void frontnet_session_set_player_name(struct GuiButton *gbtn) { //_DK_frontnet_session_set_player_name(gbtn); strcpy(net_player_name, tmp_net_player_name); strcpy(net_config_info.str_u2, tmp_net_player_name); net_write_config_file(); }
void frontnet_modem_reset(void) { net_write_config_file(); }
void frontnet_serial_reset(void) { net_write_config_file(); }
void frontnet_modem_reset(void) { //_DK_frontnet_modem_reset(); net_write_config_file(); }
void frontnet_serial_reset(void) { //_DK_frontnet_serial_reset(); net_write_config_file(); }