//-------------------------------------------------------------- void testApp::setup() { ofSetVerticalSync(true); ofBackgroundHex(0xfdefc2); ofSetLogLevel(OF_LOG_NOTICE); ofHideCursor(); loadSettings("settings.xml"); receiver.setup( port ); box2d.init(); box2d.setGravity(0, 20); box2d.createGround(); box2d.setFPS(30.0); box2d.registerGrabbing(); polyLine.addVertex(ofGetWidth(), 0); polyLine.addVertex(3529, 0); polyLine.addVertex(2469, ofGetHeight()); polyLine.addVertex(1269, ofGetHeight()); polyLine.addVertex(672, 702); polyLine.addVertex(672, 0); polyLine.addVertex(0, 0); // make the shape polyLine.setPhysics(0.0, 0.0, 0.3); polyLine.create(box2d.getWorld()); backgroundimg.loadImage("images/vimeoarcadeC.png"); }
//-------------------------------------------------------------- void testApp::setup(){ ofBackgroundHex(0xfdefc2); ofSetLogLevel(OF_LOG_NOTICE); ofSetVerticalSync(true); // Box2d box2d.init(); box2d.setGravity(0, 20); box2d.createGround(); box2d.setFPS(30.0); // load the shape we saved... vector <ofVec2f> pts = loadPoints("shape.dat"); ofxBox2dPolygon poly; // loop and add vertex points for (int i=0; i<pts.size(); i++) { poly.addVertex(pts[i]); } poly.setAsEdge(false); poly.triangulate(15); poly.setPhysics(1.0, 0.3, 0.3); poly.create(box2d.getWorld()); triangles.push_back(poly); }
void background(int rgb) { if( rgb > 255 ) ofBackgroundHex(rgb); else ofBackground(rgb); }
//-------------------------------------------------------------- void ofApp::setup() { ofBackgroundHex(0xc5c9b2); bTimerReached = false; startTime = ofGetElapsedTimeMillis(); // get the start time endTime = (int)ofRandom(1000, 5000); // in milliseconds }
//-------------------------------------------------------------- void testApp::setup() { ofBackgroundHex(0xff72a1); ofSetFrameRate(30); nextLetterTime = ofGetElapsedTimeMillis(); lineCount = 0; letterCount = 0; // this is our buffer to stroe the text data ofBuffer buffer = ofBufferFromFile("ohplaces.txt"); if(buffer.size()) { // we now keep grabbing the next line // until we reach the end of the file while(buffer.isLastLine() == false) { // move on to the next line string line = buffer.getNextLine(); // copy the line to draw later // make sure its not a empty line if(line.empty() == false) { seussLines.push_back(line); } // print out the line cout << line << endl; } } }
//-------------------------------------------------------------- void testApp::setup() { ofDisableAntiAliasing(); ofBackgroundHex(0x1F2C30); ofSetLogLevel(OF_LOG_NOTICE); // scrolling ground groundSpeed = 0.02; groundTimer = 0; groundRes = 50; // build the ground first for(int i=0; i<groundRes; i++) { float x = ofMap(i, 0, groundRes-1, 0, ofGetWidth()); float y = ofGetHeight()/2 + ofRandom(-30, 100); groundLine.addVertex(x, y); } box2d.init(); box2d.setGravity(0, 20); box2d.setFPS(60.0); box2d.registerGrabbing(); }
void testApp::setup() { // 画面設定 ofBackgroundHex(0x000000); glEnable(GL_DEPTH_TEST); // カメラ設定 zoomTarget = zoom = 2000; cam.setDistance(zoom); // 頂点情報の初期化 for (int i=0; i<NUM_BILLBOARDS; i++) { // 移動速度 billboardVels[i].set(ofRandomf(), -1.0, ofRandomf()); // 初期位置 billboardVerts[i].set(ofRandom(-500, 500), ofRandom(-500, 500), ofRandom(-500, 500)); // 色 billboardColor[i].set(1, 1, 1, 0.7); } // VBOにパーティクルの色と座標を格納 billboardVbo.setVertexData(billboardVerts, NUM_BILLBOARDS, GL_DYNAMIC_DRAW); billboardVbo.setColorData(billboardColor, NUM_BILLBOARDS, GL_DYNAMIC_DRAW); // テクスチャー画像を設定 ofDisableArbTex(); texture.loadImage("particle32.png"); }
//-------------------------------------------------------------- void arduinoGrapher::setup(){ ofSetDataPathRoot("../Resources/"); ofSetWindowTitle("Arduino Pin Grapher"); cout <<ofToDataPath("verdana.ttf")<<endl; ofSetFrameRate(60); //stop hogging cpu cycles setupGui(); setupGraphs(); serial.setupDevices(); // serial.println("{pin_on:a0}"); // serial.println("{print:begin}"); ofBackgroundHex(offBlack); verdana.loadFont("verdana.ttf", 12, true, true); verdana20.loadFont("verdana.ttf", 24, true, true); ofSetLogLevel(OF_LOG_VERBOSE); // cout << "testing string delimit function"<<endl; // // string example = "ewf[3489923]fkjewfw{12:34}{56:78}"; // vector<string>result; // result = serial.unwrapDelimited(example, '{', '}'); // // message message = serial.parseMessage(example); // // cout << "pin 0 is id: "<<message.pinValues[0].pin<<", value: "<<message.pinValues[0].value<<endl; }
//-------------------------------------------------------------- void ofApp::draw(){ ofBackgroundHex(0x000000); ofSetHexColor(0xffffff); background.draw(0,0,ofGetWidth(),ofGetHeight()); glEnable(GL_DEPTH_TEST); camera.begin(); ofPushMatrix(); { ofTranslate(0, -80); ofRotate(rotate, 0, 1, 0); ofScale(1, 1, 1); // draw tracker glDisable(GL_DEPTH_TEST); ofEnableBlendMode(OF_BLENDMODE_ADD); //ofSetColor(ofColor::white, 80); for (int i = 0; i < trackers.size(); i++){ trackers[i]->draw(); } } ofPopMatrix(); camera.end(); }
//-------------------------------------------------------------- void testApp::setup() { ofDisableAntiAliasing(); ofBackgroundHex(0x1F2C30); ofSetLogLevel(OF_LOG_NOTICE); box2d.init(); box2d.setGravity(0, 10); box2d.setFPS(60.0); box2d.registerGrabbing(); box2d.createGround(); ground.setPhysics(0, 0, 0); ground.setup(box2d.getWorld(), ofGetWidth()/2, ofGetHeight()+200, 400); groundMesh.setUsage(GL_STATIC_DRAW); groundMesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP); for(int i=0; i<100; i++) { float t = ofMap(i, 0, 99, 0.0, TWO_PI); ofVec3f v(ofGetWidth()/2, ofGetHeight()+200); groundMesh.addVertex(v); v.x += cos(t)*400; v.y += sin(t)*400; groundMesh.addVertex(v); } }
//-------------------------------------------------------------- void ofApp::setup(){ ofBackgroundHex(0x000000); ofSetFrameRate(60); ofSetVerticalSync(true); ofDisableArbTex(); int camDist = 100; camera.setDistance(camDist); ofLoadImage(texture, "dot.png"); int total = (int)swarm.positions.size(); vbo.setVertexData(&swarm.positions[0], total, GL_STATIC_DRAW); vbo.setNormalData(&swarm.sizes[0], total, GL_STATIC_DRAW); // load the shader #ifdef TARGET_OPENGLES cout << "shader" << endl; shader.load("shaders_gles/shader"); #else cout << "shader2" << endl; shader.load("shaders/shader"); #endif }
//-------------------------------------------------------------- void testApp::setup() { ofSetFrameRate(60); ofBackgroundHex(0x000000); ofSoundStreamSetup(2, 0, this, 44100, 2048, 4); pd.init(2, 0, 44100); pd.stop(); Patch patch = pd.openPatch("fm.pd"); }
void testApp::setup() { ofSetVerticalSync(true); ofBackgroundHex(0x000000); box2d.init(); // Box2Dの世界の初期化 box2d.setGravity(0, 0); // 無重力に box2d.createBounds(); // 地面を生成 box2d.setFPS(30.0); // Box2Dの世界でのFPS box2d.registerGrabbing(); // 物体に接触可能に }
//-------------------------------------------------------------- void testApp::setup(){ ofSetFrameRate(24); ofSetWindowShape(640, 480); ofBackgroundHex(0xEFDC9E); ofSetCircleResolution(100); circleRadius = 200; }
//-------------------------------------------------------------- void testApp::setup(){ ofSetFrameRate(24); ofSetWindowShape(640, 480); ofBackgroundHex(0xEFDC9E); ofSetVerticalSync(true); ofEnableAlphaBlending(); ofSetCircleResolution(50); // Load in the song string song = "10 Ignition (Remix).mp3"; songPlayer.loadSound(song); /** Upload a track to Echonest using: (this could be built into the app, but I'm lazy) curl -F "api_key=OHIGAA8TFWUEWMX6K" -F "filetype=mp3" -F "[email protected]" "http://developer.echonest.com/api/v4/track/upload" */ // Get the profile of the song. // It contains the artits, title, and also the URL to the full audio analysis string apiKey = "OHIGAA8TFWUEWMX6K"; string md5 = (new md5wrapper())->getHashFromFile(ofToDataPath(song)); string url = "http://developer.echonest.com/api/v4/track/profile?api_key="+apiKey+"&format=json&md5="+md5+"&bucket=audio_summary"; profile.open(url); ofLogNotice() << url; // Fetch the information from the song profile. artist = profile["response"]["track"]["artist"].asString(); title = profile["response"]["track"]["title"].asString(); complete = profile["response"]["track"]["status"].asString() == "complete"; if(complete) { analysis_url = profile["response"]["track"]["audio_summary"]["analysis_url"].asString(); ofLogNotice() << analysis_url; // Now open the full analysis analysis.open( analysis_url ); cout << "found " << analysis["sections"].size() << " sections" << endl; cout << "found " << analysis["bars"].size() << " bars" << endl; cout << "found " << analysis["beats"].size() << " beats" << endl; cout << "found " << analysis["tatums"].size() << " tatums" << endl; cout << "found " << analysis["segments"].size() << " segments" << endl; } else { ofLogNotice() << "not done analyzing"; } font.loadFont("cool.ttf", 14); }
//-------------------------------------------------------------- void testApp::draw() { ofBackgroundHex(0x333333); ofNoFill(); ofSetColor(255, 255, 255); bgImage.draw(0,0); // myFont.drawString(typeString, 100, 100); ofFill(); // draw "pegs" at different category attraction points // for (int i=0; i<numCategories; i++) { // ofSetHexColor(0x282828); // ofCircle(centerPoints[i].x, centerPoints[i].y, 8); // } for(int i=0; i < emails.size(); i++){ emails[i].drawMePlease(); } for(int i=0; i < emails.size(); i++){ if(emails[i].isHovering && emails[i].isSaved == false) { emails[i].hoverTitle(myFontMed, myFontSmall); } if(emails[i].isSaved && emails[i].getPosition().x < emails[i].getRadius() + 5){ emails[i].displaySavedTitle(myFontSmall); } if(emails[i].showSavedAb){ emails[i].displaySavedAbstract(myFontSmall); } } ofSetHexColor(0x999999); string info = ""; info += ofToString(emails.size())+"\n"; myFont.drawString(info, ofGetWidth()-70, 47); info = ofToString(saved) +"\n"; myFont.drawString(info, ofGetWidth()-42, 46+29); info = ofToString(trash) +"\n"; myFont.drawString(info, ofGetWidth()-64, 46+2*29); info = ofToString(numCategories) +"\n"; myFont.drawString(info, ofGetWidth()-82, 46+4*29-2); }
//-------------------------------------------------------------- void testApp::setup() { ofBackgroundHex(0x000000); ofSetLogLevel(OF_LOG_NOTICE); ofSetVerticalSync(true); // Box2d box2d.init(); box2d.setGravity(0, 20); box2d.createGround(); box2d.setFPS(30.0); // register the listener so that we get the events ofAddListener(box2d.contactStartEvents, this, &testApp::contactStart); ofAddListener(box2d.contactEndEvents, this, &testApp::contactEnd); // load the soundfile for (int i=0; i<N_SOUNDS; i++) { sound[i].loadSound("Electronic_Chime-KevanGC-495939803.mp3"); sound[i].setVolume(1); sound[i].setMultiPlay(true); sound[i].setLoop(false); } // load the lines we saved... ifstream f; f.open(ofToDataPath("lines.txt").c_str()); vector <string> strLines; while (!f.eof()) { string ptStr; getline(f, ptStr); strLines.push_back(ptStr); } f.close(); for (int i=0; i<strLines.size(); i++) { vector <string> pts = ofSplitString(strLines[i], ","); if(pts.size() > 0) { ofxBox2dPolygon poly; for (int j=0; j<pts.size(); j+=2) { if(pts[j].size() > 0) { float x = ofToFloat(pts[j]); float y = ofToFloat(pts[j+1]); poly.addVertex(x, y); } } poly.create(box2d.getWorld()); polyLines.push_back(poly); } } }
void testApp::setup(){ //画面設定 ofBackgroundHex(0x000000); ofEnableAlphaBlending(); glEnable(GL_DEPTH_TEST); cam.setDistance(100); //シェーダー読込み shader.load("gradient"); }
//-------------------------------------------------------------- void ofApp::setup() { ofSetVerticalSync(true); ofBackgroundHex(0xfdefc2); ofSetLogLevel(OF_LOG_NOTICE); box2d.init(); box2d.setGravity(0, 10); box2d.createBounds(); box2d.setFPS(60.0); box2d.registerGrabbing(); }
//-------------------------------------------------------------- void testApp::setup(){ ofSetVerticalSync(true); ofBackgroundHex(0x00000); box2d.init(); //初期化 box2d.setGravity(0,20); //重力を下向きに設定 // box2d.createBounds(); // 地面を生成 box2d.createGround(); box2d.setFPS(30.0); // Box2Dの世界のFPS box2d.registerGrabbing(); // 物体に接触可能にする }
//-------------------------------------------------------------- void ofApp::setup(){ ofBackgroundHex(0x000000); cam.setDistance(100); for (int i = 0; i < WIDTH; i++) { for (int j = 0; j < HEIGHT; j++) { Verts[j * WIDTH + i].set(i-WIDTH/2, j-HEIGHT/2, 0); Color[j * WIDTH + i].set(0.5, 0.8, 1.0, 1.0); } } Vbo.setVertexData(Verts, NUM_PARTICLES, GL_DYNAMIC_DRAW); Vbo.setColorData(Color, NUM_PARTICLES, GL_DYNAMIC_DRAW); }
//-------------------------------------------------------------- void testApp::setup() { ofBackgroundHex(0x57554c); ofSetFrameRate(60); ofSetVerticalSync(true); // slow = 1 // faster = 2 // super fast = 3 mode = 1; }
//-------------------------------------------------------------- void ofApp::setup() { ofBackgroundHex(0xfdefc2); ofSetLogLevel(OF_LOG_NOTICE); ofSetVerticalSync(true); ofSetDrawBitmapMode(OF_BITMAPMODE_MODEL); // Box2d box2d.init(); box2d.setGravity(0, 0); box2d.createBounds(); box2d.setFPS(60.0); }
void testApp::setup(){ ofSetFrameRate(60); ofBackgroundHex(0xaaaaaa); easyCam.setDistance(22); ofSetLineWidth(3); ofSetVerticalSync(true); // this uses depth information for occlusion // rather than always drawing things on top of each other glEnable(GL_DEPTH_TEST); // ofBox uses texture coordinates from 0-1, so you can load whatever // sized images you want and still use them to texture your box // but we have to explicitly normalize our tex coords here ofEnableNormalizedTexCoords(); //create a bunch of custom nodes for(double z = 0; z > -36*M_PI; z +=zStep){ double x = -10; double y = tileLayoutFunction(z); double blueValue = fmod(-floor(z*2),255); CustomNode* node = new CustomNode(); node->setPosition(x, y, z); node->red = 0; node->green = 60; node->blue = blueValue; customNodes.push_back(node); } firstNodePosition = customNodes[0]->getPosition(); lastNodePosition = customNodes[customNodes.size()-1]->getPosition(); light.enable(); light.setPosition(0, 0, 150); light.setDirectional(); ofFloatColor ambient_color(1.0, 0.0, 0.0,1.0); ofFloatColor diffuse_color(1.0, 1.0, 1.0); ofFloatColor specular_color(0.0, 1.0, 0.0); light.setAmbientColor(ambient_color); light.setDiffuseColor(diffuse_color); light.setSpecularColor(specular_color); easyCam.disableMouseInput(); }
void testApp::setup() { //画面設定 ofBackgroundHex(0x000000); ofSetFrameRate(60); // Kinect初期設定 // 深度とRGB情報のずれを補整 kinect.setRegistration(true); kinect.init(); kinect.open(); // 角度を調整(0度に) angle = 0; kinect.setCameraTiltAngle(angle); }
void KinectCloud::setup() { //画面設定 ofBackgroundHex(0x000000); //Mesh 初期設定 rotate.x = rotate.y = rotate.z = 0; scale = 2.5; //cam.setFarClip(1000); //cam.setNearClip(0.1); easyCam.setNearClip(10.0); // テクスチャー画像を設定 //ofDisableArbTex(); //texture.loadImage("particle32.png"); // GUI gui.setup("ofxKinect Point Cloud", 0, 0, 400, ofGetHeight()); gui.addPanel("Kinect Params", 1); gui.setWhichPanel(0); gui.setWhichColumn(0); gui.addToggle("Pick Color", "pick_color", false); gui.addToggle("Blendmode Add", "blend_add", false); gui.addToggle("Point smooth", "point_smooth", false); gui.addSlider("Kinect Tilt Angle", "angle", 0, -40, 40, true); gui.addSlider("Point size", "point_size", 5, 1, 40, false); gui.addSlider("Step size", "step", 2, 1, 10, true); gui.addSlider("Z threshold", "thresh", 1000, 0, 4000, true); gui.addSlider("Mesh scale", "scale", 1.0, 0.5, 4.0, false); gui.addSlider("Mesh posz", "posz", 0, -2000, 2000, true); //gui.addSlider("Color Hue", "color_h", 1.0, 0, 4.0, false); gui.addSlider("Color Saturation", "color_s", 1.0, 0, 2.0, false); gui.addSlider("Color brightness", "color_b", 1.0, 0, 2.0, false); //gui.addSlider("Mesh rotate X", "rotx", 0, -100, 100, false); //gui.addSlider("Mesh rotate Y", "roty", 0, -100, 100, false); gui.addSlider("Record buffer size", "rec_size", 10, 1, 20, true); gui.addSlider("Record step", "rec_step", 10, 1, 20, true); //gui.addSlider("Point cloud random", "cloud_rand", 0.0, 0.0, 2.0, false); //gui.addSlider("Point cloud alpha", "cloud_alpha", 0.2, 0.0, 1.0, false); gui.addPanel("Kinect Images", 1); gui.setWhichPanel(1); gui.setWhichColumn(0); //gui.addDrawableRect("Kinect Cam", &kinectCam, 320, 240); //gui.addDrawableRect("Kinect Depth", &kinectDepth, 320, 240); gui.loadSettings("controlPanelSettings.xml"); gui.toggleView(); }
//-------------------------------------------------------------- void ofApp::setup(){ panel.setup("light test", "settings.xml", 0, 0); panel.add(specularColor.set("specularColor", ofFloatColor(0.5, 0.5, 0.5), ofFloatColor(0.0, 0.0, 0.0), ofFloatColor(1.0, 1.0, 1.0))); panel.add(diffuseColor.set("diffuseColor", ofFloatColor(0.5, 0.5, 0.5), ofFloatColor(0.0, 0.0, 0.0), ofFloatColor(1.0, 1.0, 1.0))); panel.add(ambientColor.set("ambientColor", ofFloatColor(0.5, 0.5, 0.5), ofFloatColor(0.0, 0.0, 0.0), ofFloatColor(1.0, 1.0, 1.0))); panel.add(sphereResolution.set("sphereResolution", 10, 2, 100)); panel.add(sphereRadius.set("sphereRadius", 100, 1, 300)); panel.add(enableDrawWireFrame.set("enableDrawWireFrame", false)); panel.loadFromFile("settings.xml"); ofEnableAlphaBlending(); ofEnableSmoothing(); // ofSetGlobalAmbientColor(ofColor(0, 0, 0)); ofSetSmoothLighting(true); ofBackgroundHex(0x000000); ofSetSphereResolution(100); ofSetBoxResolution(100); camera.setDistance(600); ofLogNotice("initial light type: "+ofToString(light.getType())); // set light type light.setPointLight(); light.setPosition(0, 0, 0); // for spot light // setLightOri(light, ofVec3f(0, 90, 0)); // light.setSpotConcentration(0); // gradation of spot light which is between 0 ~ 128 // light.setSpotlightCutOff(30); // cone angle of spot light which is between 0 ~ 90 (degree) // color of light for each light type light.setDiffuseColor(diffuseColor); light.setSpecularColor(specularColor); light.setAmbientColor(ambientColor); // color of material for each material type material.setShininess(128); // shininess is a value between 0 - 128, 128 being the most shiny // material.setSpecularColor(ofFloatColor(1.0, 1.0, 1.0)); material.setDiffuseColor(ofFloatColor(1.0, 1.0, 1.0)); material.setAmbientColor(ofFloatColor(1.0, 1.0, 1.0)); // sphere sphere.set(sphereRadius, sphereResolution); sphere.setPosition(-200, 0, 0); }
//-------------------------------------------------------------- void testApp::setup(){ ofSetFrameRate(24); ofBackgroundHex(0xEFDC9E); for(int i=0; i<NUM_PARTICLES; i++) { radius[i] = ofRandom(10, 20); x_pos[i] = ofRandom(radius[i], ofGetWidth()-radius[i]); y_pos[i] = ofRandom(radius[i], ofGetHeight()-radius[i]); x_vel[i] = ofRandom(-10, 10); y_vel[i] = ofRandom(-10, 10); color[i] = ofRandom(0xFFFFFF); } }
//-------------------------------------------------------------- void testApp::setup(){ ofSetFrameRate(24); ofBackgroundHex(0xEFDC9E); for(int i=0; i<NUM_PARTICLES; i++) { radius[i] = ofRandom(10, 20); pos[i].x = ofRandom(radius[i], ofGetWidth()-radius[i]); pos[i].y = ofRandom(radius[i], ofGetHeight()-radius[i]); vel[i].x = ofRandom(-10, 10); vel[i].y = ofRandom(-10, 10); color[i].setHsb(ofRandom(255), 200, 200); } }
void testApp::setup(){ // 画面設定 ofBackgroundHex(0x000000); cam.setDistance(100); // 頂点情報を初期化 for (int i = 0; i < WIDTH; i++) { for (int j = 0; j < HEIGHT; j++) { myVerts[j * WIDTH + i].set(i - WIDTH/2, j - HEIGHT/2, 0); myColor[j * WIDTH + i].set(0.5, 0.8, 1.0, 1.0); } } // 頂点バッファに位置と色の情報を設定 myVbo.setVertexData(myVerts, NUM_PARTICLES, GL_DYNAMIC_DRAW); myVbo.setColorData(myColor, NUM_PARTICLES, GL_DYNAMIC_DRAW); }