void MonsterGenerator::load_monster(JsonObject &jo) { // id std::string mid; if (jo.has_member("id")) { mid = jo.get_string("id"); if (mon_templates.count(mid) > 0) { delete mon_templates[mid]; } mtype *newmon = new mtype; newmon->id = mid; newmon->name = jo.get_string("name").c_str(); if(jo.has_member("name_plural")) { newmon->name_plural = jo.get_string("name_plural"); } else { // default behaviour: Assume the regular plural form (appending an “s”) newmon->name_plural = newmon->name + "s"; } newmon->description = _(jo.get_string("description").c_str()); newmon->mat = jo.get_string("material"); newmon->species = jo.get_tags("species"); newmon->categories = jo.get_tags("categories"); newmon->sym = jo.get_string("symbol"); if( utf8_wrapper( newmon->sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } newmon->color = color_from_string(jo.get_string("color")); newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), size_map, MS_MEDIUM); newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID); newmon->difficulty = jo.get_int("diff", 0); newmon->agro = jo.get_int("aggression", 0); newmon->morale = jo.get_int("morale", 0); newmon->speed = jo.get_int("speed", 0); newmon->melee_skill = jo.get_int("melee_skill", 0); newmon->melee_dice = jo.get_int("melee_dice", 0); newmon->melee_sides = jo.get_int("melee_dice_sides", 0); newmon->melee_cut = jo.get_int("melee_cut", 0); newmon->sk_dodge = jo.get_int("dodge", 0); newmon->armor_bash = jo.get_int("armor_bash", 0); newmon->armor_cut = jo.get_int("armor_cut", 0); newmon->hp = jo.get_int("hp", 0); jo.read("starting_ammo", newmon->starting_ammo); newmon->luminance = jo.get_float("luminance", 0); newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" ); if (jo.has_array("attack_effs")) { JsonArray jsarr = jo.get_array("attack_effs"); while (jsarr.has_more()) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0), body_parts[e.get_string("bp", "NUM_BP")], e.get_bool("permanent", false), e.get_int("chance", 100)); newmon->atk_effs.push_back(new_eff); } } if (jo.has_string("death_drops")) { newmon->death_drops = jo.get_string("death_drops"); } else if (jo.has_object("death_drops")) { JsonObject death_frop_json = jo.get_object("death_drops"); // Make up a group name, should be unique (include the monster id), newmon->death_drops = newmon->id + "_death_drops_auto"; const std::string subtype = death_frop_json.get_string("subtype", "distribution"); // and load the entry as a standard item group using the made up name. item_group::load_item_group(death_frop_json, newmon->death_drops, subtype); } else if (jo.has_member("death_drops")) { jo.throw_error("invalid type, must be string or object", "death_drops"); } newmon->dies = get_death_functions(jo, "death_function"); load_special_defense(newmon, jo, "special_when_hit"); load_special_attacks(newmon, jo, "special_attacks"); std::set<std::string> flags, anger_trig, placate_trig, fear_trig; flags = jo.get_tags("flags"); anger_trig = jo.get_tags("anger_triggers"); placate_trig = jo.get_tags("placate_triggers"); fear_trig = jo.get_tags("fear_triggers"); newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL); newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL); newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL); newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL); mon_templates[mid] = newmon; } }
void Creature::add_effect( efftype_id eff_id, int dur, body_part bp, bool permanent, int intensity, bool force ) { // Check our innate immunity if( !force && is_immune_effect( eff_id ) ) { return; } // First make sure it's a valid effect if (effect_types.find(eff_id) == effect_types.end()) { debugmsg("Invalid effect, ID: %s", eff_id.c_str()); return; } // Mutate to a main (HP'd) body_part if necessary. if (effect_types[eff_id].get_main_parts()) { bp = mutate_to_main_part(bp); } bool found = false; // Check if we already have it auto matching_map = effects.find(eff_id); if (matching_map != effects.end()) { auto found_effect = effects[eff_id].find(bp); if (found_effect != effects[eff_id].end()) { found = true; effect &e = found_effect->second; // If we do, mod the duration, factoring in the mod value e.mod_duration(dur * e.get_dur_add_perc() / 100); // Limit to max duration if (e.get_max_duration() > 0 && e.get_duration() > e.get_max_duration()) { e.set_duration(e.get_max_duration()); } // Adding a permanent effect makes it permanent if( e.is_permanent() ) { e.pause_effect(); } // Set intensity if value is given if (intensity > 0) { e.set_intensity(intensity); // Else intensity uses the type'd step size if it already exists } else if (e.get_int_add_val() != 0) { e.mod_intensity(e.get_int_add_val()); } // Bound intensity by [1, max intensity] if (e.get_intensity() < 1) { add_msg( m_debug, "Bad intensity, ID: %s", e.get_id().c_str() ); e.set_intensity(1); } else if (e.get_intensity() > e.get_max_intensity()) { e.set_intensity(e.get_max_intensity()); } } } if( found == false ) { // If we don't already have it then add a new one // Then check if the effect is blocked by another for( auto &elem : effects ) { for( auto &_effect_it : elem.second ) { for( const auto blocked_effect : _effect_it.second.get_blocks_effects() ) { if (blocked_effect == eff_id) { // The effect is blocked by another, return return; } } } } // Now we can make the new effect for application effect new_eff(&effect_types[eff_id], dur, bp, permanent, intensity, calendar::turn); effect &e = new_eff; // Bound to max duration if (e.get_max_duration() > 0 && e.get_duration() > e.get_max_duration()) { e.set_duration(e.get_max_duration()); } // Bound new effect intensity by [1, max intensity] if (new_eff.get_intensity() < 1) { add_msg( m_debug, "Bad intensity, ID: %s", new_eff.get_id().c_str() ); new_eff.set_intensity(1); } else if (new_eff.get_intensity() > new_eff.get_max_intensity()) { new_eff.set_intensity(new_eff.get_max_intensity()); } effects[eff_id][bp] = new_eff; if (is_player()) { // Only print the message if we didn't already have it if(effect_types[eff_id].get_apply_message() != "") { add_msg(effect_types[eff_id].gain_game_message_type(), _(effect_types[eff_id].get_apply_message().c_str())); } add_memorial_log(pgettext("memorial_male", effect_types[eff_id].get_apply_memorial_log().c_str()), pgettext("memorial_female", effect_types[eff_id].get_apply_memorial_log().c_str())); } // Perform any effect addition effects. bool reduced = resists_effect(e); add_eff_effects(e, reduced); } }
void mtype::load( JsonObject &jo ) { MonsterGenerator &gen = MonsterGenerator::generator(); // Name and name plural are not translated here, but when needed in // combination with the actual count in `mtype::nname`. mandatory( jo, was_loaded, "name", name ); // default behaviour: Assume the regular plural form (appending an “s”) optional( jo, was_loaded, "name_plural", name_plural, name + "s" ); mandatory( jo, was_loaded, "description", description, translated_string_reader ); // Have to overwrite the default { "hflesh" } here if( !was_loaded || jo.has_member( "material" ) ) { mat = { jo.get_string( "material" ) }; } optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} ); optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} ); // See monfaction.cpp if( !was_loaded || jo.has_member( "default_faction" ) ) { const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) ); default_faction = monfactions::get_or_add_faction( faction ); } if( !was_loaded || jo.has_member( "symbol" ) ) { sym = jo.get_string( "symbol" ); if( utf8_wrapper( sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } } mandatory( jo, was_loaded, "color", color, color_reader{} ); const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" }; optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM ); const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" }; optional( jo, was_loaded, "phase", phase, phase_reader, SOLID ); optional( jo, was_loaded, "diff", difficulty, 0 ); optional( jo, was_loaded, "aggression", agro, 0 ); optional( jo, was_loaded, "morale", morale, 0 ); optional( jo, was_loaded, "speed", speed, 0 ); optional( jo, was_loaded, "attack_cost", attack_cost, 100 ); optional( jo, was_loaded, "melee_skill", melee_skill, 0 ); optional( jo, was_loaded, "melee_dice", melee_dice, 0 ); optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 ); optional( jo, was_loaded, "dodge", sk_dodge, 0 ); optional( jo, was_loaded, "armor_bash", armor_bash, 0 ); optional( jo, was_loaded, "armor_cut", armor_cut, 0 ); optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 ); optional( jo, was_loaded, "armor_fire", armor_fire, 0 ); optional( jo, was_loaded, "hp", hp, 0 ); optional( jo, was_loaded, "starting_ammo", starting_ammo ); optional( jo, was_loaded, "luminance", luminance, 0 ); optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" ); optional( jo, was_loaded, "vision_day", vision_day, 40 ); optional( jo, was_loaded, "vision_night", vision_night, 1 ); optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut ); optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} ); // TODO: make this work with `was_loaded` if( jo.has_array( "melee_damage" ) ) { JsonArray arr = jo.get_array( "melee_damage" ); melee_damage = load_damage_instance( arr ); } else if( jo.has_object( "melee_damage" ) ) { melee_damage = load_damage_instance( jo ); } if( jo.has_int( "melee_cut" ) ) { int bonus_cut = jo.get_int( "melee_cut" ); melee_damage.add_damage( DT_CUT, bonus_cut ); } // TODO: allow adding/removing specific entries if `was_loaded` is true if( jo.has_array( "attack_effs" ) ) { JsonArray jsarr = jo.get_array( "attack_effs" ); while( jsarr.has_more() ) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ), get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ), e.get_int( "chance", 100 ) ); atk_effs.push_back( new_eff ); } } if( jo.has_member( "death_drops" ) ) { JsonIn &stream = *jo.get_raw( "death_drops" ); death_drops = item_group::load_item_group( stream, "distribution" ); } const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" }; optional( jo, was_loaded, "death_function", dies, death_reader ); if( dies.empty() ) { // TODO: really needed? Is an empty `dies` container not allowed? dies.push_back( mdeath::normal ); } if( jo.has_member( "special_when_hit" ) ) { JsonArray jsarr = jo.get_array( "special_when_hit" ); const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) ); if( iter == gen.defense_map.end() ) { jsarr.throw_error( "Invalid monster defense function" ); } sp_defense = iter->second; def_chance = jsarr.get_int( 1 ); } else if( !was_loaded ) { sp_defense = &mdefense::none; def_chance = 0; } if( !was_loaded || jo.has_member( "special_attacks" ) ) { special_attacks.clear(); special_attacks_names.clear(); add_special_attacks( jo, "special_attacks" ); } else { // Note: special_attacks left as is, new attacks are added to it! // Note: member name prefixes are compatible with those used by generic_typed_reader remove_special_attacks( jo, "remove:special_attacks" ); add_special_attacks( jo, "add:special_attacks" ); } // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the // normal behavior (including error checking) if "upgrades" is not boolean or not `false`. if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) { upgrade_group = mongroup_id::NULL_ID; upgrade_into = mtype_id::NULL_ID; upgrades = false; } else if( jo.has_member( "upgrades" ) ) { JsonObject up = jo.get_object( "upgrades" ); optional( up, was_loaded, "half_life", half_life, -1 ); optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID ); optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID ); upgrades = true; } const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" }; optional( jo, was_loaded, "flags", flags, flag_reader ); const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" }; optional( jo, was_loaded, "anger_triggers", anger, trigger_reader ); optional( jo, was_loaded, "placate_triggers", placate, trigger_reader ); optional( jo, was_loaded, "fear_triggers", fear, trigger_reader ); }
void MonsterGenerator::load_monster(JsonObject &jo) { const mtype_id mid = mtype_id( jo.get_string("id") ); if (mon_templates.count(mid) > 0) { delete mon_templates[mid]; } mtype *newmon = new mtype; newmon->id = mid; newmon->name = jo.get_string("name").c_str(); if(jo.has_member("name_plural")) { newmon->name_plural = jo.get_string("name_plural"); } else { // default behaviour: Assume the regular plural form (appending an “s”) newmon->name_plural = newmon->name + "s"; } newmon->description = _(jo.get_string("description").c_str()); // Have to overwrite the default { "hflesh" } here newmon->mat = { jo.get_string("material") }; for( auto &s : jo.get_tags( "species" ) ) { newmon->species.insert( species_id( s ) ); } newmon->categories = jo.get_tags("categories"); // See monfaction.cpp newmon->default_faction = monfactions::get_or_add_faction( mfaction_str_id( jo.get_string("default_faction") ) ); newmon->sym = jo.get_string("symbol"); if( utf8_wrapper( newmon->sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } newmon->color = color_from_string(jo.get_string("color")); newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), Creature::size_map, MS_MEDIUM); newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID); newmon->difficulty = jo.get_int("diff", 0); newmon->agro = jo.get_int("aggression", 0); newmon->morale = jo.get_int("morale", 0); newmon->speed = jo.get_int("speed", 0); newmon->attack_cost = jo.get_int("attack_cost", 100); newmon->melee_skill = jo.get_int("melee_skill", 0); newmon->melee_dice = jo.get_int("melee_dice", 0); newmon->melee_sides = jo.get_int("melee_dice_sides", 0); newmon->melee_cut = jo.get_int("melee_cut", 0); newmon->sk_dodge = jo.get_int("dodge", 0); newmon->armor_bash = jo.get_int("armor_bash", 0); newmon->armor_cut = jo.get_int("armor_cut", 0); newmon->hp = jo.get_int("hp", 0); jo.read("starting_ammo", newmon->starting_ammo); newmon->luminance = jo.get_float("luminance", 0); newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" ); newmon->vision_day = jo.get_int("vision_day", 40); newmon->vision_night = jo.get_int("vision_night", 1); if (jo.has_array("attack_effs")) { JsonArray jsarr = jo.get_array("attack_effs"); while (jsarr.has_more()) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0), get_body_part_token( e.get_string("bp", "NUM_BP") ), e.get_bool("permanent", false), e.get_int("chance", 100)); newmon->atk_effs.push_back(new_eff); } } if( jo.has_member( "death_drops" ) ) { JsonIn& stream = *jo.get_raw( "death_drops" ); newmon->death_drops = item_group::load_item_group( stream, "distribution" ); } newmon->dies = get_death_functions(jo, "death_function"); load_special_defense(newmon, jo, "special_when_hit"); load_special_attacks(newmon, jo, "special_attacks"); if (jo.has_member("upgrades")) { JsonObject upgrades = jo.get_object("upgrades"); newmon->half_life = upgrades.get_int("half_life", -1); newmon->upgrade_group = mongroup_id( upgrades.get_string("into_group", mongroup_id::NULL_ID.str() ) ); newmon->upgrade_into = mtype_id( upgrades.get_string("into", mtype_id::NULL_ID.str() ) ); newmon->upgrades = true; } std::set<std::string> flags, anger_trig, placate_trig, fear_trig; flags = jo.get_tags("flags"); anger_trig = jo.get_tags("anger_triggers"); placate_trig = jo.get_tags("placate_triggers"); fear_trig = jo.get_tags("fear_triggers"); newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL); newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL); newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL); newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL); mon_templates[mid] = newmon; }