static int nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { static const uint32_t duvdxy[5] = { 0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004 }; int ret; uint32_t ctrl = 0x00; ret = PUSH_SPACE(push, 2 * 16 + 32); if (ret) return ret; ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz); if (ret) return ret; ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz); if (ret) return ret; /* NOTE: 2D engine doesn't work for MS8 */ if (src->ms_x) ctrl = 0x11; /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */ BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1); PUSH_DATA (push, ctrl); BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000); PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f); PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000); PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f); BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); PUSH_DATA (push, 0); PUSH_DATA (push, sy << src->ms_x); return 0; }
static int nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { const enum pipe_format dfmt = dst->base.base.format; const enum pipe_format sfmt = src->base.base.format; int ret; boolean eqfmt = dfmt == sfmt; if (!PUSH_SPACE(push, 2 * 16 + 32)) return PIPE_ERROR; ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt); if (ret) return ret; ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt); if (ret) return ret; IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); PUSH_DATA (push, 0); PUSH_DATA (push, sy << src->ms_x); return 0; }