MainWindow2::MainWindow2( QWidget *parent ) : QMainWindow( parent ), ui( new Ui::MainWindow2 ) { ui->setupUi( this ); m_object = new Object(); m_object->defaultInitialisation(); editor = new Editor( this ); m_pScribbleArea = editor->getScribbleArea(); m_pTimeLine = new TimeLine( this, editor ); makeTimeLineConnections(); arrangePalettes(); createMenus(); loadAllShortcuts(); // must run after 'arragePalettes' editor->setObject( m_object ); editor->resetUI(); readSettings(); makeColorPaletteConnections(); makeColorWheelConnections(); connect(editor, SIGNAL(needSave()), this, SLOT(saveDocument())); connect(m_pToolSet, SIGNAL(clearButtonClicked()), editor, SLOT(clearCurrentFrame())); connect(editor, SIGNAL(changeTool(ToolType)), m_pToolSet, SLOT(setCurrentTool(ToolType))); editor->setCurrentLayer( this->editor->m_pObject->getLayerCount() - 1 ); }
void MaterialVar_Integer::updateObject() { if (!updating && getMaterial() && getMaterial()->getVar(getMaterialVarIndex())) { Magic3D::MaterialVar_Integer* variable = (Magic3D::MaterialVar_Integer*)getMaterial()->getVar(getMaterialVarIndex()); if (ui->txtX->isVisible()) { variable->setValue(0, ui->txtX->value()); } if (ui->txtY->isVisible()) { variable->setValue(1, ui->txtY->value()); } if (ui->txtZ->isVisible()) { variable->setValue(2, ui->txtZ->value()); } if (ui->txtW->isVisible()) { variable->setValue(3, ui->txtW->value()); } needSave(); update(); mainWindow->update(); } }
void MaterialInfo::on_sldShininess_valueChanged(int value) { if (!updating && material) { material->setShininess(value); needSave(); } }
void Editor::updateAutoSaveCounter() { if (mIsAutosave == false) return; mAutosaveCounter++; if (mAutosaveCounter >= mAutosaveNumber) { mAutosaveCounter = 0; emit needSave(); } }
bool MapEditor::saveCheck() { if(!needSave()) return false; QMessageBox::StandardButton ret = QMessageBox::warning(this, tr("Attention"), tr("Tout travail non sauvegardé sera perdu.\nQue faire ?"), QMessageBox::Save|QMessageBox::Discard|QMessageBox::Cancel); if(ret == QMessageBox::Cancel) return true; if(ret == QMessageBox::Discard) return false; if(ret == QMessageBox::Save) return saveMap(); return true; }
void Editor::modification( int layerNumber ) { if ( mObject != NULL ) { mObject->modification(); } lastModifiedFrame = currentFrame(); lastModifiedLayer = layerNumber; mScribbleArea->update(); emit updateTimeLine(); numberOfModifications++; if ( mIsAutosave && numberOfModifications > autosaveNumber ) { numberOfModifications = 0; emit needSave(); } }
void MaterialInfo::updateObject() { if (!updating && material) { if (ui->rbAlpha->isChecked()) material->setBlend(Magic3D::eBLEND_ALPHA); else if (ui->rbMultiply->isChecked()) material->setBlend(Magic3D::eBLEND_MULTIPLY); else if (ui->rbAdd->isChecked()) material->setBlend(Magic3D::eBLEND_ADD); else if (ui->rbDivide->isChecked()) material->setBlend(Magic3D::eBLEND_DIVIDE); else if (ui->rbInvert->isChecked()) material->setBlend(Magic3D::eBLEND_INVERT); else if (ui->rbColor->isChecked()) material->setBlend(Magic3D::eBLEND_COLOR); material->setShininess(ui->sldShininess->value()); material->setAlphaTest(ui->txtAlphaTest->value()); if (ui->cmbTexture1->currentIndex() > 0) { material->setTexture(0, Magic3D::ResourceManager::getTextures()->get(ui->cmbTexture1->currentText().toStdString())); } else { material->setTexture(0, NULL); } Magic3D::Texture* texture = material->getTexture(0); if (texture) { texture->setWrap(ui->rbClamp1->isChecked()); } if (ui->cmbTexture2->currentIndex() > 0) { material->setTexture(1, Magic3D::ResourceManager::getTextures()->get(ui->cmbTexture2->currentText().toStdString())); } else { material->setTexture(1, NULL); } texture = material->getTexture(1); if (texture) { texture->setWrap(ui->rbClamp2->isChecked()); } if (ui->cmbShader->currentIndex() > 0) { material->setShader(Magic3D::ResourceManager::getShaders()->get(ui->cmbShader->currentText().toStdString())); } else { material->setShader(NULL); } needSave(); mainWindow->update(); mainWindow->object2dinfo->update(); loadMaterial(); } }
void MaterialVar_Matrix::updateObject() { if (!updating && getMaterial() && getMaterial()->getVar(getMaterialVarIndex())) { Magic3D::MaterialVar_Matrix* variable = (Magic3D::MaterialVar_Matrix*)getMaterial()->getVar(getMaterialVarIndex()); if (ui->txt_0_0->isVisible()) { variable->setValue(0, 0, ui->txt_0_0->value()); } if (ui->txt_0_1->isVisible()) { variable->setValue(0, 1, ui->txt_0_1->value()); } if (ui->txt_0_2->isVisible()) { variable->setValue(0, 2, ui->txt_0_2->value()); } if (ui->txt_0_3->isVisible()) { variable->setValue(0, 3, ui->txt_0_3->value()); } if (ui->txt_1_0->isVisible()) { variable->setValue(1, 0, ui->txt_1_0->value()); } if (ui->txt_1_1->isVisible()) { variable->setValue(1, 1, ui->txt_1_1->value()); } if (ui->txt_1_2->isVisible()) { variable->setValue(1, 2, ui->txt_1_2->value()); } if (ui->txt_1_3->isVisible()) { variable->setValue(1, 3, ui->txt_1_3->value()); } if (ui->txt_2_0->isVisible()) { variable->setValue(2, 0, ui->txt_2_0->value()); } if (ui->txt_2_1->isVisible()) { variable->setValue(2, 1, ui->txt_2_1->value()); } if (ui->txt_2_2->isVisible()) { variable->setValue(2, 2, ui->txt_2_2->value()); } if (ui->txt_2_3->isVisible()) { variable->setValue(2, 3, ui->txt_2_3->value()); } if (ui->txt_3_0->isVisible()) { variable->setValue(3, 0, ui->txt_3_0->value()); } if (ui->txt_3_1->isVisible()) { variable->setValue(3, 1, ui->txt_3_1->value()); } if (ui->txt_3_2->isVisible()) { variable->setValue(3, 2, ui->txt_3_2->value()); } if (ui->txt_3_3->isVisible()) { variable->setValue(3, 3, ui->txt_3_3->value()); } needSave(); update(); mainWindow->update(); } }