SWFSoundStream newSWFSoundStream(FILE* file) { SWFSoundStream s = newSWFSoundStream_fromInput(newSWFInput_file(file)); s->freeInput = TRUE; return s; }
EXPORT BOOL WINAPI m_streamMp3_buf(void *p1, int p2, float skip, int p4) { SWFSoundStream sound; lstrcpy(funcname, "m_streamMp3_buf"); sound = newSWFSoundStream_fromInput(newSWFInput_allocedBuffer(p1, p2)); SWFMovie_setSoundStreamAt(mhsp_movie, sound, skip); return -SWFSoundStream_getFrames(sound); }
EXPORT BOOL WINAPI m_streamMp3_buf(void *p1, int p2, int p3, int p4) { lstrcpy(funcname, "m_streamMp3_buf"); SWFMovie_setSoundStream(mhsp_movie, newSWFSoundStream_fromInput(newSWFInput_allocedBuffer(p1, p2))); return 0; }