static void nv30_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv30_context *nv30 = nv30_context(pipe); nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB); nv30->framebuffer = *fb; nv30->dirty |= NV30_NEW_FRAMEBUFFER; /* Hardware can't handle different swizzled-ness or different blocksizes * for zs and cbufs. If both are supplied and something doesn't match, * blank out the zs for now so that at least *some* rendering can occur. */ if (fb->nr_cbufs > 0 && fb->zsbuf) { struct nv30_miptree *color_mt = nv30_miptree(fb->cbufs[0]->texture); struct nv30_miptree *zeta_mt = nv30_miptree(fb->zsbuf->texture); if (color_mt->swizzled != zeta_mt->swizzled || (util_format_get_blocksize(fb->zsbuf->format) > 2) != (util_format_get_blocksize(fb->cbufs[0]->format) > 2)) { nv30->framebuffer.zsbuf = NULL; debug_printf("Mismatched color and zeta formats, ignoring zeta.\n"); } } }
static void nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps, const union pipe_color_union *color, unsigned x, unsigned y, unsigned w, unsigned h) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_surface *sf = nv30_surface(ps); struct nv30_miptree *mt = nv30_miptree(ps->texture); struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf_refn refn; uint32_t rt_format; rt_format = nv30_format(pipe->screen, ps->format)->hw; if (util_format_get_blocksize(ps->format) == 4) rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8; else rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16; if (nv30_miptree(ps->texture)->swizzled) { rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; rt_format |= util_logbase2(sf->width) << 16; rt_format |= util_logbase2(sf->height) << 24; } else { rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; } refn.bo = mt->base.bo; refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR; if (nouveau_pushbuf_space(push, 16, 1, 0) || nouveau_pushbuf_refn (push, &refn, 1)) return; BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0); BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); PUSH_DATA (push, sf->width << 16); PUSH_DATA (push, sf->height << 16); PUSH_DATA (push, rt_format); BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); if (eng3d->oclass < NV40_3D_CLASS) PUSH_DATA (push, (sf->pitch << 16) | sf->pitch); else PUSH_DATA (push, sf->pitch); PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0); BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); PUSH_DATA (push, (w << 16) | x); PUSH_DATA (push, (h << 16) | y); BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); PUSH_DATA (push, pack_rgba(ps->format, color->f)); PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R | NV30_3D_CLEAR_BUFFERS_COLOR_G | NV30_3D_CLEAR_BUFFERS_COLOR_B | NV30_3D_CLEAR_BUFFERS_COLOR_A); nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; }
static INLINE void define_rect(struct pipe_resource *pt, unsigned level, unsigned z, unsigned x, unsigned y, unsigned w, unsigned h, struct nv30_rect *rect) { struct nv30_miptree *mt = nv30_miptree(pt); struct nv30_miptree_level *lvl = &mt->level[level]; rect->w = u_minify(pt->width0, level) << mt->ms_x; rect->w = util_format_get_nblocksx(pt->format, rect->w); rect->h = u_minify(pt->height0, level) << mt->ms_y; rect->h = util_format_get_nblocksy(pt->format, rect->h); rect->d = 1; rect->z = 0; if (mt->swizzled) { if (pt->target == PIPE_TEXTURE_3D) { rect->d = u_minify(pt->depth0, level); rect->z = z; z = 0; } rect->pitch = 0; } else { rect->pitch = lvl->pitch; } rect->bo = mt->base.bo; rect->domain = NOUVEAU_BO_VRAM; rect->offset = layer_offset(pt, level, z); rect->cpp = util_format_get_blocksize(pt->format); rect->x0 = util_format_get_nblocksx(pt->format, x) << mt->ms_x; rect->y0 = util_format_get_nblocksy(pt->format, y) << mt->ms_y; rect->x1 = rect->x0 + (w << mt->ms_x); rect->y1 = rect->y0 + (h << mt->ms_y); }
static void nv30_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) { struct nv30_miptree *mt = nv30_miptree(pt); nouveau_bo_ref(NULL, &mt->base.bo); FREE(mt); }
static INLINE unsigned layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer) { struct nv30_miptree *mt = nv30_miptree(pt); struct nv30_miptree_level *lvl = &mt->level[level]; if (pt->target == PIPE_TEXTURE_CUBE) return (layer * mt->layer_size) + lvl->offset; return lvl->offset + (layer * lvl->zslice_size); }
static boolean nv30_miptree_get_handle(struct pipe_screen *pscreen, struct pipe_resource *pt, struct winsys_handle *handle) { struct nv30_miptree *mt = nv30_miptree(pt); unsigned stride; if (!mt || !mt->base.bo) return FALSE; stride = mt->level[0].pitch; return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, stride, handle); }
struct pipe_surface * nv30_miptree_surface_new(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *tmpl) { struct nv30_miptree *mt = nv30_miptree(pt); /* guaranteed */ struct nv30_surface *ns; struct pipe_surface *ps; struct nv30_miptree_level *lvl = &mt->level[tmpl->u.tex.level]; ns = CALLOC_STRUCT(nv30_surface); if (!ns) return NULL; ps = &ns->base; pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = tmpl->format; ps->usage = tmpl->usage; ps->u.tex.level = tmpl->u.tex.level; ps->u.tex.first_layer = tmpl->u.tex.first_layer; ps->u.tex.last_layer = tmpl->u.tex.last_layer; ns->width = u_minify(pt->width0, ps->u.tex.level); ns->height = u_minify(pt->height0, ps->u.tex.level); ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1; ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer); if (mt->swizzled) ns->pitch = 4096; /* random, just something the hw won't reject.. */ else ns->pitch = lvl->pitch; /* comment says there are going to be removed, but they're used by the st */ ps->width = ns->width; ps->height = ns->height; return ps; }
static void nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_surface *sf = nv30_surface(ps); struct nv30_miptree *mt = nv30_miptree(ps->texture); struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf_refn refn; uint32_t rt_format, mode = 0; rt_format = nv30_format(pipe->screen, ps->format)->hw; if (util_format_get_blocksize(ps->format) == 4) rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8; else rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5; if (nv30_miptree(ps->texture)->swizzled) { rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; rt_format |= util_logbase2(sf->width) << 16; rt_format |= util_logbase2(sf->height) << 24; } else { rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; } if (buffers & PIPE_CLEAR_DEPTH) mode |= NV30_3D_CLEAR_BUFFERS_DEPTH; if (buffers & PIPE_CLEAR_STENCIL) mode |= NV30_3D_CLEAR_BUFFERS_STENCIL; refn.bo = mt->base.bo; refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR; if (nouveau_pushbuf_space(push, 32, 1, 0) || nouveau_pushbuf_refn (push, &refn, 1)) return; BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); PUSH_DATA (push, sf->width << 16); PUSH_DATA (push, sf->height << 16); PUSH_DATA (push, rt_format); if (eng3d->oclass < NV40_3D_CLASS) { BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1); PUSH_DATA (push, (sf->pitch << 16) | sf->pitch); } else { BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); PUSH_DATA (push, sf->pitch); } BEGIN_NV04(push, NV30_3D(ZETA_OFFSET), 1); PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0); BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); PUSH_DATA (push, (w << 16) | x); PUSH_DATA (push, (h << 16) | y); BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 1); PUSH_DATA (push, pack_zeta(ps->format, depth, stencil)); BEGIN_NV04(push, NV30_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, mode); nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; }
static struct pipe_sampler_view * nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_sampler_view *tmpl) { const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format); struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; struct nv30_miptree *mt = nv30_miptree(pt); struct nv30_sampler_view *so; so = MALLOC_STRUCT(nv30_sampler_view); if (!so) return NULL; so->pipe = *tmpl; so->pipe.reference.count = 1; so->pipe.texture = NULL; so->pipe.context = pipe; pipe_resource_reference(&so->pipe.texture, pt); so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER; switch (pt->target) { case PIPE_TEXTURE_1D: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; break; case PIPE_TEXTURE_CUBE: so->fmt |= NV30_3D_TEX_FORMAT_CUBIC; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D; break; case PIPE_TEXTURE_3D: so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D; break; default: assert(0); so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; break; } so->filt = fmt->filter; so->wrap = fmt->wrap; so->swz = fmt->swizzle; so->swz |= swizzle(fmt, 3, tmpl->swizzle_a); so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2; so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4; so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6; /* apparently, we need to ignore the t coordinate for 1D textures to * fix piglit tex1d-2dborder */ so->wrap_mask = ~0; if (pt->target == PIPE_TEXTURE_1D) { so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK; so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT; } /* yet more hardware suckage, can't filter 32-bit float formats */ switch (tmpl->format) { case PIPE_FORMAT_R32_FLOAT: case PIPE_FORMAT_R32G32B32A32_FLOAT: so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK | NV30_3D_TEX_FILTER_MAG__MASK); so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST; break; default: so->filt_mask = ~0; break; } so->npot_size0 = (pt->width0 << 16) | pt->height0; if (eng3d->oclass >= NV40_3D_CLASS) { so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch; if (!mt->swizzled) so->fmt |= NV40_3D_TEX_FORMAT_LINEAR; so->fmt |= 0x00008000; so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; } else { so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT; if (pt->last_level) so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP; so->fmt |= util_logbase2(pt->width0) << 20; so->fmt |= util_logbase2(pt->height0) << 24; so->fmt |= util_logbase2(pt->depth0) << 28; so->fmt |= 0x00010000; } so->base_lod = so->pipe.u.tex.first_level << 8; so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8; return &so->pipe; }
void nv30_fragtex_validate(struct nv30_context *nv30) { struct pipe_screen *pscreen = &nv30->screen->base.base; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned dirty = nv30->fragprog.dirty_samplers; while (dirty) { unsigned unit = ffs(dirty) - 1; struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); if (ss && sv) { const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format); struct pipe_resource *pt = sv->pipe.texture; struct nv30_miptree *mt = nv30_miptree(pt); unsigned min_lod, max_lod; u32 filter = sv->filt | (ss->filt & sv->filt_mask); u32 format = sv->fmt | ss->fmt; u32 enable = ss->en; /* handle base_level when not using a mip filter, min/max level * is unfortunately ignored by the hardware otherwise */ if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { if (sv->base_lod) filter += 0x00020000; /* N/L -> NMN/LMN */ max_lod = sv->base_lod; min_lod = sv->base_lod; } else { max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod); min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod); } if (eng3d->oclass >= NV40_3D_CLASS) { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16) format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8; else if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24) format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16; else format |= fmt->nv40; } else { format |= fmt->nv40; } enable |= (min_lod << 19) | (max_lod << 7); enable |= NV40_3D_TEX_ENABLE_ENABLE; BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, sv->npot_size1); } else { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8; else format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT; } else if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16; else format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT; } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } enable |= NV30_3D_TEX_ENABLE_ENABLE; enable |= (min_lod << 18) | (max_lod << 6); } BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask)); PUSH_DATA (push, enable); PUSH_DATA (push, sv->swz); PUSH_DATA (push, filter); PUSH_DATA (push, sv->npot_size0); PUSH_DATA (push, ss->bcol); BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); PUSH_DATA (push, nv30->config.filter); } else { BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } dirty &= ~(1 << unit); } nv30->fragprog.dirty_samplers = 0; }