void MultiPlayerMenu::onDraw(Renderer2D &out) const { FRect back_quad((float2)m_window_size); out.addFilledRect(back_quad, mulAlpha(ColorId::black, m_visible_time * 0.8f)); HudLayer::onDraw(out); if(!m_message.empty()) { double msg_time = getTime() - m_message_time; double alpha = min(1.0, 5.0 - msg_time); if(msg_time < 5.0) m_font->draw(out, rect() + float2(spacing, 0.0f), {mulAlpha(m_message_color, alpha), mulAlpha(ColorId::black, alpha), HAlign::left, VAlign::bottom}, m_message); } }
void HudItemDesc::onDraw(Renderer2D &out) const { HudLayer::onDraw(out); FRect rect = this->rect(); if(!m_item.isDummy()) { float ypos = topOffset() + rect.y(); FRect uv_rect; auto texture = m_item.guiImage(false, uv_rect); float2 size(texture->width() * uv_rect.width(), texture->height() * uv_rect.height()); float2 pos = (float2)(int2)(float2(rect.center().x - size.x * 0.5f, ypos)); out.addFilledRect(FRect(pos, pos + size), uv_rect, {texture, mulAlpha(ColorId::white, alpha())}); ypos += size.y + 10.0f; FRect desc_rect(rect.x() + 5.0f, ypos, rect.ex() - 5.0f, rect.ey() - 5.0f); // TODO: fix drawing of text that does not fit string params_desc; if(m_item.type() == ItemType::weapon) params_desc = Weapon(m_item).paramDesc(); else if(m_item.type() == ItemType::ammo) params_desc = Ammo(m_item).paramDesc(); else if(m_item.type() == ItemType::armour) params_desc = Armour(m_item).paramDesc(); m_font->draw(out, float2(rect.x() + 5.0f, ypos), {titleColor(), titleShadowColor()}, params_desc); } }
void HudTargetInfo::onDraw(Renderer2D &out) const { HudLayer::onDraw(out); HealthStatus health = healthStatusFromHP(m_health); const char *health_desc = toString(health); Color text_color = (Color)mulAlpha(ColorId::white, alpha()); Color shadow_color = (Color)mulAlpha(ColorId::black, alpha()); Color health_color = (Color)mulAlpha(s_health_colors[health], alpha()); FRect font_rect = rect() + float2(layer_spacing, 0.0f); font_rect.max.y = font_rect.min.y + font_rect.height() / 4.0f; float2 offset = float2(0.0f, font_rect.height()); m_font->draw(out, font_rect, {text_color, shadow_color, HAlign::left, VAlign::center}, m_name); font_rect += offset; m_font->draw(out, font_rect, {health_color, shadow_color, HAlign::left, VAlign::center}, health_desc); font_rect += offset; m_font->draw(out, font_rect, {text_color, shadow_color, HAlign::left, VAlign::center}, format("k/d: %d/%d", m_kills, m_deaths)); font_rect += offset; m_font->draw(out, font_rect, {text_color, shadow_color, HAlign::left, VAlign::center}, format("Hit chance: %.0f%%", m_hit_chance * 100.0f)); }