示例#1
0
void loadMesh(const std::string &filename, Mesh *mesh)
{
    OBJMesh obj_mesh;
    objMeshLoad(obj_mesh, filename);
    mesh->vertices = obj_mesh.vertices;
    mesh->normals = obj_mesh.normals;
    mesh->indices = obj_mesh.indices;
}
示例#2
0
/*
 * The ship object is loaded.
 */
void drawship(OBJMesh* mesh, GLOBAL_Translate* translateShip, 
			  GLOBAL_Rotate* rotateShip, GLOBAL_Scale* scaleShip, float colourShade[])
{
	glPushMatrix();
	glTranslatef(translateShip->posX, translateShip->posY + SHIP_Y_POSITION_ON_WATER, 
				 translateShip->posZ);
	
	glRotatef(rotateShip->rotX, THIS, NOT_THIS, NOT_THIS);
	glRotatef(rotateShip->rotY, NOT_THIS, THIS, NOT_THIS);
	glRotatef(rotateShip->rotZ, NOT_THIS, NOT_THIS, THIS);
	
	glScalef(scaleShip->X, scaleShip->Y, scaleShip->Z);
	
	glColor3fv(colourShade);
	mesh = objMeshLoad("galleon.obj");
	
	drawMesh(mesh);
	drawAxes();
	
	glPopMatrix();
}