// Main simulation function // void omp_one_step_move (sotl_device_t *dev) { // Apply gravity force // if (gravity_enabled) omp_gravity (dev); // Compute interactions between atoms // if (force_enabled) omp_force (dev); // Bounce on borders // if(borders_enabled) omp_bounce (dev); // Update positions // omp_move (dev); #ifdef HAVE_LIBGL // Update OpenGL position // if (dev->display) omp_update_vbo (dev); #endif }
// Main simulation function // void omp_one_step_move (sotl_device_t *dev) { // Sort positions /* Tri par Z: */ // sotl_atom_set_t *set = get_global_atom_set(); // atom_set_sort(set); /* Tri par boites :*/ atom_box_sort(dev); // Apply gravity force // if (gravity_enabled) omp_gravity (dev); // Compute interactions between atoms // if (force_enabled) omp_force (dev); // Bounce on borders // if(borders_enabled) omp_bounce (dev); // Update positions // omp_move (dev); n++; #ifdef HAVE_LIBGL // Update OpenGL position // if (dev->display) omp_update_vbo (dev); #endif }