示例#1
0
void netplay_pre_frame(netplay_t *handle)
{
   if (handle->spectate)
      netplay_pre_frame_spectate(handle);
   else
      netplay_pre_frame_net(handle);
}
示例#2
0
/**
 * netplay_pre_frame:   
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay.
 * Call this before running retro_run().
 **/
void netplay_pre_frame(netplay_t *netplay)
{
   if (netplay->spectate)
      netplay_pre_frame_spectate(netplay);
   else
      netplay_pre_frame_net(netplay);
}