void NineSurface9_SetResourceResize( struct NineSurface9 *This, struct pipe_resource *resource ) { assert(This->level == 0 && This->level_actual == 0); assert(!This->lock_count); assert(This->desc.Pool == D3DPOOL_DEFAULT); assert(!This->texture); pipe_resource_reference(&This->base.resource, resource); This->desc.Width = This->base.info.width0 = resource->width0; This->desc.Height = This->base.info.height0 = resource->height0; This->desc.MultiSampleType = This->base.info.nr_samples = resource->nr_samples; This->stride = nine_format_get_stride(This->base.info.format, This->desc.Width); pipe_surface_reference(&This->surface[0], NULL); pipe_surface_reference(&This->surface[1], NULL); }
HRESULT NineSurface9_ctor( struct NineSurface9 *This, struct NineUnknownParams *pParams, struct NineUnknown *pContainer, struct pipe_resource *pResource, void *user_buffer, uint8_t TextureType, unsigned Level, unsigned Layer, D3DSURFACE_DESC *pDesc ) { HRESULT hr; union pipe_color_union rgba = {0}; struct pipe_surface *surf; struct pipe_context *pipe = pParams->device->pipe; bool allocate = !pContainer && pDesc->Format != D3DFMT_NULL; D3DMULTISAMPLE_TYPE multisample_type; DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n", This, pParams->device, pResource, Level, Layer, pDesc); /* Mark this as a special surface held by another internal resource. */ pParams->container = pContainer; /* Make sure there's a Desc */ assert(pDesc); /* D3DUSAGE_DYNAMIC isn't allowed on managed buffers */ user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) || (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); assert(allocate || pResource || user_buffer || pDesc->Format == D3DFMT_NULL); assert(!allocate || (!pResource && !user_buffer)); assert(!pResource || !user_buffer); assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT); assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT); /* Allocation only from create_zs_or_rt_surface with params 0 0 0 */ assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0)); This->data = (uint8_t *)user_buffer; multisample_type = pDesc->MultiSampleType; /* Map MultiSampleQuality to MultiSampleType */ hr = d3dmultisample_type_check(pParams->device->screen, pDesc->Format, &multisample_type, pDesc->MultiSampleQuality, NULL); if (FAILED(hr)) { return hr; } /* TODO: this is (except width and height) duplicate from * container info (in the pContainer case). Some refactoring is * needed to avoid duplication */ This->base.info.screen = pParams->device->screen; This->base.info.target = PIPE_TEXTURE_2D; This->base.info.width0 = pDesc->Width; This->base.info.height0 = pDesc->Height; This->base.info.depth0 = 1; This->base.info.last_level = 0; This->base.info.array_size = 1; This->base.info.nr_samples = multisample_type; This->base.info.usage = PIPE_USAGE_DEFAULT; This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ if (pDesc->Usage & D3DUSAGE_RENDERTARGET) { This->base.info.bind |= PIPE_BIND_RENDER_TARGET; } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) { This->base.info.bind = d3d9_get_pipe_depth_format_bindings(pDesc->Format); if (TextureType) This->base.info.bind |= PIPE_BIND_SAMPLER_VIEW; } This->base.info.flags = 0; This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE, pDesc->Pool == D3DPOOL_SCRATCH); if (This->base.info.format == PIPE_FORMAT_NONE && pDesc->Format != D3DFMT_NULL) return D3DERR_INVALIDCALL; if (allocate && compressed_format(pDesc->Format)) { const unsigned w = util_format_get_blockwidth(This->base.info.format); const unsigned h = util_format_get_blockheight(This->base.info.format); /* Note: In the !allocate case, the test could fail (lower levels of a texture) */ user_assert(!(pDesc->Width % w) && !(pDesc->Height % h), D3DERR_INVALIDCALL); } /* Get true format */ This->format_conversion = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE, TRUE); if (This->base.info.format != This->format_conversion) { This->data_conversion = align_calloc( nine_format_get_level_alloc_size(This->format_conversion, pDesc->Width, pDesc->Height, 0), 32); if (!This->data_conversion) return E_OUTOFMEMORY; This->stride_conversion = nine_format_get_stride(This->format_conversion, pDesc->Width); } if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) { /* Ram buffer with no parent. Has to allocate the resource itself */ assert(!user_buffer); This->data = align_calloc( nine_format_get_level_alloc_size(This->base.info.format, pDesc->Width, pDesc->Height, 0), 32); if (!This->data) return E_OUTOFMEMORY; } hr = NineResource9_ctor(&This->base, pParams, pResource, allocate && (pDesc->Pool == D3DPOOL_DEFAULT), D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage); if (FAILED(hr)) return hr; This->pipe = This->base.base.device->pipe; This->transfer = NULL; This->texture = TextureType; This->level = Level; This->level_actual = Level; This->layer = Layer; This->desc = *pDesc; This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width); if (This->base.resource && (pDesc->Usage & D3DUSAGE_DYNAMIC)) This->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; /* TODO: investigate what else exactly needs to be cleared */ if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET)) { surf = NineSurface9_GetSurface(This, 0); pipe->clear_render_target(pipe, surf, &rgba, 0, 0, pDesc->Width, pDesc->Height, false); } NineSurface9_Dump(This); return D3D_OK; }
HRESULT NineSurface9_ctor( struct NineSurface9 *This, struct NineUnknownParams *pParams, struct NineUnknown *pContainer, struct pipe_resource *pResource, void *user_buffer, uint8_t TextureType, unsigned Level, unsigned Layer, D3DSURFACE_DESC *pDesc ) { HRESULT hr; DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n", This, pParams->device, pResource, Level, Layer, pDesc); /* Mark this as a special surface held by another internal resource. */ pParams->container = pContainer; user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) || (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); assert(pResource || (user_buffer && pDesc->Pool != D3DPOOL_DEFAULT) || (!pContainer && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL); assert(!pResource || !user_buffer); assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT); /* The only way we can have !pContainer is being created * from create_zs_or_rt_surface with params 0 0 0 */ assert(pContainer || (Level == 0 && Layer == 0 && TextureType == 0)); This->data = (uint8_t *)user_buffer; This->base.info.screen = pParams->device->screen; This->base.info.target = PIPE_TEXTURE_2D; This->base.info.width0 = pDesc->Width; This->base.info.height0 = pDesc->Height; This->base.info.depth0 = 1; This->base.info.last_level = 0; This->base.info.array_size = 1; This->base.info.nr_samples = pDesc->MultiSampleType; This->base.info.usage = PIPE_USAGE_DEFAULT; This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; This->base.info.flags = 0; This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE); if (pDesc->Usage & D3DUSAGE_RENDERTARGET) This->base.info.bind |= PIPE_BIND_RENDER_TARGET; if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) This->base.info.bind |= PIPE_BIND_DEPTH_STENCIL; /* Ram buffer with no parent. Has to allocate the resource itself */ if (!pResource && !pContainer) { assert(!user_buffer); This->data = MALLOC( nine_format_get_level_alloc_size(This->base.info.format, pDesc->Width, pDesc->Height, 0)); if (!This->data) return E_OUTOFMEMORY; } if (pDesc->Pool == D3DPOOL_SYSTEMMEM) { This->base.info.usage = PIPE_USAGE_STAGING; assert(!pResource); } else { if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC)) pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; } hr = NineResource9_ctor(&This->base, pParams, pResource, FALSE, D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage); if (FAILED(hr)) return hr; This->pipe = This->base.base.device->pipe; This->transfer = NULL; This->texture = TextureType; This->level = Level; This->level_actual = Level; This->layer = Layer; This->desc = *pDesc; This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width); if (pResource && NineSurface9_IsOffscreenPlain(This)) pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; NineSurface9_Dump(This); return D3D_OK; }
static HRESULT NineVolume9_ctor( struct NineVolume9 *This, struct NineUnknownParams *pParams, struct NineUnknown *pContainer, struct pipe_resource *pResource, unsigned Level, D3DVOLUME_DESC *pDesc ) { HRESULT hr; assert(pContainer); /* stand-alone volumes can't be created */ DBG("This=%p pContainer=%p pDevice=%p pResource=%p Level=%u pDesc=%p\n", This, pContainer, pParams->device, pResource, Level, pDesc); /* Mark this as a special surface held by another internal resource. */ pParams->container = pContainer; user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) || (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); assert(pResource || pDesc->Pool != D3DPOOL_DEFAULT); hr = NineUnknown_ctor(&This->base, pParams); if (FAILED(hr)) return hr; pipe_resource_reference(&This->resource, pResource); This->pipe = pParams->device->pipe; This->transfer = NULL; This->lock_count = 0; This->level = Level; This->level_actual = Level; This->desc = *pDesc; This->info.screen = pParams->device->screen; This->info.target = PIPE_TEXTURE_3D; This->info.width0 = pDesc->Width; This->info.height0 = pDesc->Height; This->info.depth0 = pDesc->Depth; This->info.last_level = 0; This->info.array_size = 1; This->info.nr_samples = 0; This->info.usage = PIPE_USAGE_DEFAULT; This->info.bind = PIPE_BIND_SAMPLER_VIEW; This->info.flags = 0; This->info.format = d3d9_to_pipe_format_checked(This->info.screen, pDesc->Format, This->info.target, This->info.nr_samples, This->info.bind, FALSE, pDesc->Pool == D3DPOOL_SCRATCH); if (This->info.format == PIPE_FORMAT_NONE) return D3DERR_DRIVERINTERNALERROR; This->stride = util_format_get_stride(This->info.format, pDesc->Width); This->stride = align(This->stride, 4); This->layer_stride = util_format_get_2d_size(This->info.format, This->stride, pDesc->Height); /* Get true format */ This->format_conversion = d3d9_to_pipe_format_checked(This->info.screen, pDesc->Format, This->info.target, This->info.nr_samples, This->info.bind, FALSE, TRUE); if (This->info.format != This->format_conversion) { This->stride_conversion = nine_format_get_stride(This->format_conversion, pDesc->Width); This->layer_stride_conversion = util_format_get_2d_size(This->format_conversion, This->stride_conversion, pDesc->Height); This->data_conversion = align_malloc(This->layer_stride_conversion * This->desc.Depth, 32); if (!This->data_conversion) return E_OUTOFMEMORY; } if (!This->resource) { hr = NineVolume9_AllocateData(This); if (FAILED(hr)) return hr; } return D3D_OK; }