } vga_init(); vgamode = vga_getdefaultmode(); if (vgamode == -1) vgamode = G320x200x256; if (!vga_hasmode(vgamode)) { printf("Mode not available.\n"); exit(-1); } /* Enable automatic mouse setup at mode set. */ vga_setmousesupport(1); vga_setmode(vgamode); /* Disable wrapping (default). */ /* mouse_setwrap(MOUSE_NOWRAP); */ gl_setcontextvga(vgamode); gl_enableclipping(); /* There might be some scrap data in the serial buffer from the mouse. It will make vga_waitevent block because it thinks the mouse wants to send data but then no mouse packet arrives. */ color = newcolor(); x = 0; y = 0; gl_setwritemode(WRITEMODE_OVERWRITE | FONT_COMPRESSED); gl_setfont(8, 8, gl_font8x8); gl_setfontcolors(0, newcolor()); #ifdef USE_RAWKEYBOARD if (keyboard_init()) { printf("Could not initialize keyboard.\n"); exit(1); } #endif while (loop) { gl_getbox(x, y, 10, 10, bitmap); if (drawcursor) { gl_hline(x, y, x + cursorsize, color); gl_hline(x, y + cursorsize, x + cursorsize, color); gl_line(x, y, x, y + cursorsize, color); gl_line(x + cursorsize, y, x + cursorsize, y + cursorsize, color); } FD_ZERO(&inputs); FD_SET(pipefd[0], &inputs); timeout.tv_sec = 0; timeout.tv_usec = 500000; /* 0.5 second time out */ event = vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT, &inputs, NULL, NULL, &timeout); gl_putbox(x, y, 10, 10, bitmap); if (timeout.tv_sec || timeout.tv_usec) { /* No timeout. An actual event occured. Reset to visible cursor. Note: This is actually a bug as the cursor will get visible on time updates. However, it's better this way for demo/test purposes. */ drawcursor = 1; } else { drawcursor ^= 1; } if (FD_ISSET(pipefd[0], &inputs)) process_input(pipefd[0]); if (event & VGA_MOUSEEVENT) { x = mouse_getx(); y = mouse_gety(); button = mouse_getbutton(); if (button & MOUSE_LEFTBUTTON) gl_fillbox(x, y, cursorsize + 1, cursorsize + 1, color); if (button & MOUSE_RIGHTBUTTON) loop = 0; } if (event & VGA_KEYEVENT) { #ifdef USE_RAWKEYBOARD if (keyboard_keypressed(SCANCODE_1)) cursorsize = 0; if (keyboard_keypressed(SCANCODE_2)) cursorsize = 1; if (keyboard_keypressed(SCANCODE_3)) cursorsize = 2; if (keyboard_keypressed(SCANCODE_4)) cursorsize = 3; if (keyboard_keypressed(SCANCODE_5)) cursorsize = 4; if (keyboard_keypressed(SCANCODE_6)) cursorsize = 5; if (keyboard_keypressed(SCANCODE_7)) cursorsize = 6; if (keyboard_keypressed(SCANCODE_8)) cursorsize = 7; if (keyboard_keypressed(SCANCODE_9)) cursorsize = 8; if (keyboard_keypressed(SCANCODE_0)) cursorsize = 9; if (keyboard_keypressed(SCANCODE_Q)) loop = 0; if (keyboard_keypressed(SCANCODE_SPACE)) { if (!space_pressed) { color = newcolor(); space_pressed = 1; } } else { space_pressed = 0; } #else switch (vga_getch()) { case '1': cursorsize = 0; break; case '2': cursorsize = 1; break; case '3': cursorsize = 2; break; case '4': cursorsize = 3; break; case '5': cursorsize = 4; break; case '6': cursorsize = 5; break; case '7': cursorsize = 6; break; case '8': cursorsize = 7; break; case '9': cursorsize = 8; break; case '0': cursorsize = 9; break; case ' ': color = newcolor(); break; case 'q': case 'Q': loop = 0; break; default: ping(); break; } #endif } } #ifdef USE_RAWKEYBOARD keyboard_close(); /* Don't forget this! */ #endif vga_setmode(TEXT); exit(0); }
int ImouseRead( int *xcurs, int *ycurs) { #ifdef GGI struct timeval tv={0,0}; while (ggiEventPoll(ggiVis, emPointer, &tv) > 0) { ggi_event ev; int oldbutton=xg_mousebutton; ggiEventRead(ggiVis, &ev, emPointer); if (ev.any.type == evPtrButtonPress) xg_mousebutton = ev.pbutton.button; if (ev.any.type == evPtrButtonRelease) xg_mousebutton = 0; if (ev.any.type == evPtrRelative) { *xcurs += ev.pmove.x; *ycurs += ev.pmove.y; } if (ev.any.type == evPtrAbsolute) { *xcurs = ev.pmove.x; *ycurs = ev.pmove.y; } if(*xcurs<xg_mouserange_xmin) *xcurs=xg_mouserange_xmin; if(*xcurs>xg_mouserange_xmax) *xcurs=xg_mouserange_xmax; if(*ycurs<xg_mouserange_ymin) *ycurs=xg_mouserange_ymin; if(*ycurs>xg_mouserange_ymax) *ycurs=xg_mouserange_ymax; if(xg_mousebutton!=oldbutton) //otherwise we would catch mouse release event on slow PCs... return xg_mousebutton; }//loop return xg_mousebutton; #else if(MouseWasUpdatedInThread || mouse_update()) { MouseWasUpdatedInThread=0; xg_mousebutton=mouse_getbutton(); *xcurs=mouse_getx(); *ycurs=mouse_gety(); // if(button!=0) // printf("[mouse=%d]",button); switch(xg_mousebutton) //?? SVGAlib mouse events .... { case 4: xg_mousebutton=1; break; case 1: xg_mousebutton=2; break; case 2: xg_mousebutton=4; //? break; } } return xg_mousebutton; #endif }