void Slider::draw(NVGcontext* ctx) {
    Vector2f center = mPos.cast<float>() + mSize.cast<float>() * 0.5f;
    Vector2f knobPos(mPos.x() + mValue * mSize.x(), center.y() + 0.5f);
    float kr = (int)(mSize.y()*0.5f);
    NVGpaint bg = nvgBoxGradient(ctx,
        mPos.x(), center.y() - 3 + 1, mSize.x(), 6, 3, 3, Color(0, mEnabled ? 32 : 10), Color(0, mEnabled ? 128 : 210));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), center.y() - 3 + 1, mSize.x(), 6, 2);
    nvgFillPaint(ctx, bg);
    nvgFill(ctx);

    if (mHighlightedRange.second != mHighlightedRange.first) {
        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x() + mHighlightedRange.first * mSize.x(), center.y() - 3 + 1, mSize.x() * (mHighlightedRange.second-mHighlightedRange.first), 6, 2);
        nvgFillColor(ctx, mHighlightColor);
        nvgFill(ctx);
    }

    NVGpaint knobShadow = nvgRadialGradient(ctx,
        knobPos.x(), knobPos.y(), kr-3, kr+3, Color(0, 64), mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, knobPos.x() - kr - 5, knobPos.y() - kr - 5, kr*2+10, kr*2+10+3);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, knobShadow);
    nvgFill(ctx);

    NVGpaint knob = nvgLinearGradient(ctx,
        mPos.x(), center.y() - kr, mPos.x(), center.y() + kr,
        mTheme->mBorderLight, mTheme->mBorderMedium);
    NVGpaint knobReverse = nvgLinearGradient(ctx,
        mPos.x(), center.y() - kr, mPos.x(), center.y() + kr,
        mTheme->mBorderMedium,
        mTheme->mBorderLight);

    nvgBeginPath(ctx);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr);
    nvgStrokeColor(ctx, mTheme->mBorderDark);
    nvgFillPaint(ctx, knob);
    nvgStroke(ctx);
    nvgFill(ctx);
    nvgBeginPath(ctx);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr/2);
    nvgFillColor(ctx, Color(150, mEnabled ? 255 : 100));
    nvgStrokePaint(ctx, knobReverse);
    nvgStroke(ctx);
    nvgFill(ctx);
}
示例#2
0
void Renderer2D::drawCircle( const attributes_2d& attributes, const float32_t& radius,
				const float32_t& border, const color_argb& color, const color_argb& borderColor,
				const Image2D& image, const float32_t& image_alpha, const float32_t& image_pos_x,
				const float32_t& image_pos_y, const float32_t& image_width, const float32_t& image_height,
				const float32_t& image_rotation )
{
	Context2D* context = _context2D;

	nvgSave( context );
	nvgBeginPath( context );
	nvgTranslate( context, attributes.position[0], attributes.position[1]);

	nvgSave( context );
	nvgRotate( context, attributes.rotation );
	nvgCircle( context, 0, 0, radius * attributes.scale );
	if( image != 0 )
	{
		NVGpaint paint = nvgImagePattern( context, image_pos_x-image_width/2,
				image_pos_y - image_height/2, image_width, image_height, image_rotation,
				image, image_alpha );
		nvgFillPaint( context, paint);
	}
	else
	{
		nvgFillColor( context, nvgRGBA( color.r, color.g, color.b, color.a) );
	}
	nvgFill(context);
	nvgStrokeColor( context, nvgRGBA( borderColor.r, borderColor.g, borderColor.b, borderColor.a) );
	nvgStrokeWidth( context, border );
	nvgStroke( context );
	nvgRestore( context );

	nvgRestore( context );
}
 virtual void updateGL( osg::State* state ) const
 {
     // Some test drawings...
     nvgBeginPath( _vg );
     nvgRect( _vg, 300, 300, 120, 30 );
     nvgFillColor( _vg, nvgRGBA(255, 192, 0, 255) );
     nvgFill( _vg );
     nvgClosePath( _vg );
     
     nvgBeginPath( _vg );
     nvgCircle( _vg, 400, 500, 50 );
     nvgFillColor( _vg, nvgRGBA(0, 192, 255, 100) );
     nvgFill( _vg );
     nvgClosePath( _vg );
     
     if ( _loadedImages.size()>0 )
     {
         NVGpaint imgPaint = nvgImagePattern( _vg, 600, 150, 300, 400, 0.0f,
                                              _loadedImages[0], 1.0f );
         nvgBeginPath( _vg );
         nvgRoundedRect( _vg, 600, 150, 300, 400, 5 );
         nvgFillPaint( _vg, imgPaint );
         nvgFill( _vg );
         nvgClosePath( _vg );
     }
 }
示例#4
0
	void draw<circle_t>(circle_t& circle, NVGcolor& color)
	{
		nvgBeginPath(graphics::vg);
		nvgCircle(graphics::vg, circle.x, circle.y, circle.r);
		nvgFillColor(graphics::vg, color);
		nvgFill(graphics::vg);
	}
示例#5
0
文件: nanovg.c 项目: gamedevtech/gui
static void
draw_circle(NVGcontext *ctx, float x, float y, float r, const gui_byte *c)
{
    nvgBeginPath(ctx);
    nvgCircle(ctx, x + r, y + r, r);
    nvgFillColor(ctx, nvgRGBA(c[0], c[1], c[2], c[3]));
    nvgFill(ctx);
}
示例#6
0
文件: nanovg.c 项目: caivega/gui
static void
draw_circle(NVGcontext *ctx, float x, float y, float r, struct gui_color c)
{
    nvgBeginPath(ctx);
    nvgCircle(ctx, x + r, y + r, r);
    nvgFillColor(ctx, nvgRGBA(c.r, c.g, c.b, c.a));
    nvgFill(ctx);
}
示例#7
0
文件: nanovg.cpp 项目: LSBOSS/bgfx
void drawSlider(struct NVGcontext* vg, float pos, float x, float y, float w, float h)
{
	struct NVGpaint bg, knob;
	float cy = y+(int)(h*0.5f);
	float kr = (float)( (int)(h*0.25f) );

	nvgSave(vg);
	//	nvgClearState(vg);

	// Slot
	bg = nvgBoxGradient(vg, x,cy-2+1, w,4, 2,2, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,128) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,cy-2, w,4, 2);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	// Knob Shadow
	bg = nvgRadialGradient(vg, x+(int)(pos*w),cy+1, kr-3,kr+3, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+(int)(pos*w)-kr-5,cy-kr-5,kr*2+5+5,kr*2+5+5+3);
	nvgCircle(vg, x+(int)(pos*w),cy, kr);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	// Knob
	knob = nvgLinearGradient(vg, x,cy-kr,x,cy+kr, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16) );
	nvgBeginPath(vg);
	nvgCircle(vg, x+(int)(pos*w),cy, kr-1);
	nvgFillColor(vg, nvgRGBA(40,43,48,255) );
	nvgFill(vg);
	nvgFillPaint(vg, knob);
	nvgFill(vg);

	nvgBeginPath(vg);
	nvgCircle(vg, x+(int)(pos*w),cy, kr-0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,92) );
	nvgStroke(vg);

	nvgRestore(vg);
}
示例#8
0
void Material::update(NVGcontext* vg, double time)
{
	if (m_framebufferObject == nullptr)
		return;

	if (m_initialized == true && m_animate == false)
		return;

	float circle_size = float((cos(time) + 1.0) * 128.0);

	nvgluBindFramebuffer(m_framebufferObject);
	glViewport(0, 0, m_width, m_height);

	// Any alpha other than zero will fail for some FBO reason
	glClearColor(m_color.r, m_color.g, m_color.b, 0.0f);
	
	glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
	nvgBeginFrame(vg, m_width, m_height, /*pixelRatio*/1.0f);

		nvgBeginPath(vg);

		if (m_animate)
			nvgCircle(vg, float(m_width) * 0.5f, float(m_height) * 0.5f, circle_size);
		
		if(m_type == 2)
			nvgFillColor(vg, nvgRGBA(220, 45, 0, 200));
		else if(m_type == 1)
			nvgFillColor(vg, nvgRGBA(0, 220, 45, 200));
		else nvgFillColor(vg, nvgRGBA(10, 145, 200, 200)); 

		nvgFill(vg);

		if(m_type == 2)
		{
			nvgFontFace(vg, "sans");

			nvgFontSize(vg, 80.0f);
			nvgTextAlign(vg, NVG_ALIGN_CENTER);
			nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
			nvgText(vg, float(m_width) * 0.5f, (float(m_height) * 0.5f) + 20.0f, "Add Object", nullptr);
		}

	nvgEndFrame(vg);
	nvgluBindFramebuffer(NULL);

	m_initialized = true;
}
示例#9
0
	void draw<vec_field_t>(vec_field_t& vf, NVGcolor& color)
	{
		vf.foreach_element([&](size_t i, size_t j, vec_t& v){
			vec_t pos = vf.get_coordinates(i, j), to = pos + v;

			nvgBeginPath(vg);
			nvgCircle(vg, pos.x, pos.y, .2);
			nvgFillColor(vg, color);
			nvgFill(vg);

			nvgBeginPath(vg);
			nvgMoveTo(vg, pos.x, pos.y);
			nvgLineTo(vg, to.x, to.y);
			nvgStrokeColor(vg, color);
			nvgStrokeWidth(vg, one_pixel);
			nvgStroke(vg);
		});
	}
示例#10
0
文件: t2Image.cpp 项目: H1N2/TattyUI
    void t2Image::drawInCircle(int x, int y, float radius, int angle /*= 0*/, int alpha /*= 255*/, bool bFill /*= true*/)
    {
        NVGpaint imgPaint = nvgImagePattern(t2GetContext(), x, y, width, height, angle / 255.0f, img, alpha / 255.0f);

        nvgBeginPath(t2GetContext());
        nvgCircle(t2GetContext(), x, y, radius);

        if(bFill)
        {
            nvgFillPaint(t2GetContext(), imgPaint);
            nvgFill(t2GetContext());
        }
        else
        {
            nvgStrokePaint(t2GetContext(), imgPaint);
            nvgStroke(t2GetContext());
        }
    }
示例#11
0
void renderPattern(NVGcontext* vg, NVGLUframebuffer* fb, float t, float pxRatio)
{
	int winWidth, winHeight;
	int fboWidth, fboHeight;
	int pw, ph, x, y;
	float s = 20.0f;
	float sr = (cosf(t)+1)*0.5f;
	float r = s * 0.6f * (0.2f + 0.8f * sr);

	if (fb == NULL) return;

	nvgImageSize(vg, fb->image, &fboWidth, &fboHeight);
	winWidth = (int)(fboWidth / pxRatio);
	winHeight = (int)(fboHeight / pxRatio);

	// Draw some stuff to an FBO as a test
	nvgluBindFramebuffer(fb);
	glViewport(0, 0, fboWidth, fboHeight);
	glClearColor(0, 0, 0, 0);
	glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
	nvgBeginFrame(vg, winWidth, winHeight, pxRatio);

	pw = (int)ceilf(winWidth / s);
	ph = (int)ceilf(winHeight / s);

	nvgBeginPath(vg);
	for (y = 0; y < ph; y++) {
		for (x = 0; x < pw; x++) {
			float cx = (x+0.5f) * s;
			float cy = (y+0.5f) * s;
			nvgCircle(vg, cx,cy, r);
		}
	}
	nvgFillColor(vg, nvgRGBA(220,160,0,200));
	nvgFill(vg);

	nvgEndFrame(vg);
	nvgluBindFramebuffer(NULL);
}
示例#12
0
文件: NanoVG.cpp 项目: naohisas/KVS
void NanoVG::circle( float cx, float cy, float r )
{
    nvgCircle( m_context(), cx, cy, r );
}
	void GraphPane::draw(AlloyContext* context) {
		Region::draw(context);
		box2px rbounds = getBounds();
		NVGcontext* nvg = context->nvgContext;
		box2px gbounds = rbounds;
		const float LARGE_TEXT = 18.0f;
		const float MEDIUM_TEXT = 16.0f;
		const float SMALL_TEXT = 12.0f;
		float2 gpos(-1, -1);
		gbounds.position = pixel2(rbounds.position.x + GRAPH_PADDING,
			rbounds.position.y + GRAPH_PADDING);
		gbounds.dimensions = pixel2(rbounds.dimensions.x - GRAPH_PADDING * 2,
			rbounds.dimensions.y - GRAPH_PADDING * 2);
		if (graphBounds.dimensions.x < 0 || graphBounds.dimensions.y < 0) {
			updateGraphBounds();
		}
		nvgBeginPath(nvg);
		nvgRoundedRect(nvg, gbounds.position.x - 2, gbounds.position.y - 2,
			gbounds.dimensions.x + 4, gbounds.dimensions.y + 4,
			context->theme.CORNER_RADIUS);
		nvgFillColor(nvg, context->theme.LIGHTEST);
		nvgFill(nvg);
		//Draw vertical line for x=0
		if (graphBounds.position.x < 0
			&& graphBounds.position.x + graphBounds.dimensions.x > 0) {
			float xpos = -graphBounds.position.x / graphBounds.dimensions.x;
			nvgBeginPath(nvg);
			nvgMoveTo(nvg, xpos * gbounds.dimensions.x + gbounds.position.x,
				gbounds.position.y);
			nvgLineTo(nvg, xpos * gbounds.dimensions.x + gbounds.position.x,
				gbounds.position.y + gbounds.dimensions.y);
			nvgStrokeWidth(nvg, 2.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.75f));
			nvgStroke(nvg);
		}
		//Draw horizontal line for y=0
		if (graphBounds.position.y < 0
			&& graphBounds.position.y + graphBounds.dimensions.y > 0) {
			float ypos = -graphBounds.position.y / graphBounds.dimensions.y;
			nvgBeginPath(nvg);
			nvgMoveTo(nvg, gbounds.position.x,
				ypos * gbounds.dimensions.y + gbounds.position.y);
			nvgLineTo(nvg, gbounds.position.x + gbounds.dimensions.x,
				ypos * gbounds.dimensions.y + gbounds.position.y);
			nvgStrokeWidth(nvg, 2.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.75f));
			nvgStroke(nvg);
		}
		if (gbounds.contains(cursorPosition)) {
			context->setCursor(&Cursor::CrossHairs);
			gpos = (cursorPosition - gbounds.position) / gbounds.dimensions;
			gpos.y = 1 - gpos.y;
			gpos = gpos * graphBounds.dimensions + graphBounds.position;

			nvgBeginPath(nvg);
			nvgMoveTo(nvg, cursorPosition.x, gbounds.position.y);
			nvgLineTo(nvg, cursorPosition.x,
				gbounds.position.y + gbounds.dimensions.y);
			nvgStrokeWidth(nvg, 1.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.25f));
			nvgStroke(nvg);

			nvgBeginPath(nvg);
			nvgMoveTo(nvg, gbounds.position.x, cursorPosition.y);
			nvgLineTo(nvg, gbounds.position.x + gbounds.dimensions.x,
				cursorPosition.y);
			nvgStrokeWidth(nvg, 1.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.25f));
			nvgStroke(nvg);

		}
		for (GraphDataPtr& curve : curves) {
			std::vector<float2> points = curve->points;
			if (points.size() > 1 && graphBounds.dimensions.x > 0.0f
				&& graphBounds.dimensions.y > 0.0f) {
				NVGcontext* nvg = context->nvgContext;
				float2 last = points[0];
				last = (last - graphBounds.position) / graphBounds.dimensions;
				last.y = 1.0f - last.y;
				last = last * gbounds.dimensions + gbounds.position;
				nvgBeginPath(nvg);
				nvgMoveTo(nvg, last.x, last.y);
				for (int i = 1; i < (int)points.size(); i++) {
					float2 pt = points[i];
					pt = (pt - graphBounds.position) / graphBounds.dimensions;
					pt.y = 1.0f - pt.y;
					pt = pt * gbounds.dimensions + gbounds.position;
					nvgLineTo(nvg, pt.x, pt.y);
					last = pt;
				}
				nvgStrokeWidth(nvg, 2.0f);
				nvgStrokeColor(nvg, curve->color);
				nvgStroke(nvg);
			}
		}

		nvgFontFaceId(nvg, context->getFontHandle(FontType::Bold));
		nvgFontSize(nvg, LARGE_TEXT);
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
		drawText(nvg, rbounds.position + float2(rbounds.dimensions.x / 2, 2.0f),
			name, FontStyle::Outline, context->theme.LIGHTEST,
			context->theme.DARK);
		nvgFontSize(nvg, MEDIUM_TEXT);
		nvgFontFaceId(nvg, context->getFontHandle(FontType::Bold));
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
		drawText(nvg,
			rbounds.position
			+ float2(rbounds.dimensions.x / 2,
				rbounds.dimensions.y - 4.0f), xAxisLabel,
			FontStyle::Outline, context->theme.LIGHTEST, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
		nvgSave(nvg);
		pixel2 center = rbounds.position
			+ float2(2.0f, rbounds.dimensions.y * 0.5f);
		nvgTranslate(nvg, center.x, center.y);
		nvgRotate(nvg, -ALY_PI * 0.5f);
		drawText(nvg, pixel2(0, 2), yAxisLabel, FontStyle::Outline,
			context->theme.LIGHTEST, context->theme.DARK);
		nvgRestore(nvg);
		nvgFontSize(nvg, SMALL_TEXT);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_TOP);
		drawText(nvg, rbounds.position + float2(GRAPH_PADDING, GRAPH_PADDING),
			MakeString() << std::setprecision(2)
			<< (graphBounds.position.y + graphBounds.dimensions.y),
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_BOTTOM);
		drawText(nvg,
			rbounds.position
			+ float2(GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING),
			MakeString() << std::setprecision(2) << graphBounds.position.y,
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_TOP);
		drawText(nvg,
			rbounds.position
			+ float2(rbounds.dimensions.x - GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING + 2),
			MakeString() << std::setprecision(2)
			<< (graphBounds.position.x + graphBounds.dimensions.x),
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
		drawText(nvg,
			rbounds.position
			+ float2(GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING + 2),
			MakeString() << std::setprecision(2) << graphBounds.position.x,
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);

		if (cursorPosition.x >= 0) {
			float minDist = 1E30f;
			float bestY = 0;
			GraphDataPtr closestCurve;
			for (GraphDataPtr& curve : curves) {
				float y = curve->interpolate(gpos.x);
				if (y != GraphData::NO_INTERSECT) {
					if (std::abs(y - gpos.y) < minDist) {
						minDist = std::abs(y - gpos.y);
						bestY = y;
						closestCurve = curve;
					}
				}
			}
			if (closestCurve.get() != nullptr) {
				nvgBeginPath(nvg);
				nvgStrokeWidth(nvg, 2.0f);
				nvgFillColor(nvg, closestCurve->color);
				nvgStrokeColor(nvg, context->theme.LIGHTER);
				float2 pt(gpos.x, bestY);
				pt = (pt - graphBounds.position) / graphBounds.dimensions;
				pt.y = 1.0f - pt.y;
				pt = pt * gbounds.dimensions + gbounds.position;
				nvgCircle(nvg, pt.x, pt.y, 4);
				nvgFill(nvg);
				nvgStroke(nvg);

				nvgBeginPath(nvg);
				nvgFillColor(nvg, context->theme.DARK);
				nvgCircle(nvg, cursorPosition.x, cursorPosition.y, 2);
				nvgFill(nvg);

				nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
				nvgFontSize(nvg, MEDIUM_TEXT);
				drawText(nvg, float2(pt.x - 8, pt.y), closestCurve->name,
					FontStyle::Outline, context->theme.LIGHTEST,
					context->theme.DARK);
				nvgTextAlign(nvg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
				drawText(nvg, float2(pt.x + 8, pt.y),
					MakeString() << "(" << std::setprecision(2) << gpos.x
					<< ", " << std::setprecision(2) << bestY << ")",
					FontStyle::Outline, context->theme.LIGHTEST,
					context->theme.DARK);

			}
			else {

				nvgBeginPath(nvg);
				nvgFillColor(nvg, context->theme.DARK);
				nvgCircle(nvg, cursorPosition.x, cursorPosition.y, 2);
				nvgFill(nvg);
			}
		}
	}
示例#14
0
		void NVGRenderer::circle(float x, float y, float r)
		{
			nvgCircle(m_context, x, y, r);
		}
示例#15
0
void ColorWheel::draw(NVGcontext *ctx) {
    Widget::draw(ctx);

    if (!mVisible)
        return;

    float x = mPos.x(),
          y = mPos.y(),
          w = mSize.x(),
          h = mSize.y();

    NVGcontext* vg = ctx;

    int i;
    float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
    float hue = mHue;
    NVGpaint paint;

    nvgSave(vg);

    cx = x + w*0.5f;
    cy = y + h*0.5f;
    r1 = (w < h ? w : h) * 0.5f - 5.0f;
    r0 = r1 * .75f;

    aeps = 0.5f / r1;   // half a pixel arc length in radians (2pi cancels out).

    for (i = 0; i < 6; i++) {
        float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
        float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
        nvgBeginPath(vg);
        nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
        nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
        nvgClosePath(vg);
        ax = cx + cosf(a0) * (r0+r1)*0.5f;
        ay = cy + sinf(a0) * (r0+r1)*0.5f;
        bx = cx + cosf(a1) * (r0+r1)*0.5f;
        by = cy + sinf(a1) * (r0+r1)*0.5f;
        paint = nvgLinearGradient(vg, ax, ay, bx, by,
                                  nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
                                  nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255));
        nvgFillPaint(vg, paint);
        nvgFill(vg);
    }

    nvgBeginPath(vg);
    nvgCircle(vg, cx,cy, r0-0.5f);
    nvgCircle(vg, cx,cy, r1+0.5f);
    nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
    nvgStrokeWidth(vg, 1.0f);
    nvgStroke(vg);

    // Selector
    nvgSave(vg);
    nvgTranslate(vg, cx,cy);
    nvgRotate(vg, hue*NVG_PI*2);

    // Marker on
    float u = std::max(r1/50, 1.5f);
          u = std::min(u, 4.f);
    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgRect(vg, r0-1,-2*u,r1-r0+2,4*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
    nvgBeginPath(vg);
    nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
    nvgRect(vg, r0-2,-4,r1-r0+4,8);
    nvgPathWinding(vg, NVG_HOLE);
    nvgFillPaint(vg, paint);
    nvgFill(vg);

    // Center triangle
    r = r0 - 6;
    ax = cosf(120.0f/180.0f*NVG_PI) * r;
    ay = sinf(120.0f/180.0f*NVG_PI) * r;
    bx = cosf(-120.0f/180.0f*NVG_PI) * r;
    by = sinf(-120.0f/180.0f*NVG_PI) * r;
    nvgBeginPath(vg);
    nvgMoveTo(vg, r,0);
    nvgLineTo(vg, ax, ay);
    nvgLineTo(vg, bx, by);
    nvgClosePath(vg);
    paint = nvgLinearGradient(vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255),
                              nvgRGBA(255, 255, 255, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    paint = nvgLinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by,
                              nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    nvgStrokeColor(vg, nvgRGBA(0, 0, 0, 64));
    nvgStroke(vg);

    // Select circle on triangle
    float sx = r*(1 - mWhite - mBlack) + ax*mWhite + bx*mBlack;
    float sy =                           ay*mWhite + by*mBlack;

    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgCircle(vg, sx,sy,2*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    nvgRestore(vg);

    nvgRestore(vg);
}
示例#16
0
文件: nanovg.cpp 项目: LSBOSS/bgfx
void drawGraph(struct NVGcontext* vg, float x, float y, float w, float h, float t)
{
	struct NVGpaint bg;
	float samples[6];
	float sx[6], sy[6];
	float dx = w/5.0f;
	int i;

	samples[0] = (1+sinf(t*1.2345f+cosf(t*0.33457f)*0.44f) )*0.5f;
	samples[1] = (1+sinf(t*0.68363f+cosf(t*1.3f)*1.55f) )*0.5f;
	samples[2] = (1+sinf(t*1.1642f+cosf(t*0.33457f)*1.24f) )*0.5f;
	samples[3] = (1+sinf(t*0.56345f+cosf(t*1.63f)*0.14f) )*0.5f;
	samples[4] = (1+sinf(t*1.6245f+cosf(t*0.254f)*0.3f) )*0.5f;
	samples[5] = (1+sinf(t*0.345f+cosf(t*0.03f)*0.6f) )*0.5f;

	for (i = 0; i < 6; i++) {
		sx[i] = x+i*dx;
		sy[i] = y+h*samples[i]*0.8f;
	}

	// Graph background
	bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(0,160,192,0), nvgRGBA(0,160,192,64) );
	nvgBeginPath(vg);
	nvgMoveTo(vg, sx[0], sy[0]);
	for (i = 1; i < 6; i++)
		nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
	nvgLineTo(vg, x+w, y+h);
	nvgLineTo(vg, x, y+h);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	// Graph line
	nvgBeginPath(vg);
	nvgMoveTo(vg, sx[0], sy[0]+2);
	for (i = 1; i < 6; i++)
		nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1]+2, sx[i]-dx*0.5f,sy[i]+2, sx[i],sy[i]+2);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,32) );
	nvgStrokeWidth(vg, 3.0f);
	nvgStroke(vg);

	nvgBeginPath(vg);
	nvgMoveTo(vg, sx[0], sy[0]);
	for (i = 1; i < 6; i++)
		nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
	nvgStrokeColor(vg, nvgRGBA(0,160,192,255) );
	nvgStrokeWidth(vg, 3.0f);
	nvgStroke(vg);

	// Graph sample pos
	for (i = 0; i < 6; i++) {
		bg = nvgRadialGradient(vg, sx[i],sy[i]+2, 3.0f,8.0f, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,0) );
		nvgBeginPath(vg);
		nvgRect(vg, sx[i]-10, sy[i]-10+2, 20,20);
		nvgFillPaint(vg, bg);
		nvgFill(vg);
	}

	nvgBeginPath(vg);
	for (i = 0; i < 6; i++)
		nvgCircle(vg, sx[i], sy[i], 4.0f);
	nvgFillColor(vg, nvgRGBA(0,160,192,255) );
	nvgFill(vg);
	nvgBeginPath(vg);
	for (i = 0; i < 6; i++)
		nvgCircle(vg, sx[i], sy[i], 2.0f);
	nvgFillColor(vg, nvgRGBA(220,220,220,255) );
	nvgFill(vg);

	nvgStrokeWidth(vg, 1.0f);
}
示例#17
0
void VectorRenderer::circle(float x, float y, float radius) {
	nvgCircle(nvg, x, y, radius);
}
示例#18
0
static void
draw(NVGcontext *nvg, struct zr_command_queue *queue, int width, int height)
{
    const struct zr_command *cmd;
    glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_SCISSOR_TEST);
    glEnable(GL_TEXTURE_2D);

    nvgBeginFrame(nvg, width, height, ((float)width/(float)height));
    zr_foreach_command(cmd, queue) {
        switch (cmd->type) {
        case ZR_COMMAND_NOP: break;
        case ZR_COMMAND_SCISSOR: {
            const struct zr_command_scissor *s = zr_command(scissor, cmd);
            nvgScissor(nvg, s->x, s->y, s->w, s->h);
        } break;
        case ZR_COMMAND_LINE: {
            const struct zr_command_line *l = zr_command(line, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, l->begin.x, l->begin.y);
            nvgLineTo(nvg, l->end.x, l->end.y);
            nvgFillColor(nvg, nvgRGBA(l->color.r, l->color.g, l->color.b, l->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_CURVE: {
            const struct zr_command_curve *q = zr_command(curve, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, q->begin.x, q->begin.y);
            nvgBezierTo(nvg, q->ctrl[0].x, q->ctrl[0].y, q->ctrl[1].x, q->ctrl[1].y, q->end.x, q->end.y);
            nvgStrokeColor(nvg, nvgRGBA(q->color.r, q->color.g, q->color.b, q->color.a));
            nvgStroke(nvg);
        } break;
        case ZR_COMMAND_RECT: {
            const struct zr_command_rect *r = zr_command(rect, cmd);
            nvgBeginPath(nvg);
            nvgRoundedRect(nvg, r->x, r->y, r->w, r->h, r->rounding);
            nvgFillColor(nvg, nvgRGBA(r->color.r, r->color.g, r->color.b, r->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_CIRCLE: {
            const struct zr_command_circle *c = zr_command(circle, cmd);
            nvgBeginPath(nvg);
            nvgCircle(nvg, c->x + (c->w/2.0f), c->y + c->w/2.0f, c->w/2.0f);
            nvgFillColor(nvg, nvgRGBA(c->color.r, c->color.g, c->color.b, c->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_TRIANGLE: {
            const struct zr_command_triangle *t = zr_command(triangle, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, t->a.x, t->a.y);
            nvgLineTo(nvg, t->b.x, t->b.y);
            nvgLineTo(nvg, t->c.x, t->c.y);
            nvgLineTo(nvg, t->a.x, t->a.y);
            nvgFillColor(nvg, nvgRGBA(t->color.r, t->color.g, t->color.b, t->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_TEXT: {
            const struct zr_command_text *t = zr_command(text, cmd);
            nvgBeginPath(nvg);
            nvgRoundedRect(nvg, t->x, t->y, t->w, t->h, 0);
            nvgFillColor(nvg, nvgRGBA(t->background.r, t->background.g,
                t->background.b, t->background.a));
            nvgFill(nvg);

            nvgBeginPath(nvg);
            nvgFillColor(nvg, nvgRGBA(t->foreground.r, t->foreground.g,
                t->foreground.b, t->foreground.a));
            nvgTextAlign(nvg, NVG_ALIGN_MIDDLE);
            nvgText(nvg, t->x, t->y + t->h * 0.5f, t->string, &t->string[t->length]);
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_IMAGE: {
            const struct zr_command_image *i = zr_command(image, cmd);
            NVGpaint imgpaint;
            imgpaint = nvgImagePattern(nvg, i->x, i->y, i->w, i->h, 0, i->img.handle.id, 1.0f);
            nvgBeginPath(nvg);
            nvgRoundedRect(nvg, i->x, i->y, i->w, i->h, 0);
            nvgFillPaint(nvg, imgpaint);
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_ARC:
        default: break;
        }
    }
    zr_command_queue_clear(queue);

    nvgResetScissor(nvg);
    nvgEndFrame(nvg);
    glPopAttrib();
}
void Application::drawDebugUI() {
    NVGcontext* nvg = context->nvgContext;
    nvgBeginFrame(nvg, context->getScreenWidth(), context->getScreenHeight(),1.0f);
    nvgResetScissor(nvg);
    rootRegion.drawDebug(context.get());
    Region* onTop = context->getOnTopRegion();
    if (onTop != nullptr) {
        onTop->drawDebug(context.get());
    }
    float cr = context->theme.CORNER_RADIUS;
    if (context->getViewport().contains(context->cursorPosition)) {
        nvgFontSize(nvg, 15);
        nvgFontFaceId(nvg, context->getFontHandle(FontType::Bold));

        /*
        int alignment = 0;
        if (context->cursorPosition.x < context->width() * 0.5f) {
        	alignment = NVG_ALIGN_LEFT;
        } else {
        	alignment = NVG_ALIGN_RIGHT;
        }
        if (context->cursorPosition.y < context->height() * 0.5f) {
        	alignment |= NVG_ALIGN_TOP;
        } else {
        	alignment |= NVG_ALIGN_BOTTOM;
        }
        std::string txt = MakeString() << std::setprecision(4) << " "
        		<< context->cursorPosition;
        nvgTextAlign(nvg, alignment);
        nvgFillColor(nvg, Color(0, 0, 0, 128));
        if (context->hasFocus) {
        	drawText(nvg, context->cursorPosition, txt, FontStyle::Outline,
        			Color(255), Color(64, 64, 64));
        }
        */
        nvgTextAlign(nvg, NVG_ALIGN_TOP);
        float yoffset = 5;
        std::string txt = context->hasFocus ? "Window Has Focus" : "Window Lost Focus";
        drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline, Color(255),
                 Color(64, 64, 64));
        yoffset += 16;
        if (context->mouseOverRegion != nullptr) {
            txt = MakeString() << "Mouse Over ["
                  << context->mouseOverRegion->name << "] "
                  << context->cursorPosition;
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->mouseDownRegion != nullptr) {
            txt = MakeString() << "Mouse Down ["
                  << context->mouseDownRegion->name << "] "
                  << context->cursorDownPosition;
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->mouseFocusRegion != nullptr) {
            txt = MakeString() << "Mouse Focus ["
                  << context->mouseFocusRegion->name << "]";
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->onTopRegion != nullptr) {
            txt =
                MakeString() << "On Top [" << context->onTopRegion->name
                << ": "
                << (context->onTopRegion->isVisible() ?
                    "Visible" : "Hidden") << "]";
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->leftMouseButton) {
            txt = "Left Mouse Button Down";
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->rightMouseButton) {
            txt = "Right Mouse Button Down";
            drawText(nvg, 5, yoffset, txt.c_str(), FontStyle::Outline,
                     Color(255), Color(64, 64, 64));
            yoffset += 16;
        }
        if (context->hasFocus) {
            nvgBeginPath(nvg);
            nvgLineCap(nvg, NVG_ROUND);
            nvgStrokeWidth(nvg, 2.0f);
            nvgStrokeColor(nvg, Color(255, 255, 255, 255));
            nvgMoveTo(nvg, context->cursorPosition.x - cr,
                      context->cursorPosition.y);
            nvgLineTo(nvg, context->cursorPosition.x + cr,
                      context->cursorPosition.y);
            nvgMoveTo(nvg, context->cursorPosition.x,
                      context->cursorPosition.y - cr);
            nvgLineTo(nvg, context->cursorPosition.x,
                      context->cursorPosition.y + cr);

            nvgStroke(nvg);
            nvgBeginPath(nvg);
            nvgFillColor(nvg, Color(255, 255, 255, 255));
            nvgCircle(nvg, context->cursorPosition.x, context->cursorPosition.y,
                      3.0f);
            nvgFill(nvg);

            nvgBeginPath(nvg);
            nvgFillColor(nvg, Color(255, 64, 32, 255));
            nvgCircle(nvg, context->cursorPosition.x, context->cursorPosition.y,
                      1.5f);
            nvgFill(nvg);
        }
    }
    nvgEndFrame(nvg);
}
示例#20
0
JNIEXPORT void JNICALL Java_firststep_internal_NVG_circle
  (JNIEnv *e, jclass c, jlong ctx, jfloat cx, jfloat cy, jfloat r)
{
	nvgCircle((NVGcontext*)ctx, cx, cy, r);
}
示例#21
0
文件: nanovg.cpp 项目: LSBOSS/bgfx
void drawColorwheel(struct NVGcontext* vg, float x, float y, float w, float h, float t)
{
	int i;
	float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
	float hue = sinf(t * 0.12f);
	struct NVGpaint paint;

	nvgSave(vg);

	/*	nvgBeginPath(vg);
		nvgRect(vg, x,y,w,h);
		nvgFillColor(vg, nvgRGBA(255,0,0,128) );
		nvgFill(vg);*/

	cx = x + w*0.5f;
	cy = y + h*0.5f;
	r1 = (w < h ? w : h) * 0.5f - 5.0f;
	r0 = r1 - 20.0f;
	aeps = 0.5f / r1;	// half a pixel arc length in radians (2pi cancels out).

	for (i = 0; i < 6; i++)
	{
		float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
		float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
		nvgBeginPath(vg);
		nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
		nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
		nvgClosePath(vg);
		ax = cx + cosf(a0) * (r0+r1)*0.5f;
		ay = cy + sinf(a0) * (r0+r1)*0.5f;
		bx = cx + cosf(a1) * (r0+r1)*0.5f;
		by = cy + sinf(a1) * (r0+r1)*0.5f;
		paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255) );
		nvgFillPaint(vg, paint);
		nvgFill(vg);
	}

	nvgBeginPath(vg);
	nvgCircle(vg, cx,cy, r0-0.5f);
	nvgCircle(vg, cx,cy, r1+0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStrokeWidth(vg, 1.0f);
	nvgStroke(vg);

	// Selector
	nvgSave(vg);
	nvgTranslate(vg, cx,cy);
	nvgRotate(vg, hue*NVG_PI*2);

	// Marker on
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgRect(vg, r0-1,-3,r1-r0+2,6);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
	nvgRect(vg, r0-2,-4,r1-r0+4,8);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	// Center triangle
	r = r0 - 6;
	ax = cosf(120.0f/180.0f*NVG_PI) * r;
	ay = sinf(120.0f/180.0f*NVG_PI) * r;
	bx = cosf(-120.0f/180.0f*NVG_PI) * r;
	by = sinf(-120.0f/180.0f*NVG_PI) * r;
	nvgBeginPath(vg);
	nvgMoveTo(vg, r,0);
	nvgLineTo(vg, ax,ay);
	nvgLineTo(vg, bx,by);
	nvgClosePath(vg);
	paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStroke(vg);

	// Select circle on triangle
	ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
	ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgCircle(vg, ax,ay,5);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, ax-20,ay-20,40,40);
	nvgCircle(vg, ax,ay,7);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	nvgRestore(vg);

	nvgRestore(vg);
}
示例#22
0
void QNanoPainter::circle(float centerX, float centerY, float radius)
{
    _checkAlignPixelsAdjust(&centerX, &centerX);
    nvgCircle(nvgCtx(), centerX, centerY, radius);
}
示例#23
0
void drawClock(NVGcontext* vg, int screenWidth, int screenHeight) {
	int clockRadius = (fmin(screenWidth, screenHeight) - 10) / 2;

	NVGcolor baseColor = nvgRGB(145, 100, 0);
	NVGcolor lighterColor = nvgRGB(200, 140, 0);
	NVGcolor dblLighterColor = nvgRGB(255, 177, 0);
	NVGcolor lightestColor = nvgRGB(255, 195, 60);

	int widthLight = fmax(clockRadius * 0.0075, 1);
	int widthMedium = fmax(clockRadius * 0.013, 1);
	int widthHeavy = fmax(clockRadius * 0.025, 1);


	time_t t = time(NULL);
	struct tm localTime = *localtime(&t);

	nvgTranslate(vg, screenWidth / 2, screenHeight / 2);
	nvgStrokeColor(vg, baseColor);

	// Frame
	nvgSave(vg);
	nvgBeginPath(vg);
	nvgCircle(vg, 0, 0, clockRadius);
	nvgStrokeWidth(vg, widthMedium);
	nvgStroke(vg);
	nvgBeginPath(vg);
	nvgStrokeColor(vg, lighterColor);
	for (int i = 0; i < 12; i++) {
		nvgMoveTo(vg, 0, -clockRadius * 0.98);
		nvgLineTo(vg, 0, -clockRadius * 0.90);
		for (int j = 0; j < 5; j++) {
			nvgRotate(vg, 2 * M_PI / 12 / 5);
			nvgMoveTo(vg, 0, -clockRadius * 0.98);
			nvgLineTo(vg, 0, -clockRadius * 0.95);
		}
	}
	nvgStroke(vg);

	nvgBeginPath(vg);
	nvgFontFace(vg, "bold");

	int digitsRadius = clockRadius * 0.79;
	int digitLargeSize = clockRadius * 0.29;
	int digitSmallSize = clockRadius * 0.2;

	int clockTitleSize = clockRadius * 0.06;

	nvgFillColor(vg, dblLighterColor);

	char* nineTitle = "9";
	nvgFontSize(vg, digitLargeSize);
	nvgTranslate(vg, -digitsRadius, 0);
	nvgRotate(vg, - 3 * 2 * M_PI / 12);
	//nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, nineTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, lighterColor);

	char* tenTitle = "10";
	nvgFontSize(vg, digitSmallSize);
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, tenTitle, 0, 0);
	nvgFill(vg);

	char* elevenTitle = "11";
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, elevenTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, dblLighterColor);

	char* twelveTitle = "12";
	nvgFontSize(vg, digitLargeSize);
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, twelveTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, lighterColor);

	char* oneTitle = "1";
	nvgFontSize(vg, digitSmallSize);
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, oneTitle, 0, 0);
	nvgFill(vg);

	char* twoTitle = "2";
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, twoTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, dblLighterColor);

	char* threeTitle = "3";
	nvgFontSize(vg, digitLargeSize);
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, -digitsRadius);
	drawTextCenter(vg, threeTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, lighterColor);

	char* fourTitle = "4";
	nvgFontSize(vg, digitSmallSize);
	nvgTranslate(vg, 0, digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12 - M_PI);
	nvgTranslate(vg, 0, digitsRadius);
	drawTextCenter(vg, fourTitle, 0, 0);
	nvgFill(vg);

	char* fiveTitle = "5";
	nvgTranslate(vg, 0, -digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, digitsRadius);
	drawTextCenter(vg, fiveTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, dblLighterColor);

	char* sixTitle = "6";
	nvgFontSize(vg, digitLargeSize);
	nvgTranslate(vg, 0, -digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, digitsRadius);
	drawTextCenter(vg, sixTitle, 0, 0);
	nvgFill(vg);

	nvgFillColor(vg, lighterColor);

	char* sevenTitle = "7";
	nvgFontSize(vg, digitSmallSize);
	nvgTranslate(vg, 0, -digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, digitsRadius);
	drawTextCenter(vg, sevenTitle, 0, 0);
	nvgFill(vg);

	char* eightTitle = "8";
	nvgTranslate(vg, 0, -digitsRadius);
	nvgRotate(vg, 2 * M_PI / 12);
	nvgTranslate(vg, 0, digitsRadius);
	drawTextCenter(vg, eightTitle, 0, 0);
	nvgFill(vg);

	nvgRestore(vg);

	nvgSave(vg);
	nvgFontFace(vg, "black");
	char* clockTitle = "ALPHA";
	nvgFontSize(vg, clockTitleSize);
	nvgFillColor(vg, baseColor);
	nvgTranslate(vg, 0, clockTitleSize);
	nvgTextLetterSpacing(vg, clockTitleSize);
	drawTextCenter(vg, clockTitle, 0, -2 * clockTitleSize);
	nvgFill(vg);
	nvgRestore(vg);

	double secAngle = 2 * M_PI / 60 * localTime.tm_sec;
	double minAngle = 2 * M_PI / 60 * localTime.tm_min + secAngle / 60;
	double hrAngle = 2 * M_PI / 12 * localTime.tm_hour + minAngle / 60;

	// Hour hand
	nvgStrokeColor(vg, lighterColor);
	nvgSave(vg);
	nvgRotate(vg, hrAngle);
	nvgBeginPath(vg);
	nvgMoveTo(vg, 0, clockRadius * 0.02);
	nvgLineTo(vg, 0, -clockRadius * 0.5);
	nvgStrokeWidth(vg, widthHeavy);
	nvgStroke(vg);
	nvgRestore(vg);

	// Minute hand
	nvgStrokeColor(vg, lighterColor);
	nvgSave(vg);
	nvgRotate(vg, minAngle);
	nvgBeginPath(vg);
	nvgMoveTo(vg, 0, clockRadius * 0.04);
	nvgLineTo(vg, 0, -clockRadius * 0.8);
	nvgStrokeWidth(vg, widthMedium);
	nvgStroke(vg);
	nvgRestore(vg);

	// Second hand
	nvgStrokeColor(vg, lightestColor);
	nvgSave(vg);
	nvgRotate(vg, secAngle);
	nvgBeginPath(vg);
	nvgMoveTo(vg, 0, clockRadius * 0.05);
	nvgLineTo(vg, 0, -clockRadius * 0.9);
	nvgStrokeWidth(vg, widthLight);
	nvgStroke(vg);
	nvgRestore(vg);
}