// Play the given sound number. // Volume is max at F1_0. void digi_play_sample( int soundno, fix max_volume ) { if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); if (!digi_initialised) return; if (digi_xlat_sound(soundno) < 0 ) return; digi_start_sound(soundno, max_volume, F0_5); }
void digi_play_sample( int soundno, fix max_volume ) { if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); soundno = digi_xlat_sound(soundno); if (soundno < 0 ) return; // start the sample playing digi_start_sound( soundno, max_volume, 0xffff/2, 0, -1, -1, -1 ); }
// Play the given sound number. // Volume is max at F1_0. void digi_play_sample( int soundno, fix max_volume ) { #ifdef NEWDEMO if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); #endif soundno = digi_xlat_sound(soundno); if (!digi_initialised) return; if (soundno < 0 ) return; digi_start_sound(soundno, max_volume, F0_5, 0, 0, 0, 0); }
// Play the given sound number. If the sound is already playing, // restart it. void digi_play_sample_once( int soundno, fix max_volume ) { int i; if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); if (!digi_initialised) return; if (digi_xlat_sound(soundno) < 0 ) return; LOCK(); for (i=0; i < MAX_SOUND_SLOTS; i++) if (SoundSlots[i].soundno == soundno) SoundSlots[i].playing = 0; UNLOCK(); digi_start_sound(soundno, max_volume, F0_5); }
// Play the given sound number. If the sound is already playing, // restart it. void digi_play_sample_once( int soundno, fix max_volume ) { int i; #ifdef NEWDEMO if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); #endif soundno = digi_xlat_sound(soundno); if (!digi_initialised) return; if (soundno < 0 ) return; for (i=0; i < MAX_SOUND_SLOTS; i++) if (SoundSlots[i].soundno == soundno) SoundSlots[i].playing = 0; digi_start_sound(soundno, max_volume, F0_5, 0, 0, 0, 0); }
// Play the given sound number. If the sound is already playing, // restart it. void digi_play_sample_once( int soundno, fix max_volume ) { int i; #ifdef NEWDEMO if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_record_sound( soundno ); #endif if (!digi_initialised) return; if (digi_xlat_sound(soundno) < 0 ) return; for (i=0; i < MAX_SOUND_SLOTS; i++) if (SoundSlots[i].soundno == soundno) { DS_release_slot(i,1); } digi_start_sound(soundno, max_volume, F0_5); }
void digi_play_sample( int sndnum, fix max_volume ) { OSErr err; int i, vol; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_sound(sndnum); if (!digi_initialized) return; if (digi_paused) { digi_resume_all(); if (digi_paused) return; } if ( sndnum < 0 ) return; i = digi_xlat_sound(sndnum); if (i == -1) return; vol = fixmuldiv(max_volume, digi_volume, F1_0); ChangeSoundVolume(i, vol ); err = BeginSound(i, SOUND_RATE_11k); ChangeSoundStereoPosition(i, 0); }