void chose_command(std::string control, pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud){

     if (control.compare("collision") == 0)
       obstacle_detection(cloud);

     else if (control.compare("identification") == 0)
       environement_identification(cloud);
     else
       std::cout << "no treatment for this type of command"<<std::endl;


}
示例#2
0
void make_humanoid()
{
    glPushMatrix();

    glScalef(0.5,0.5,0.5);

    prev_block = get_humanoid_block(humanoid,world);

    humanoid.loc_x = r_x + jump_translate_x;
    humanoid.loc_y = world.height + r_y + jump_translate_y;
    if(robot_slide)
        humanoid.loc_y -= world.height;

    humanoid.loc_z = r_z + jump_translate_z;


    //detect_boundary_collision(humanoid,world);
    if( !(power_taken == 1 && ( power_choosen == SPEED || power_choosen == INVISIBLE) ) )
        detect_missing_blocks_collision(humanoid,world);
    //if(detect_is_on_moving_block(humanoid,world))
    //{
    //    vector2d block_num = get_humanoid_block(humanoid,world);
    //    humanoid.loc_y += world.block_motion_value[block_num.x][block_num.z]*2.0;
    //}
    //collect_coins(humanoid,world);
    /*if(prev_r.x!=humanoid.loc_x || prev_r.y!=humanoid.loc_y || prev_r.z!=humanoid.loc_z)
    printf("H == %f %f %f\n",humanoid.loc_x,humanoid.loc_y,humanoid.loc_z);
    prev_r.x = humanoid.loc_x;
    prev_r.y = humanoid.loc_y;
    prev_r.z = humanoid.loc_z;*/
    coin_detection();
    power_detection();
    obstacle_detection();

    if(!robot_jump)
        px = r_x,pz = r_z,py=r_y;
    humanoid.body(humanoid.loc_x,humanoid.loc_y + 22.5 +(robot_slide?world.height:0),humanoid.loc_z,ba,lsa,lea,rsa,rea,lta,lka,rta,rka,lta_x,rta_x);

    glPopMatrix();
}
int main(void) //main

{

//motor_test();

return 1;

initialize();

init_LCD();

_delay_ms(1000);

clear_display();

sei(); //enabling global interrupts

while(1)

{

next_node();

clear_display();

print_string("NEXT NODE 1");

get_to_node();

clear_display();

print_string("REACHED NODE 1");

next_node();

clear_display();

print_string("NEXT NODE 2");

get_to_node();

clear_display();

print_string("REACHED NODE 2");

change_dir(1);

if (obstacle_detection()){

}

next_node();

clear_display();

print_string("NEXT NODE 3");

get_to_node();

clear_display();

print_string("REACHED NODE 3");

if (obstacle_detection()){

}

}

return 0;

}