Window::Window(QWidget *parent) : PsMainWindow(parent), intro(0), main(0), settings(0), layerBG(0), _topWidget(0), _connecting(0), _clearManager(0), dragging(false), _inactivePress(false), _mediaView(0) { icon16 = icon256.scaledToWidth(16, Qt::SmoothTransformation); icon32 = icon256.scaledToWidth(32, Qt::SmoothTransformation); icon64 = icon256.scaledToWidth(64, Qt::SmoothTransformation); if (objectName().isEmpty()) { setObjectName(qsl("MainWindow")); } resize(st::wndDefWidth, st::wndDefHeight); setWindowOpacity(1); setLocale(QLocale(QLocale::English, QLocale::UnitedStates)); centralwidget = new QWidget(this); centralwidget->setObjectName(qsl("centralwidget")); setCentralWidget(centralwidget); QMetaObject::connectSlotsByName(this); _inactiveTimer.setSingleShot(true); connect(&_inactiveTimer, SIGNAL(timeout()), this, SLOT(onInactiveTimer())); connect(¬ifyWaitTimer, SIGNAL(timeout()), this, SLOT(notifyFire())); }
//--------------------------------------------------- void WarManager::fire(const Ogre::Vector3& pos,const Ogre::Vector3& dir) { Bullet* pBullet=getBullet(); if(pBullet!=NULL) { pBullet->shoot(pos, dir); notifyFire(pBullet); } return ; }
Window::Window(QWidget *parent) : PsMainWindow(parent), intro(0), main(0), settings(0), layer(0), layerBG(0), _topWidget(0), _connecting(0), _tempDeleter(0), _tempDeleterThread(0), myIcon(QPixmap::fromImage(icon256)), dragging(false), _inactivePress(false) { if (objectName().isEmpty()) setObjectName(qsl("MainWindow")); resize(st::wndDefWidth, st::wndDefHeight); setWindowOpacity(1); setLocale(QLocale(QLocale::English, QLocale::UnitedStates)); centralwidget = new QWidget(this); centralwidget->setObjectName(qsl("centralwidget")); setCentralWidget(centralwidget); QMetaObject::connectSlotsByName(this); _inactiveTimer.setSingleShot(true); connect(&_inactiveTimer, SIGNAL(timeout()), this, SLOT(onInactiveTimer())); connect(¬ifyWaitTimer, SIGNAL(timeout()), this, SLOT(notifyFire())); notifyWaitTimer.setSingleShot(true); }